Player Matchup

Kukulkan
Kukulkan
CountyBaby DD2x
Kukulkan
Level 18
God Stats
8W - 4L
1,763 SR
Queue Stats
13W - 6L
1,695 Elo+
Party 1
Ares
Ares
LoftyDuchess53
Ares
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 3L
1,699 Elo+
Party 1
Aphrodite
Aphrodite
MichVis
Aphrodite
Level 13
God Stats
10W - 10L
1,582 SR
Queue Stats
42W - 27L
1,736 Elo+
Party 1
Artemis
Artemis
RossMatt7113
Artemis
Level 14
God Stats
34W - 23L
1,685 SR
Queue Stats
41W - 29L
1,730 Elo+
Party 1
Tyr
Tyr
Weak3ns Dad
Tyr
Level 25
God Stats
16W - 13L
1,682 SR
Queue Stats
66W - 66L
1,702 Elo+
Solo
Team Averages
Level 19
1,642 SR
1,712 Elo+

VS

Team Averages
Level 22
1,731 SR
1,715 Elo+
Ravana
Ravana
DTM144
Ravana
Level 25
God Stats
8W - 9L
1,849 SR
Queue Stats
123W - 121L
1,684 Elo+
Solo
Agni
Agni
DinhoBFC
Agni
Level 17
God Stats
6W - 2L
1,849 SR
Queue Stats
134W - 136L
1,667 Elo+
Solo
Medusa
Medusa
DrgsSwaa
Medusa
Level 15
God Stats
5W - 0L
1,954 SR
Queue Stats
44W - 19L
1,924 Elo+
Party 2
Sun Wukong
Sun Wukong
Sid8047
Sun Wukong
Level 25
God Stats
14W - 5L
1,500 SR
Queue Stats
84W - 50L
1,706 Elo+
Party 2
Bacchus
Bacchus
godsKilledme
Bacchus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 43L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
14
1 / 8 / 0
8,237
458
5,154
13,099
4,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 4 / 2
9,117
507
7,140
15,428
6,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Aphrodite
MichVis
Aphrodite
14
2 / 5 / 1
8,349
464
9,934
13,056
4,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
RossMatt7113
Artemis
15
1 / 3 / 2
8,895
494
7,307
9,920
3,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 5 / 1
8,783
488
8,057
18,485
10,119
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
DTM144
Ravana
17
7 / 1 / 3
10,581
588
7,437
9,838
5,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
18
10 / 3 / 7
11,392
633
19,077
14,626
5,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
DrgsSwaa
Medusa
16
2 / 1 / 2
9,557
531
5,381
9,650
4,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Sid8047
Sun Wukong
19
4 / 0 / 3
10,848
603
12,064
16,516
14,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
godsKilledme
Bacchus
14
2 / 2 / 8
8,885
494
6,976
15,121
10,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
48
7
Kills
25
25
Deaths
7
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
1
8
0
0.13
W
Ravana
DTM144
Ravana
7
1
3
8.5
W
Agni
10
3
7
4.5
W
Medusa
DrgsSwaa
Medusa
2
1
2
3
L
2
4
2
0.75
L
Aphrodite
MichVis
Aphrodite
2
5
1
0.5
L
Artemis
RossMatt7113
Artemis
1
3
2
0.67
W
Sun Wukong
Sid8047
Sun Wukong
4
0
3
5.5
L
1
5
1
0.3
W
Bacchus
godsKilledme
Bacchus
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,592
Damage
50,935
69,988
Taken
65,751
29,689
Mitigated
39,772
22,620
Healing
25,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
5,154
43
246
1,186
13,099
4,602
420
5,426
7,623
51,763
0
W
Ravana
DTM144
Ravana
7,437
2,755
0
1,538
9,838
5,267
0
2,073
7,675
0
81,646
W
Agni
19,077
2,995
152
6,500
14,626
5,320
530
7,699
6,441
93,898
0
W
Medusa
DrgsSwaa
Medusa
5,381
1,845
0
2,125
9,650
4,222
756
3,171
6,387
0
64,476
L
7,140
179
0
3,582
15,428
6,913
0
6,495
8,908
53,149
0
L
Aphrodite
MichVis
Aphrodite
9,934
182
2,612
6,517
13,056
4,881
297
5,941
7,115
56,434
0
L
Artemis
RossMatt7113
Artemis
7,307
1,984
87
2,467
9,920
3,174
699
4,094
5,826
0
48,663
W
Sun Wukong
Sid8047
Sun Wukong
12,064
3,555
0
9,406
16,516
14,236
348
2,974
13,358
0
77,452
L
8,057
1,278
0
5,923
18,485
10,119
0
4,097
13,813
0
57,105
W
Bacchus
godsKilledme
Bacchus
6,976
1,068
297
5,877
15,121
10,727
0
5,315
9,662
28,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,381
Gold Earned
51,263
497
Minions Killed
594
0
Camps Cleared
0
1,663,336
Distance Traveled
1,820,815
12
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,237
458
106
6
0
307,199
4
W
Ravana
10,581
588
127
7
0
384,078
3
W
Agni
11,392
633
140
8
0
332,220
9
W
Medusa
9,557
531
125
7
0
349,083
6
L
Ares
9,117
507
91
5
0
353,985
0
L
Aphrodite
8,349
464
98
5
0
344,127
0
L
Artemis
8,895
494
96
5
0
324,511
1
W
Sun Wukong
10,848
603
167
9
0
398,527
7
L
Tyr
8,783
488
106
6
0
333,514
7
W
Bacchus
8,885
494
35
2
0
356,907
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role