Player Matchup

Cernunnos
Cernunnos
Platinum II
A Nice Joint
Cernunnos
Platinum II
Level 144
God Stats
14W - 10L
1,397 SR
Queue Stats
683W - 653L
1,760 MMR
Solo
Janus
Janus
Platinum III
DMVJay-_
Janus
Platinum III
Level 135
God Stats
4W - 6L
1,175 SR
Queue Stats
148W - 135L
1,753 MMR
Solo
Jormungandr
Jormungandr
Platinum V
Deionn4
Jormungandr
Platinum V
Level 147
God Stats
1W - 1L
1,542 SR
Queue Stats
178W - 170L
1,752 MMR
Solo
Guan Yu
Guan Yu
Platinum IV
E_215
Guan Yu
Platinum IV
Level 159
God Stats
6W - 2L
1,695 SR
Queue Stats
152W - 127L
1,756 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
Greatwii
Tsukuyomi
Gold III
Level 109
God Stats
7W - 7L
1,722 SR
Queue Stats
58W - 47L
1,766 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,506 SR
1,757 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,652 SR
1,757 MMR
Izanami
Izanami
Platinum IV
AvgDukes
Izanami
Platinum IV
Level 138
God Stats
25W - 20L
1,724 SR
Queue Stats
546W - 510L
1,754 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
HoJeaux
Sun Wukong
Bronze III
Level 133
God Stats
1W - 1L
1,957 SR
Queue Stats
21W - 13L
1,645 MMR
Party 1
Agni
Agni
Gold II
Player16179
Agni
Gold II
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 43L
1,765 MMR
Solo
Arachne
Arachne
Gold II
Shuckle lvl 92
Arachne
Gold II
Level 155
God Stats
11W - 8L
1,629 SR
Queue Stats
448W - 454L
1,748 MMR
Solo
Cthulhu
Cthulhu
Gold III
howeinator
Cthulhu
Gold III
Level 155
God Stats
8W - 8L
1,450 SR
Queue Stats
69W - 51L
1,874 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
A Nice Joint
Cernunnos
20
6 / 5 / 8
22,200
541
45,759
53,440
31,705
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
DMVJay-_
Janus
20
12 / 3 / 8
22,453
548
39,695
29,625
13,327
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
Deionn4
Jormungandr
20
7 / 5 / 12
21,698
529
36,136
55,704
71,144
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Guan Yu
E_215
Guan Yu
20
3 / 8 / 8
19,374
473
28,019
54,139
72,717
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
Greatwii
Tsukuyomi
20
5 / 8 / 16
20,560
501
34,522
40,397
23,991
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
ApolloSetScyllaDanzaburou

VS

Bans
King ArthurCu ChulainnGebAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AvgDukes
Izanami
20
10 / 4 / 6
22,322
544
44,983
43,655
26,078
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
HoJeaux
Sun Wukong
20
3 / 4 / 14
18,619
454
38,237
50,195
56,365
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
4 / 9 / 9
19,598
478
23,708
31,816
13,724
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
5 / 12 / 7
19,031
464
19,938
48,730
23,402
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
howeinator
Cthulhu
20
7 / 4 / 15
18,418
449
36,242
53,351
84,469
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
80
33
Kills
29
29
Deaths
33
52
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
A Nice Joint
Cernunnos
6
5
8
2
L
Izanami
AvgDukes
Izanami
10
4
6
3.25
W
Janus
DMVJay-_
Janus
12
3
8
5.33
W
Jormungandr
Deionn4
Jormungandr
7
5
12
2.6
W
Guan Yu
E_215
Guan Yu
3
8
8
0.88
W
Tsukuyomi
Greatwii
Tsukuyomi
5
8
16
1.63
L
Sun Wukong
HoJeaux
Sun Wukong
3
4
14
2.5
L
4
9
9
0.94
L
5
12
7
0.71
L
Cthulhu
howeinator
Cthulhu
7
4
15
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

184,131
Damage
163,108
233,305
Taken
227,747
212,884
Mitigated
204,038
94,321
Healing
74,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
A Nice Joint
Cernunnos
45,759
23,023
0
38,669
53,440
31,705
7,994
15,979
37,381
0
268,896
L
Izanami
AvgDukes
Izanami
44,983
38,300
0
22,618
43,655
26,078
4,680
17,465
25,944
0
260,694
W
Janus
DMVJay-_
Janus
39,695
892
0
5,785
29,625
13,327
1,321
13,317
16,228
171,093
0
W
Jormungandr
Deionn4
Jormungandr
36,136
4,082
0
8,806
55,704
71,144
513
16,828
38,798
133,019
0
W
Guan Yu
E_215
Guan Yu
28,019
5,516
4,834
23,279
54,139
72,717
203
8,663
45,476
0
137,248
W
Tsukuyomi
Greatwii
Tsukuyomi
34,522
6,333
0
12,948
40,397
23,991
2,190
9,947
30,290
0
182,142
L
Sun Wukong
HoJeaux
Sun Wukong
38,237
6,491
0
18,099
50,195
56,365
579
13,173
36,708
0
126,115
L
23,708
809
0
3,834
31,816
13,724
2,534
16,662
14,654
148,593
0
L
19,938
10,620
0
15,961
48,730
23,402
160
10,530
38,046
0
126,427
L
Cthulhu
howeinator
Cthulhu
36,242
1,053
4,263
9,931
53,351
84,469
268
17,486
35,413
82,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

106,285
Gold Earned
97,988
1,075
Minions Killed
962
0
Camps Cleared
0
3,762,751
Distance Traveled
3,817,022
32
Wards Purchased
59
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
22,200
541
289
7
0
685,746
2
L
Izanami
22,322
544
313
8
0
723,931
5
W
Janus
22,453
548
252
6
0
795,581
15
W
Jormungandr
21,698
529
145
4
0
767,970
6
W
Guan Yu
19,374
473
189
5
0
691,074
2
W
Tsukuyomi
20,560
501
200
5
0
822,380
7
L
Sun Wukong
18,619
454
169
4
0
775,676
8
L
Agni
19,598
478
224
5
0
708,343
13
L
Arachne
19,031
464
183
4
0
727,925
22
L
Cthulhu
18,418
449
73
2
0
881,147
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role