Player Matchup

Anubis
Anubis
MTD-vinicius
Anubis
Level 29
God Stats
18W - 13L
1,422 SR
Queue Stats
233W - 273L
1,337 Elo+
Solo
Baron Samedi
Baron Samedi
RayCam1011
Baron Samedi
Level 24
God Stats
74W - 79L
1,350 SR
Queue Stats
861W - 970L
1,273 Elo+
Solo
Ymir
Ymir
ShadowDog_IQ-
Ymir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 15L
1,256 Elo+
Party 1
Kali
Kali
Slime_PR
Kali
Level 16
God Stats
2W - 1L
1,157 SR
Queue Stats
221W - 215L
1,377 Elo+
Solo
Bacchus
Bacchus
iQ_Szymek
Bacchus
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 22L
1,281 Elo+
Party 1
Team Averages
Level 19
1,386 SR
1,305 Elo+

VS

Team Averages
Level 13
1,525 SR
1,234 Elo+
Medusa
Medusa
GrizzlyCookie55
Medusa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,098 Elo+
Party 2
Guan Yu
Guan Yu
LordMaskedSaiyan
Guan Yu
Level 14
God Stats
16W - 9L
1,639 SR
Queue Stats
23W - 27L
1,345 Elo+
Solo
Neith
Neith
MiniBlueMouse
Neith
Level 5
God Stats
1W - 6L
1,360 SR
Queue Stats
4W - 14L
1,098 Elo+
Party 2
Cerberus
Cerberus
SamuraiHyena
Cerberus
Level 21
God Stats
2W - 3L
1,400 SR
Queue Stats
55W - 58L
1,365 Elo+
Solo
Ymir
Ymir
carpenterdadof2
Ymir
Level 7
God Stats
1W - 3L
1,724 SR
Queue Stats
7W - 10L
1,265 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
17 / 3 / 14
15,484
1,191
33,972
18,306
8,498
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
RayCam1011
Baron Samedi
16
1 / 2 / 6
10,304
793
3,002
4,348
1,296
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
3 / 1 / 21
14,514
1,116
18,891
17,744
11,882
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kali
18
6 / 2 / 7
12,921
994
14,821
10,916
7,019
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
iQ_Szymek
Bacchus
19
6 / 5 / 13
12,677
975
13,318
12,151
8,579
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

281

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 12 / 6
11,862
912
19,760
32,498
10,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 2 / 3
10,137
780
4,981
3,829
3,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

18
1 / 9 / 6
11,595
892
11,768
18,883
5,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
SamuraiHyena
Cerberus
18
9 / 5 / 3
13,779
1,060
18,647
28,663
30,050
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
0 / 5 / 6
10,325
794
1,732
8,933
2,922

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
37
33
Kills
13
13
Deaths
33
61
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
12
6
0.42
L
1
2
3
1.25
W
Anubis
17
3
14
8
L
1
9
6
0.44
W
Baron Samedi
RayCam1011
Baron Samedi
1
2
6
2
L
Cerberus
SamuraiHyena
Cerberus
9
5
3
2.1
W
3
1
21
13.5
W
Kali
6
2
7
4.75
L
0
5
6
0.6
W
Bacchus
iQ_Szymek
Bacchus
6
5
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,004
Damage
56,888
63,465
Taken
92,806
37,274
Mitigated
52,731
22,274
Healing
11,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,760
9,259
0
4,314
32,498
10,713
0
22,236
10,262
0
41,537
L
4,981
1,265
169
542
3,829
3,608
0
2,427
1,402
0
8,224
W
Anubis
33,972
3,304
836
11,868
18,306
8,498
0
4,614
13,667
65,385
0
L
11,768
7,633
0
1,974
18,883
5,438
0
16,926
1,957
0
24,745
W
Baron Samedi
RayCam1011
Baron Samedi
3,002
225
532
417
4,348
1,296
0
2,557
1,791
5,331
0
L
Cerberus
SamuraiHyena
Cerberus
18,647
2,378
0
4,736
28,663
30,050
0
21,423
7,240
29,600
0
W
18,891
5,660
200
4,592
17,744
11,882
0
3,360
14,284
47,445
0
W
Kali
14,821
8,478
0
3,126
10,916
7,019
0
3,732
7,134
542
25,821
L
1,732
608
0
0
8,933
2,922
0
6,313
2,620
12,307
0
W
Bacchus
iQ_Szymek
Bacchus
13,318
3,156
112
591
12,151
8,579
0
6,116
5,989
25,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,900
Gold Earned
57,698
201
Minions Killed
143
7
Camps Cleared
2
850,142
Distance Traveled
748,591
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,862
912
38
3
0
222,164
0
L
Guan Yu
10,137
780
9
1
0
56,004
0
W
Anubis
15,484
1,191
81
6
2
185,739
0
L
Neith
11,595
892
39
3
0
162,398
0
W
Baron Samedi
10,304
793
8
1
0
94,942
0
L
Cerberus
13,779
1,060
31
2
0
221,947
3
W
Ymir
14,514
1,116
72
6
0
190,606
1
W
Kali
12,921
994
17
1
5
180,760
0
L
Ymir
10,325
794
26
2
2
86,078
0
W
Bacchus
12,677
975
23
2
0
198,095
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role