Player Matchup

Serqet
Serqet
GNOM3Tea
Serqet
Level 16
God Stats
3W - 1L
1,600 SR
Queue Stats
62W - 56L
1,538 Elo+
Solo
Thoth
Thoth
Ult-Legend420
Thoth
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 12L
1,528 Elo+
Solo
Rama
Rama
erhuevomio16
Rama
Level 20
God Stats
8W - 9L
1,532 SR
Queue Stats
8W - 9L
1,501 Elo+
Solo
Chaac
Chaac
error-perdon
Chaac
Level 12
God Stats
15W - 15L
1,603 SR
Queue Stats
24W - 20L
1,677 Elo+
Solo
Discordia
Discordia
vBxndit Ng
Discordia
Level 7
God Stats
1W - 4L
1,585 SR
Queue Stats
5W - 7L
1,543 Elo+
Solo
Team Averages
Level 15
1,564 SR
1,558 Elo+

VS

Team Averages
Level 20
1,569 SR
1,639 Elo+
Fenrir
Fenrir
LoN Zold
Fenrir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 30L
1,511 Elo+
Solo
Skadi
Skadi
PeZzDispenser14
Skadi
Level 18
God Stats
5W - 3L
1,739 SR
Queue Stats
29W - 21L
1,575 Elo+
Solo
Odin
Odin
Sid8047
Odin
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 50L
1,696 Elo+
Solo
Cthulhu
Cthulhu
airMorty
Cthulhu
Level 31
God Stats
2W - 0L
1,442 SR
Queue Stats
15W - 10L
1,751 Elo+
Solo
Scylla
Scylla
xAqu4
Scylla
Level 23
God Stats
6W - 5L
1,664 SR
Queue Stats
314W - 320L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
GNOM3Tea
Serqet
7
1 / 2 / 0
6,119
360
2,054
4,977
1,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

13
1 / 3 / 1
8,067
475
7,562
9,759
2,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 6 / 0
6,913
407
3,156
14,281
5,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
5 / 2 / 0
7,599
447
10,702
10,258
8,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Discordia
vBxndit Ng
Discordia
10
0 / 10 / 0
6,180
364
2,135
10,380
2,601
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
LoN Zold
Fenrir
15
8 / 2 / 3
10,023
590
7,204
10,755
4,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
9 / 1 / 4
10,909
642
11,985
9,291
3,318
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Odin
Sid8047
Odin
16
6 / 2 / 3
10,440
614
10,345
15,365
10,832
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
airMorty
Cthulhu
14
0 / 1 / 0
9,045
532
2,774
8,293
4,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
xAqu4
Scylla
15
0 / 1 / 0
9,449
556
2,905
8,755
2,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
7
Kills
23
23
Deaths
7
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Serqet
GNOM3Tea
Serqet
1
2
0
0.5
W
Fenrir
LoN Zold
Fenrir
8
2
3
4.75
W
9
1
4
11
W
Odin
Sid8047
Odin
6
2
3
3.75
L
1
3
1
0.5
W
Cthulhu
airMorty
Cthulhu
0
1
0
0
L
0
6
0
0
L
5
2
0
2.5
L
Discordia
vBxndit Ng
Discordia
0
10
0
0
W
Scylla
xAqu4
Scylla
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,609
Damage
35,213
49,655
Taken
52,459
20,711
Mitigated
25,861
10,120
Healing
17,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
GNOM3Tea
Serqet
2,054
448
0
1,794
4,977
1,261
0
186
4,791
0
16,398
W
Fenrir
LoN Zold
Fenrir
7,204
1,313
0
4,904
10,755
4,114
1,406
2,527
8,178
0
47,763
W
11,985
5,402
0
2,894
9,291
3,318
4,986
2,670
6,596
0
60,107
W
Odin
Sid8047
Odin
10,345
3,708
0
5,134
15,365
10,832
28
2,390
12,700
0
58,910
L
7,562
581
0
970
9,759
2,987
604
1,483
8,224
46,108
0
W
Cthulhu
airMorty
Cthulhu
2,774
171
0
848
8,293
4,903
1,218
626
7,432
41,659
0
L
3,156
2,843
0
2,806
14,281
5,397
676
1,314
12,903
0
39,440
L
10,702
1,788
0
4,460
10,258
8,465
0
2,478
7,678
0
29,689
L
Discordia
vBxndit Ng
Discordia
2,135
712
0
90
10,380
2,601
24
0
10,380
15,487
0
W
Scylla
xAqu4
Scylla
2,905
295
0
3,429
8,755
2,694
4,020
1,484
7,090
62,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,878
Gold Earned
49,866
271
Minions Killed
492
0
Camps Cleared
0
1,228,142
Distance Traveled
1,653,862
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,119
360
47
3
0
180,460
2
W
Fenrir
10,023
590
78
5
0
378,207
2
W
Skadi
10,909
642
110
6
0
296,315
1
W
Odin
10,440
614
100
6
0
355,535
5
L
Thoth
8,067
475
97
6
0
265,858
3
W
Cthulhu
9,045
532
83
5
0
310,420
1
L
Rama
6,913
407
69
4
0
297,559
0
L
Chaac
7,599
447
35
2
0
195,586
4
L
Discordia
6,180
364
23
1
0
288,679
0
W
Scylla
9,449
556
121
7
0
313,385
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role