Player Matchup

Tsukuyomi
Tsukuyomi
Gold III
Mclebob
Tsukuyomi
Gold III
Level 134
God Stats
2W - 8L
1,284 SR
Queue Stats
201W - 192L
1,725 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold IV
MrHumble
Cu Chulainn
Gold IV
Level 147
God Stats
11W - 16L
1,467 SR
Queue Stats
176W - 171L
1,480 MMR
Party 1
Sylvanus
Sylvanus
Gold II
Regulüs
Sylvanus
Gold II
Level 158
God Stats
1W - 5L
1,417 SR
Queue Stats
245W - 251L
1,600 MMR
Solo
Medusa
Medusa
Gold II
Truuce
Medusa
Gold II
Level 147
God Stats
0W - 1L
1,342 SR
Queue Stats
97W - 99L
1,589 MMR
Solo
Agni
Agni
Gold I
cristian9817
Agni
Gold I
Level 159
God Stats
1W - 5L
1,104 SR
Queue Stats
128W - 114L
1,603 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 149
1,323 SR
1,599 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 145
1,621 SR
1,598 MMR
Cupid
Cupid
Platinum V
MarzRx
Cupid
Platinum V
Level 120
God Stats
27W - 19L
1,635 SR
Queue Stats
443W - 431L
1,690 MMR
Party 3
Serqet
Serqet
Bronze III
Outsidevil
Serqet
Bronze III
Level 153
God Stats
4W - 2L
1,700 SR
Queue Stats
89W - 96L
1,534 MMR
Party 3
Khepri
Khepri
Gold III
Teophic
Khepri
Gold III
Level 135
God Stats
6W - 5L
1,477 SR
Queue Stats
108W - 95L
1,449 MMR
Party 2
Guan Yu
Guan Yu
Platinum V
freakxohxsuavee
Guan Yu
Platinum V
Level 159
God Stats
10W - 11L
1,921 SR
Queue Stats
441W - 421L
1,607 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
quinfa
Nu Wa
Platinum IV
Level 160
God Stats
5W - 6L
1,370 SR
Queue Stats
189W - 181L
1,710 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Mclebob
Tsukuyomi
18
2 / 9 / 7
12,572
434
14,471
25,391
9,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cu Chulainn
MrHumble
Cu Chulainn
20
5 / 3 / 7
15,823
546
26,731
35,543
34,764
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
Regulüs
Sylvanus
17
4 / 9 / 9
12,978
448
11,615
36,631
48,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
Truuce
Medusa
20
5 / 4 / 5
15,356
530
20,333
26,114
13,399
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
4 / 5 / 8
14,910
514
27,421
22,388
10,974
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ApolloPersephoneDanzaburouScyllaSun Wukong

VS

Bans
SetGaneshaFenrirRamaOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
MarzRx
Cupid
20
10 / 3 / 12
16,057
554
33,010
21,935
13,775
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serqet
Outsidevil
Serqet
20
5 / 2 / 10
15,643
539
15,141
22,649
21,710
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Khepri
Teophic
Khepri
19
2 / 5 / 21
14,093
486
10,849
37,847
53,671
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
6 / 5 / 14
15,345
529
19,217
35,760
54,537
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Nu Wa
quinfa
Nu Wa
20
7 / 5 / 12
17,808
614
36,526
21,364
11,775
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
99
20
Kills
30
30
Deaths
20
36
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Cupid
MarzRx
Cupid
10
3
12
5.33
L
Tsukuyomi
Mclebob
Tsukuyomi
2
9
7
0.61
L
Cu Chulainn
MrHumble
Cu Chulainn
5
3
7
2.83
W
Serqet
Outsidevil
Serqet
5
2
10
5
L
Sylvanus
Regulüs
Sylvanus
4
9
9
0.94
W
Khepri
Teophic
Khepri
2
5
21
2.5
L
Medusa
Truuce
Medusa
5
4
5
1.88
L
4
5
8
1.6
W
6
5
14
2.6
W
Nu Wa
quinfa
Nu Wa
7
5
12
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,571
Damage
114,743
146,067
Taken
139,555
117,446
Mitigated
155,468
45,708
Healing
64,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
MarzRx
Cupid
33,010
22,804
2,177
12,569
21,935
13,775
6,368
6,459
15,036
0
151,676
L
Tsukuyomi
Mclebob
Tsukuyomi
14,471
2,672
0
5,256
25,391
9,927
0
9,843
14,880
0
89,783
L
Cu Chulainn
MrHumble
Cu Chulainn
26,731
3,899
0
10,781
35,543
34,764
110
8,793
24,763
15,420
122,396
W
Serqet
Outsidevil
Serqet
15,141
3,208
0
8,124
22,649
21,710
899
5,560
17,064
0
89,074
L
Sylvanus
Regulüs
Sylvanus
11,615
1,530
4,885
11,102
36,631
48,382
0
9,158
26,167
38,677
0
W
Khepri
Teophic
Khepri
10,849
1,971
0
9,234
37,847
53,671
387
15,400
22,211
37,360
0
L
Medusa
Truuce
Medusa
20,333
11,321
0
7,101
26,114
13,399
2,745
9,967
15,825
0
134,547
L
27,421
2,966
490
6,093
22,388
10,974
0
8,223
13,342
153,913
0
W
19,217
2,087
9,223
15,768
35,760
54,537
159
9,595
25,572
0
96,317
W
Nu Wa
quinfa
Nu Wa
36,526
5,793
266
6,655
21,364
11,775
4,086
7,402
13,751
172,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,639
Gold Earned
78,946
831
Minions Killed
766
0
Camps Cleared
0
2,613,591
Distance Traveled
2,861,126
40
Wards Purchased
41
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
16,057
554
190
7
0
554,509
7
L
Tsukuyomi
12,572
434
103
4
0
553,447
3
L
Cu Chulainn
15,823
546
245
8
0
529,492
6
W
Serqet
15,643
539
147
5
0
663,232
11
L
Sylvanus
12,978
448
46
2
0
473,588
11
W
Khepri
14,093
486
32
1
0
552,424
7
L
Medusa
15,356
530
188
6
0
533,234
9
L
Agni
14,910
514
249
9
0
523,830
11
W
Guan Yu
15,345
529
145
5
0
587,018
5
W
Nu Wa
17,808
614
252
9
0
503,943
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role