Player Matchup

Horus
Horus
Platinum IV
BuffaloDabber
Horus
Platinum IV
Level 148
God Stats
7W - 6L
1,781 SR
Queue Stats
147W - 139L
1,826 MMR
Solo
Raijin
Raijin
Platinum V
HeyBrayBray
Raijin
Platinum V
Level 123
God Stats
2W - 5L
1,500 SR
Queue Stats
188W - 193L
1,783 MMR
Solo
Cthulhu
Cthulhu
Gold I
ReplaceMe
Cthulhu
Gold I
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Platinum V
Ujosu
Cupid
Platinum V
Level 160
God Stats
6W - 11L
1,340 SR
Queue Stats
596W - 614L
1,794 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum II
rule34Biscuit
Tsukuyomi
Platinum II
Level 67
God Stats
9W - 6L
1,711 SR
Queue Stats
140W - 115L
1,778 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 124
1,566 SR
1,736 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 121
1,537 SR
1,796 MMR
Ratatoskr
Ratatoskr
Platinum IV
AydenBTV
Ratatoskr
Platinum IV
Level 143
God Stats
5W - 3L
1,612 SR
Queue Stats
141W - 128L
1,769 MMR
Solo
Vulcan
Vulcan
Gold II
MadChemist
Vulcan
Gold II
Level 84
God Stats
5W - 3L
1,767 SR
Queue Stats
33W - 21L
1,736 MMR
Party 1
Guan Yu
Guan Yu
Platinum I
RuggedTote
Guan Yu
Platinum I
Level 157
God Stats
2W - 1L
1,634 SR
Queue Stats
44W - 30L
1,827 MMR
Solo
Anhur
Anhur
Platinum III
SpookyBear
Anhur
Platinum III
Level 155
God Stats
7W - 9L
1,267 SR
Queue Stats
334W - 315L
1,815 MMR
Party 1
Fenrir
Fenrir
Gold I
SwineShíts
Fenrir
Gold I
Level 64
God Stats
4W - 4L
1,404 SR
Queue Stats
92W - 76L
1,835 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 5
8,425
383
5,825
19,878
14,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Raijin
15
1 / 7 / 2
9,590
436
7,022
14,405
6,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
ReplaceMe
Cthulhu
16
3 / 3 / 2
10,404
473
14,842
23,561
19,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cupid
Ujosu
Cupid
16
0 / 4 / 2
9,849
448
5,066
13,424
5,937
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
rule34Biscuit
Tsukuyomi
15
3 / 8 / 2
9,500
432
14,075
18,894
8,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
SetDanzaburouApolloScyllaNu Wa

VS

Bans
Ao KuangJanusYemojaThothCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
AydenBTV
Ratatoskr
18
5 / 3 / 13
11,969
544
10,809
15,786
6,280
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
MadChemist
Vulcan
20
8 / 1 / 5
14,751
671
19,542
9,040
3,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Guan Yu
RuggedTote
Guan Yu
20
3 / 2 / 11
12,725
578
13,944
23,839
28,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
20
3 / 0 / 5
13,699
623
12,506
12,266
6,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
16
8 / 3 / 10
11,895
541
13,787
18,907
18,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
71
8
Kills
27
27
Deaths
9
13
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
AydenBTV
Ratatoskr
5
3
13
3.83
L
1
5
5
0.7
L
Raijin
1
7
2
0.29
W
Vulcan
MadChemist
Vulcan
8
1
5
10.5
L
Cthulhu
ReplaceMe
Cthulhu
3
3
2
1.33
W
Guan Yu
RuggedTote
Guan Yu
3
2
11
4.25
W
Anhur
3
0
5
5.5
W
Fenrir
8
3
10
4.33
L
Cupid
Ujosu
Cupid
0
4
2
0.25
L
Tsukuyomi
rule34Biscuit
Tsukuyomi
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,830
Damage
70,588
90,162
Taken
79,838
54,642
Mitigated
64,279
23,372
Healing
33,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
AydenBTV
Ratatoskr
10,809
1,949
0
4,404
15,786
6,280
1,053
2,595
13,008
0
75,893
L
5,825
2,764
1,478
4,869
19,878
14,521
16
4,941
14,706
0
20,484
L
Raijin
7,022
1,105
0
1,175
14,405
6,343
0
2,385
11,682
60,952
0
W
Vulcan
MadChemist
Vulcan
19,542
3,933
0
1,286
9,040
3,939
1,061
3,138
5,675
134,261
0
L
Cthulhu
ReplaceMe
Cthulhu
14,842
1,409
233
7,039
23,561
19,191
0
7,590
15,272
70,083
0
W
Guan Yu
RuggedTote
Guan Yu
13,944
2,318
4,593
13,916
23,839
28,871
1,058
8,273
14,891
364
80,487
W
Anhur
12,506
7,750
0
6,253
12,266
6,695
5,033
2,684
9,458
0
113,833
W
Fenrir
13,787
3,769
0
2,913
18,907
18,494
800
3,737
14,942
0
48,892
L
Cupid
Ujosu
Cupid
5,066
1,852
889
3,989
13,424
5,937
928
1,831
11,508
0
74,355
L
Tsukuyomi
rule34Biscuit
Tsukuyomi
14,075
3,996
0
3,700
18,894
8,650
0
2,542
16,237
0
70,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,768
Gold Earned
65,039
567
Minions Killed
730
0
Camps Cleared
0
2,055,410
Distance Traveled
2,311,967
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
11,969
544
116
5
0
520,056
5
L
Horus
8,425
383
28
1
0
433,717
9
L
Raijin
9,590
436
146
7
0
368,216
6
W
Vulcan
14,751
671
229
10
0
482,731
5
L
Cthulhu
10,404
473
134
6
0
437,791
1
W
Guan Yu
12,725
578
137
6
0
453,235
5
W
Anhur
13,699
623
195
9
0
396,772
4
W
Fenrir
11,895
541
53
2
0
459,173
5
L
Cupid
9,849
448
148
7
0
400,964
1
L
Tsukuyomi
9,500
432
111
5
0
414,722
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role