Player Matchup

Janus
Janus
Clrk1gg
Janus
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
198W - 200L
1,484 Elo+
Party 3
Cthulhu
Cthulhu
EarthMoose
Cthulhu
Level 60
God Stats
18W - 20L
1,306 SR
Queue Stats
269W - 249L
1,428 Elo+
Party 1
Rama
Rama
LavaMoose
Rama
Level 148
God Stats
3W - 1L
1,965 SR
Queue Stats
44W - 54L
1,420 Elo+
Party 1
Nike
Nike
Sundiata34
Nike
Level 38
God Stats
19W - 17L
1,560 SR
Queue Stats
65W - 73L
1,457 Elo+
Party 1
Mercury
Mercury
mestter
Mercury
Level 69
God Stats
4W - 8L
1,454 SR
Queue Stats
423W - 422L
1,505 Elo+
Party 3
Team Averages
Level 69
1,557 SR
1,459 Elo+

VS

Team Averages
Level 44
1,485 SR
1,476 Elo+
Bellona
Bellona
Daniferr
Bellona
Level 46
God Stats
43W - 42L
1,599 SR
Queue Stats
94W - 96L
1,484 Elo+
Solo
Pele
Pele
DruidPodre
Pele
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
EnticingBison
Janus
Level 58
God Stats
1W - 2L
1,405 SR
Queue Stats
352W - 349L
1,439 Elo+
Party 2
Danzaburou
Danzaburou
SeñorYumYum
Danzaburou
Level 40
God Stats
71W - 43L
1,420 SR
Queue Stats
263W - 228L
1,406 Elo+
Party 2
Yemoja
Yemoja
Vaelath
Yemoja
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 21L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Clrk1gg
Janus
12
2 / 0 / 0
6,978
582
1,076
2,476
698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
EarthMoose
Cthulhu
11
1 / 1 / 3
6,253
521
3,943
6,954
4,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Rama
12
6 / 0 / 4
7,128
594
7,586
8,110
2,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 2 / 6
6,616
551
4,981
7,349
3,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
mestter
Mercury
11
4 / 1 / 2
6,395
533
3,003
7,107
2,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Daniferr
Bellona
12
1 / 2 / 0
6,731
561
4,187
7,657
4,737
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 5 / 2
5,598
467
2,700
8,217
2,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 1 / 0
6,400
533
2,072
2,832
692
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
SeñorYumYum
Danzaburou
9
1 / 5 / 0
5,368
447
4,274
7,004
1,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
Vaelath
Yemoja
8
1 / 2 / 0
5,372
448
3,939
6,887
6,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
15
Kills
4
4
Deaths
15
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
Clrk1gg
Janus
2
0
0
2
L
Bellona
Daniferr
Bellona
1
2
0
0.5
L
1
5
2
0.4
W
Cthulhu
EarthMoose
Cthulhu
1
1
3
2.5
L
0
1
0
0
W
Rama
6
0
4
8
L
Danzaburou
SeñorYumYum
Danzaburou
1
5
0
0.2
W
2
2
6
2.5
L
Yemoja
Vaelath
Yemoja
1
2
0
0.5
W
Mercury
mestter
Mercury
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,589
Damage
17,172
31,996
Taken
32,597
12,509
Mitigated
15,888
14,089
Healing
7,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Clrk1gg
Janus
1,076
78
169
1,516
2,476
698
351
797
1,679
37,476
0
L
Bellona
Daniferr
Bellona
4,187
1,500
0
1,004
7,657
4,737
0
2,486
4,879
0
43,692
L
2,700
794
0
2,468
8,217
2,408
0
1,368
6,674
0
19,231
W
Cthulhu
EarthMoose
Cthulhu
3,943
690
0
2,621
6,954
4,126
0
0
6,954
30,456
0
L
2,072
339
0
125
2,832
692
36
359
2,465
38,895
0
W
Rama
7,586
6,234
0
5,212
8,110
2,375
598
2,871
5,239
0
41,929
L
Danzaburou
SeñorYumYum
Danzaburou
4,274
1,572
0
832
7,004
1,790
0
331
6,673
0
29,483
W
4,981
628
0
979
7,349
3,259
0
2,001
5,348
0
20,333
L
Yemoja
Vaelath
Yemoja
3,939
972
437
2,490
6,887
6,261
0
0
6,887
15,033
0
W
Mercury
mestter
Mercury
3,003
1,273
0
3,592
7,107
2,051
0
342
6,765
0
30,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,370
Gold Earned
29,469
310
Minions Killed
294
0
Camps Cleared
0
1,205,782
Distance Traveled
1,040,662
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,978
582
99
8
0
240,730
0
L
Bellona
6,731
561
96
8
0
196,531
2
L
Pele
5,598
467
45
4
0
235,194
0
W
Cthulhu
6,253
521
48
4
0
240,867
2
L
Janus
6,400
533
78
7
0
209,378
3
W
Rama
7,128
594
81
7
0
204,299
4
L
Danzaburou
5,368
447
51
4
0
213,709
2
W
Nike
6,616
551
28
2
0
249,536
2
L
Yemoja
5,372
448
24
2
0
185,850
0
W
Mercury
6,395
533
54
5
0
270,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role