Player Matchup

Izanami
Izanami
Bxsii
Izanami
Level 48
God Stats
43W - 44L
1,373 SR
Queue Stats
104W - 118L
1,424 Elo+
Solo
Mercury
Mercury
DUTC_EDGAR
Mercury
Level 67
God Stats
7W - 5L
1,669 SR
Queue Stats
157W - 214L
1,207 Elo+
Party 1
Ymir
Ymir
LORDJOSEPH01
Ymir
Level 17
God Stats
14W - 11L
1,513 SR
Queue Stats
270W - 350L
1,215 Elo+
Party 1
Raijin
Raijin
WolfMagic
Raijin
Level 47
God Stats
2W - 4L
1,457 SR
Queue Stats
25W - 45L
1,331 Elo+
Solo
Bellona
Bellona
cristhianma13
Bellona
Level 38
God Stats
3W - 4L
1,500 SR
Queue Stats
9W - 28L
1,204 Elo+
Party 1
Team Averages
Level 43
1,503 SR
1,276 Elo+

VS

Team Averages
Level 59
1,510 SR
1,428 Elo+
Sylvanus
Sylvanus
HMNxDragoon2354
Sylvanus
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 61L
1,564 Elo+
Solo
Neith
Neith
Iverme
Neith
Level 47
God Stats
79W - 79L
1,524 SR
Queue Stats
289W - 336L
1,463 Elo+
Solo
Nox
Nox
LifePath1
Nox
Level 117
God Stats
27W - 18L
1,541 SR
Queue Stats
307W - 384L
1,358 Elo+
Solo
Hercules
Hercules
LightmanX
Hercules
Level 39
God Stats
3W - 1L
1,851 SR
Queue Stats
119W - 125L
1,428 Elo+
Solo
Osiris
Osiris
Zander0717
Osiris
Level 48
God Stats
21W - 12L
1,131 SR
Queue Stats
259W - 249L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bxsii
Izanami
11
0 / 4 / 1
6,030
431
5,006
7,158
1,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mercury
DUTC_EDGAR
Mercury
12
0 / 4 / 0
6,362
454
1,817
9,636
3,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 5 / 0
6,102
436
3,150
12,327
5,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Raijin
WolfMagic
Raijin
11
0 / 5 / 0
6,315
451
1,967
10,069
3,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Bellona
10
0 / 4 / 0
5,651
404
3,851
9,336
7,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
4 / 1 / 12
7,756
554
5,356
8,178
5,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
Iverme
Neith
14
5 / 0 / 5
8,383
599
8,302
6,761
2,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
4 / 0 / 5
7,839
560
8,167
4,094
1,432
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
LightmanX
Hercules
14
6 / 1 / 2
8,201
586
3,776
5,970
2,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
Zander0717
Osiris
13
3 / 0 / 3
7,618
544
7,433
10,663
7,064
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
49
1
Kills
22
22
Deaths
2
1
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Izanami
Bxsii
Izanami
0
4
1
0.13
L
Mercury
DUTC_EDGAR
Mercury
0
4
0
0
W
Sylvanus
4
1
12
10
W
Neith
Iverme
Neith
5
0
5
7.5
L
1
5
0
0.2
W
4
0
5
6.5
W
Hercules
LightmanX
Hercules
6
1
2
7
L
Raijin
WolfMagic
Raijin
0
5
0
0
W
Osiris
Zander0717
Osiris
3
0
3
4.5
L
Bellona
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,791
Damage
33,034
48,526
Taken
35,666
21,515
Mitigated
19,465
9,781
Healing
16,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Bxsii
Izanami
5,006
2,992
0
2,101
7,158
1,563
0
2,120
5,038
0
33,544
L
Mercury
DUTC_EDGAR
Mercury
1,817
562
0
652
9,636
3,220
0
1,962
7,674
0
43,146
W
Sylvanus
5,356
2,157
814
3,189
8,178
5,952
297
2,002
6,148
16,121
0
W
Neith
Iverme
Neith
8,302
5,229
0
4,665
6,761
2,582
333
1,109
5,652
0
57,014
L
3,150
789
0
1,919
12,327
5,517
0
3,304
9,023
24,582
0
W
8,167
812
0
1,250
4,094
1,432
594
1,360
2,545
38,447
0
W
Hercules
LightmanX
Hercules
3,776
1,068
0
3,585
5,970
2,435
0
395
5,541
0
50,523
L
Raijin
WolfMagic
Raijin
1,967
365
0
3,334
10,069
3,447
481
5,500
4,569
30,857
0
W
Osiris
Zander0717
Osiris
7,433
3,488
0
2,691
10,663
7,064
1,596
0
10,663
0
37,912
L
Bellona
3,851
1,502
0
1,775
9,336
7,768
0
637
8,699
0
21,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,460
Gold Earned
39,797
310
Minions Killed
382
0
Camps Cleared
0
1,250,652
Distance Traveled
1,283,658
6
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,030
431
75
5
0
217,565
1
L
Mercury
6,362
454
74
5
0
290,344
0
W
Sylvanus
7,756
554
17
1
0
263,665
3
W
Neith
8,383
599
114
8
0
237,440
7
L
Ymir
6,102
436
39
3
0
248,575
5
W
Nox
7,839
560
80
6
0
240,755
8
W
Hercules
8,201
586
98
7
0
287,117
0
L
Raijin
6,315
451
75
5
0
228,593
0
W
Osiris
7,618
544
73
5
0
254,681
3
L
Bellona
5,651
404
47
3
0
265,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role