Player Matchup

Chaac
Chaac
Silver II
 
Chaac
Silver II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver V
BOSSPAFFY
Medusa
Silver V
Level 126
God Stats
8W - 10L
1,352 SR
Queue Stats
251W - 267L
508 MMR
Solo
Scylla
Scylla
Silver II
IReyziinG
Scylla
Silver II
Level 120
God Stats
13W - 13L
1,617 SR
Queue Stats
126W - 126L
1,061 MMR
Solo
Sobek
Sobek
Silver IV
Kevin269Hun
Sobek
Silver IV
Level 120
God Stats
4W - 3L
1,380 SR
Queue Stats
17W - 34L
1,154 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver III
manuhmE
Tsukuyomi
Silver III
Level 105
God Stats
4W - 2L
1,528 SR
Queue Stats
85W - 87L
1,012 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 123
1,475 SR
1,047 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 76
1,419 SR
944 MMR
King Arthur
King Arthur
Silver II
EnduringSix6329
King Arthur
Silver II
Level 101
God Stats
2W - 8L
1,500 SR
Queue Stats
236W - 242L
902 MMR
Solo
Cerberus
Cerberus
Bronze I
Steve174
Cerberus
Bronze I
Level 43
God Stats
2W - 2L
1,195 SR
Queue Stats
110W - 125L
1,032 MMR
Solo
Nu Wa
Nu Wa
Silver I
Trikyllon
Nu Wa
Silver I
Level 89
God Stats
24W - 25L
1,398 SR
Queue Stats
105W - 132L
1,202 MMR
Solo
Erlang Shen
Erlang Shen
Silver IV
WaZe-_Gr4LL
Erlang Shen
Silver IV
Level 45
God Stats
7W - 9L
1,510 SR
Queue Stats
32W - 49L
766 MMR
Solo
Cupid
Cupid
Silver III
ooOkarmaxOoo
Cupid
Silver III
Level 102
God Stats
25W - 25L
1,490 SR
Queue Stats
402W - 431L
821 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
3 / 1 / 5
13,926
536
18,011
24,005
25,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
BOSSPAFFY
Medusa
19
5 / 2 / 9
13,240
509
16,152
16,310
6,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
IReyziinG
Scylla
20
9 / 2 / 6
15,435
594
26,094
13,827
5,454
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

20
4 / 0 / 10
13,571
522
6,713
19,164
28,174
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tsukuyomi
manuhmE
Tsukuyomi
20
8 / 1 / 4
15,885
611
18,352
22,054
9,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
DanzaburouArachneHadesCu ChulainnCthulhu

VS

Bans
JanusAnhurIzanamiAchillesBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EnduringSix6329
King Arthur
18
1 / 4 / 3
11,559
445
14,307
30,147
25,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cerberus
Steve174
Cerberus
15
1 / 5 / 1
10,188
392
7,515
20,433
15,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
Trikyllon
Nu Wa
17
2 / 7 / 2
10,663
410
15,729
14,971
4,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Erlang Shen
WaZe-_Gr4LL
Erlang Shen
20
2 / 6 / 2
12,706
489
13,652
27,043
18,286
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
0 / 7 / 2
11,239
432
7,963
18,322
6,340
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
16
29
Kills
6
6
Deaths
29
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
1
5
5.5
W
Medusa
BOSSPAFFY
Medusa
5
2
9
4.75
L
King Arthur
EnduringSix6329
King Arthur
1
4
3
0.63
W
Scylla
IReyziinG
Scylla
9
2
6
6
W
4
0
10
9
L
Cerberus
Steve174
Cerberus
1
5
1
0.3
L
Nu Wa
Trikyllon
Nu Wa
2
7
2
0.43
L
Erlang Shen
WaZe-_Gr4LL
Erlang Shen
2
6
2
0.5
W
Tsukuyomi
manuhmE
Tsukuyomi
8
1
4
10
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,322
Damage
59,166
95,360
Taken
110,916
75,849
Mitigated
70,245
39,689
Healing
26,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
18,011
2,329
0
11,430
24,005
25,519
800
5,260
17,496
0
84,223
W
Medusa
BOSSPAFFY
Medusa
16,152
6,739
0
6,630
16,310
6,717
5,435
3,959
12,152
0
101,127
L
King Arthur
EnduringSix6329
King Arthur
14,307
1,916
0
9,621
30,147
25,102
0
6,961
22,177
0
60,459
W
Scylla
IReyziinG
Scylla
26,094
1,888
344
4,793
13,827
5,454
2,369
5,419
8,190
139,856
0
W
6,713
77
192
5,553
19,164
28,174
1,157
5,443
13,488
34,100
0
L
Cerberus
Steve174
Cerberus
7,515
123
0
3,469
20,433
15,617
0
6,880
13,371
33,681
0
L
Nu Wa
Trikyllon
Nu Wa
15,729
5,728
0
0
14,971
4,900
83
7,739
6,825
75,169
0
L
Erlang Shen
WaZe-_Gr4LL
Erlang Shen
13,652
6,904
0
6,840
27,043
18,286
2,039
4,573
22,071
0
104,618
W
Tsukuyomi
manuhmE
Tsukuyomi
18,352
3,182
0
10,747
22,054
9,985
7,263
2,295
19,230
0
150,129
L
7,963
3,857
734
5,493
18,322
6,340
1,022
5,734
12,491
0
91,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,057
Gold Earned
56,355
774
Minions Killed
630
0
Camps Cleared
0
2,475,821
Distance Traveled
2,201,675
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,926
536
148
6
0
484,019
3
W
Medusa
13,240
509
128
5
0
464,870
0
L
King Arthur
11,559
445
98
4
0
459,569
0
W
Scylla
15,435
594
207
8
0
491,928
4
W
Sobek
13,571
522
74
3
0
517,173
2
L
Cerberus
10,188
392
51
2
0
445,050
1
L
Nu Wa
10,663
410
130
5
0
411,264
7
L
Erlang Shen
12,706
489
173
7
0
499,692
0
W
Tsukuyomi
15,885
611
217
8
0
517,831
1
L
Cupid
11,239
432
178
7
0
386,100
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role