Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Chrodi666
Sol
Level 53
God Stats
61W - 76L
1,466 SR
Queue Stats
66W - 85L
1,324 Elo+
Solo
Thanatos
Thanatos
StrangeLogicYT
Thanatos
Level 55
God Stats
1W - 0L
1,355 SR
Queue Stats
98W - 81L
1,399 Elo+
Party 1
Team Averages
Level 57
1,440 SR
1,408 Elo+

VS

Team Averages
Level 62
1,464 SR
1,254 Elo+
Bacchus
Bacchus
DeviousFalcon
Bacchus
Level 57
God Stats
13W - 17L
1,562 SR
Queue Stats
397W - 496L
1,374 Elo+
Solo
Tiamat
Tiamat
jaiisava
Tiamat
Level 79
God Stats
51W - 47L
1,413 SR
Queue Stats
277W - 419L
1,219 Elo+
Solo
Medusa
Medusa
spencaa2482
Medusa
Level 51
God Stats
13W - 13L
1,416 SR
Queue Stats
269W - 414L
1,169 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
4 / 2 / 4
9,262
712
7,895
12,286
9,090
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 4 / 9
9,094
700
8,218
10,815
3,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
14
7 / 3 / 5
9,917
763
9,335
10,815
3,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
1 / 3 / 7
8,576
660
9,042
12,161
10,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
jaiisava
Tiamat
12
2 / 4 / 5
8,968
690
6,419
10,771
7,919
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
12
6 / 6 / 3
9,120
702
10,912
10,318
2,944
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
24
13
Kills
9
9
Deaths
13
18
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
2
4
3
W
2
4
9
1.63
L
Bacchus
1
3
7
1.5
W
Thanatos
7
3
5
3.17
L
Tiamat
jaiisava
Tiamat
2
4
5
1.13
L
Medusa
6
6
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,448
Damage
26,373
33,916
Taken
33,250
16,258
Mitigated
21,314
15,830
Healing
8,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
7,895
55
0
4,053
12,286
9,090
0
5,752
6,534
32,646
0
W
8,218
2,939
286
5,286
10,815
3,199
0
4,712
6,103
31,287
0
L
Bacchus
9,042
615
0
2,312
12,161
10,451
0
5,232
6,929
21,881
0
W
Thanatos
9,335
2,677
0
6,205
10,815
3,969
0
5,085
5,730
0
34,888
L
Tiamat
jaiisava
Tiamat
6,419
769
0
3,538
10,771
7,919
31
6,360
4,411
37,223
0
L
Medusa
10,912
4,770
813
1,865
10,318
2,944
0
4,536
5,782
0
30,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,273
Gold Earned
26,664
192
Minions Killed
130
0
Camps Cleared
0
689,646
Distance Traveled
626,552
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,262
712
79
6
0
253,009
1
W
Sol
9,094
700
57
4
0
198,117
0
L
Bacchus
8,576
660
26
2
0
220,632
1
W
Thanatos
9,917
763
56
4
0
238,520
2
L
Tiamat
8,968
690
64
5
0
202,152
2
L
Medusa
9,120
702
40
3
0
203,768
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role