Player Matchup

Da Ji
Da Ji
Elezequiel18
Da Ji
Level 18
God Stats
3W - 2L
1,702 SR
Queue Stats
129W - 100L
1,490 Elo+
Solo
Ymir
Ymir
EliteChris1
Ymir
Level 28
God Stats
15W - 14L
1,725 SR
Queue Stats
76W - 76L
1,440 Elo+
Solo
Neith
Neith
OgMufffin
Neith
Level 15
God Stats
18W - 18L
1,463 SR
Queue Stats
175W - 152L
1,417 Elo+
Party 1
Bellona
Bellona
Please
Bellona
Level 27
God Stats
12W - 13L
1,285 SR
Queue Stats
50W - 58L
1,360 Elo+
Party 1
Nu Wa
Nu Wa
jessicadmd20
Nu Wa
Level 8
God Stats
28W - 20L
1,599 SR
Queue Stats
173W - 171L
1,392 Elo+
Solo
Team Averages
Level 19
1,555 SR
1,420 Elo+

VS

Team Averages
Level 17
1,568 SR
1,502 Elo+
Anhur
Anhur
ChIamydia
Anhur
Level 24
God Stats
0W - 1L
1,815 SR
Queue Stats
34W - 28L
1,584 Elo+
Party 2
Ares
Ares
DKTRON89
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Raijin
Raijin
Gladiator0099
Raijin
Level 20
God Stats
1W - 2L
1,521 SR
Queue Stats
31W - 34L
1,397 Elo+
Solo
King Arthur
King Arthur
MLGShardin
King Arthur
Level 13
God Stats
3W - 4L
1,502 SR
Queue Stats
34W - 27L
1,584 Elo+
Party 2
Loki
Loki
MaldingBoomer
Loki
Level 27
God Stats
5W - 5L
1,500 SR
Queue Stats
148W - 158L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 5
7,441
620
4,923
6,472
2,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
3 / 2 / 5
7,405
617
4,690
6,858
3,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Neith
OgMufffin
Neith
12
5 / 2 / 3
7,017
585
4,582
6,261
1,947
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
Please
Bellona
10
0 / 2 / 0
6,355
530
3,750
7,059
5,269
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
9 / 2 / 5
8,728
727
10,157
6,805
2,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ChIamydia
Anhur
9
2 / 4 / 2
5,778
482
2,637
8,283
2,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ares
8
0 / 5 / 1
5,110
426
1,181
6,814
3,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
2 / 8 / 0
6,357
530
4,404
10,222
3,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
MLGShardin
King Arthur
13
2 / 1 / 0
7,041
587
5,441
10,066
4,339
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 2 / 3
6,608
551
3,889
7,565
2,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
19
Kills
9
9
Deaths
20
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anhur
ChIamydia
Anhur
2
4
2
0.75
L
Ares
0
5
1
0.1
W
2
1
5
4.5
W
3
2
5
2.75
L
2
8
0
0.25
L
King Arthur
MLGShardin
King Arthur
2
1
0
2
L
3
2
3
2.25
W
Neith
OgMufffin
Neith
5
2
3
3.25
W
Bellona
Please
Bellona
0
2
0
0
W
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,102
Damage
17,552
33,455
Taken
42,950
14,760
Mitigated
15,095
10,043
Healing
8,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
ChIamydia
Anhur
2,637
1,127
0
2,575
8,283
2,495
0
3,410
4,873
0
19,332
L
Ares
1,181
370
0
506
6,814
3,001
0
2,907
3,907
5,695
0
W
4,923
1,454
0
2,989
6,472
2,171
684
229
6,243
0
34,724
W
4,690
1,323
294
2,788
6,858
3,012
927
931
5,927
23,296
0
L
4,404
449
0
430
10,222
3,009
532
5,988
4,234
33,002
0
L
King Arthur
MLGShardin
King Arthur
5,441
650
0
2,352
10,066
4,339
346
724
8,924
0
35,810
L
3,889
1,692
0
2,306
7,565
2,251
0
1,818
5,724
0
27,461
W
Neith
OgMufffin
Neith
4,582
1,949
0
2,494
6,261
1,947
1,815
250
6,011
0
37,524
W
Bellona
Please
Bellona
3,750
744
0
412
7,059
5,269
0
0
7,059
0
25,566
W
10,157
2,134
121
945
6,805
2,361
1,033
4,175
2,630
50,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,946
Gold Earned
30,894
320
Minions Killed
231
0
Camps Cleared
0
1,168,731
Distance Traveled
1,107,914
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,778
482
35
3
0
185,475
1
L
Ares
5,110
426
7
1
0
223,747
1
W
Da Ji
7,441
620
60
5
0
253,475
2
W
Ymir
7,405
617
30
3
0
238,919
2
L
Raijin
6,357
530
57
5
0
205,260
0
L
King Arthur
7,041
587
76
6
0
234,596
1
L
Loki
6,608
551
56
5
0
258,836
3
W
Neith
7,017
585
70
6
0
215,799
2
W
Bellona
6,355
530
63
5
0
237,372
0
W
Nu Wa
8,728
727
97
8
0
223,166
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role