Player Matchup

Fenrir
Fenrir
CosmicSpores
Fenrir
Level 45
God Stats
5W - 8L
1,412 SR
Queue Stats
253W - 290L
1,428 Elo+
Solo
Bellona
Bellona
ImfamousBeing15
Bellona
Level 44
God Stats
7W - 9L
1,479 SR
Queue Stats
146W - 136L
1,445 Elo+
Solo
Cthulhu
Cthulhu
ItsDexi
Cthulhu
Level 28
God Stats
51W - 39L
1,550 SR
Queue Stats
253W - 226L
1,321 Elo+
Party 1
Set
Set
JuicyPP-__-
Set
Level 75
God Stats
6W - 7L
1,544 SR
Queue Stats
125W - 131L
1,336 Elo+
Party 1
Artemis
Artemis
aceitK
Artemis
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,429 Elo+
Party 1
Team Averages
Level 43
1,497 SR
1,392 Elo+

VS

Team Averages
Level 47
1,542 SR
1,381 Elo+
Xbalanque
Xbalanque
JaqKnights
Xbalanque
Level 69
God Stats
13W - 14L
1,428 SR
Queue Stats
164W - 177L
1,329 Elo+
Party 3
Ah Puch
Ah Puch
JustAProGamer45
Ah Puch
Level 63
God Stats
5W - 4L
1,839 SR
Queue Stats
59W - 52L
1,442 Elo+
Party 2
Jormungandr
Jormungandr
XxH1GHB3ARxX
Jormungandr
Level 29
God Stats
15W - 5L
1,363 SR
Queue Stats
48W - 53L
1,360 Elo+
Party 2
Merlin
Merlin
Yadkin_X
Merlin
Level 28
God Stats
26W - 17L
1,323 SR
Queue Stats
158W - 183L
1,293 Elo+
Party 3
Thanatos
Thanatos
baseballking2409
Thanatos
Level 45
God Stats
13W - 15L
1,758 SR
Queue Stats
160W - 184L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
9 / 4 / 5
9,879
549
10,700
14,462
5,484
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
3 / 6 / 2
8,529
474
4,316
15,536
12,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
ItsDexi
Cthulhu
12
2 / 6 / 8
7,894
439
9,701
16,904
7,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
5 / 6 / 4
8,669
482
8,308
17,773
6,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Artemis
aceitK
Artemis
11
1 / 8 / 9
7,409
412
5,024
11,793
3,149
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
JaqKnights
Xbalanque
16
9 / 6 / 5
11,024
612
15,664
14,093
5,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
5 / 3 / 3
10,339
574
10,390
8,634
2,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
XxH1GHB3ARxX
Jormungandr
14
4 / 5 / 11
10,306
573
10,045
13,326
13,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
Yadkin_X
Merlin
14
3 / 3 / 6
9,435
524
5,601
9,773
3,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
9 / 3 / 8
11,085
616
12,772
14,054
5,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
63
20
Kills
30
30
Deaths
20
28
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Fenrir
9
4
5
2.88
L
3
6
2
0.67
L
Cthulhu
ItsDexi
Cthulhu
2
6
8
1
W
Xbalanque
JaqKnights
Xbalanque
9
6
5
1.92
L
5
6
4
1.17
W
5
3
3
2.17
W
Jormungandr
XxH1GHB3ARxX
Jormungandr
4
5
11
1.9
W
Merlin
Yadkin_X
Merlin
3
3
6
2
L
Artemis
aceitK
Artemis
1
8
9
0.69
W
9
3
8
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,049
Damage
54,472
76,468
Taken
59,880
34,590
Mitigated
30,941
19,982
Healing
29,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
10,700
3,896
59
5,520
14,462
5,484
933
3,984
10,478
0
41,292
L
4,316
1,445
0
3,151
15,536
12,199
446
7,112
8,424
0
34,833
L
Cthulhu
ItsDexi
Cthulhu
9,701
939
369
2,343
16,904
7,641
0
5,305
11,599
35,401
0
W
Xbalanque
JaqKnights
Xbalanque
15,664
8,404
0
5,390
14,093
5,031
3,270
3,309
10,784
0
66,157
L
8,308
4,239
0
5,704
17,773
6,117
0
6,434
11,339
0
50,006
W
10,390
318
0
3,745
8,634
2,928
498
88
8,546
64,691
0
W
Jormungandr
XxH1GHB3ARxX
Jormungandr
10,045
2,532
231
2,469
13,326
13,769
770
2,934
10,392
34,656
0
W
Merlin
Yadkin_X
Merlin
5,601
372
699
3,684
9,773
3,584
1,237
2,194
7,579
42,088
0
L
Artemis
aceitK
Artemis
5,024
2,493
369
2,467
11,793
3,149
0
3,201
8,592
0
19,423
W
12,772
3,159
0
13,267
14,054
5,629
339
1,176
12,878
0
66,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,380
Gold Earned
52,189
309
Minions Killed
461
0
Camps Cleared
0
1,517,037
Distance Traveled
1,601,934
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,879
549
68
4
0
346,058
3
L
Bellona
8,529
474
85
5
0
296,912
0
L
Cthulhu
7,894
439
43
2
0
318,911
3
W
Xbalanque
11,024
612
108
6
0
294,543
2
L
Set
8,669
482
84
5
0
280,724
2
W
Ah Puch
10,339
574
123
7
0
322,917
0
W
Jormungandr
10,306
573
44
2
0
295,033
2
W
Merlin
9,435
524
85
5
0
316,941
3
L
Artemis
7,409
412
29
2
0
274,432
1
W
Thanatos
11,085
616
101
6
0
372,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role