Player Matchup

Ymir
Ymir
JangoDe
Ymir
Level 4
God Stats
2W - 1L
1,837 SR
Queue Stats
3W - 3L
1,491 Elo+
Party 2
Odin
Odin
Kleventur
Odin
Level 17
God Stats
0W - 2L
1,317 SR
Queue Stats
6W - 10L
1,262 Elo+
Party 2
Loki
Loki
KralLear
Loki
Level 10
God Stats
1W - 1L
1,725 SR
Queue Stats
6W - 9L
1,292 Elo+
Party 2
Artemis
Artemis
Llondryn
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,402 Elo+
Party 2
Bakasura
Bakasura
faren310
Bakasura
Level 16
God Stats
5W - 11L
1,392 SR
Queue Stats
57W - 74L
1,358 Elo+
Solo
Team Averages
Level 11
1,554 SR
1,361 Elo+

VS

Team Averages
Level 20
1,387 SR
1,436 Elo+
Cerberus
Cerberus
Cerezä
Cerberus
Level 21
God Stats
15W - 10L
1,488 SR
Queue Stats
118W - 109L
1,432 Elo+
Party 1
Anhur
Anhur
Herzios
Anhur
Level 27
God Stats
7W - 7L
1,399 SR
Queue Stats
165W - 197L
1,442 Elo+
Solo
Fenrir
Fenrir
KyousukeItaksu
Fenrir
Level 17
God Stats
2W - 5L
1,271 SR
Queue Stats
92W - 89L
1,345 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Makioshi
Cu Chulainn
Level 29
God Stats
9W - 12L
1,276 SR
Queue Stats
182W - 190L
1,459 Elo+
Solo
Ra
Ra
Pavle8
Ra
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
JangoDe
Ymir
11
0 / 16 / 3
7,729
368
6,546
23,516
11,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Odin
14
2 / 6 / 4
8,953
426
5,771
13,628
10,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
14
4 / 8 / 3
9,702
462
8,039
15,028
4,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artemis
Llondryn
Artemis
11
1 / 14 / 3
7,730
368
8,311
16,932
3,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bakasura
faren310
Bakasura
18
8 / 7 / 4
11,795
562
16,646
22,658
9,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cerezä
Cerberus
17
13 / 2 / 23
13,083
623
15,117
16,873
20,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
Herzios
Anhur
16
13 / 4 / 18
11,045
526
16,659
15,404
5,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
7 / 3 / 12
10,921
520
8,513
15,345
6,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cu Chulainn
Makioshi
Cu Chulainn
19
4 / 5 / 6
12,095
576
11,504
16,849
17,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ra
18
14 / 1 / 12
12,473
594
19,099
8,748
3,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
122
15
Kills
51
51
Deaths
15
17
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Cerezä
Cerberus
13
2
23
12.25
W
Anhur
Herzios
Anhur
13
4
18
5.5
L
Ymir
JangoDe
Ymir
0
16
3
0.09
L
Odin
2
6
4
0.67
L
Loki
4
8
3
0.69
W
7
3
12
4.33
L
Artemis
Llondryn
Artemis
1
14
3
0.18
W
Cu Chulainn
Makioshi
Cu Chulainn
4
5
6
1.4
W
Ra
14
1
12
20
L
Bakasura
faren310
Bakasura
8
7
4
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,313
Damage
70,892
91,762
Taken
73,219
39,621
Mitigated
55,046
14,340
Healing
25,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Cerezä
Cerberus
15,117
1,749
0
3,548
16,873
20,612
1,220
2,295
13,194
46,025
0
W
Anhur
Herzios
Anhur
16,659
10,443
0
4,398
15,404
5,650
3,293
2,359
12,229
0
52,876
L
Ymir
JangoDe
Ymir
6,546
660
0
665
23,516
11,560
0
10,899
12,401
26,385
0
L
Odin
5,771
2,225
0
1,028
13,628
10,829
0
4,022
9,164
0
35,063
L
Loki
8,039
1,958
0
4,110
15,028
4,250
0
4,119
10,710
0
49,916
W
8,513
2,806
0
5,696
15,345
6,961
111
675
14,295
0
58,155
L
Artemis
Llondryn
Artemis
8,311
5,043
0
1,866
16,932
3,429
765
6,949
9,808
0
29,672
W
Cu Chulainn
Makioshi
Cu Chulainn
11,504
4,760
0
4,514
16,849
17,825
1,509
0
15,498
0
85,108
W
Ra
19,099
3,167
3,332
4,056
8,748
3,998
2,257
1,217
7,000
79,562
0
L
Bakasura
faren310
Bakasura
16,646
10,738
0
6,671
22,658
9,553
0
7,508
14,917
0
61,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,909
Gold Earned
59,617
376
Minions Killed
480
0
Camps Cleared
0
1,850,444
Distance Traveled
1,898,790
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,083
623
52
2
0
397,307
2
W
Anhur
11,045
526
60
3
0
341,767
1
L
Ymir
7,729
368
29
1
0
352,421
3
L
Odin
8,953
426
67
3
0
322,488
0
L
Loki
9,702
462
74
4
0
410,361
1
W
Fenrir
10,921
520
80
4
0
408,385
0
L
Artemis
7,730
368
62
3
0
328,675
3
W
Cu Chulainn
12,095
576
144
7
0
344,145
5
W
Ra
12,473
594
144
7
0
407,186
2
L
Bakasura
11,795
562
144
7
0
436,499
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role