Player Matchup

Hun Batz
Hun Batz
CrioIsDumb
Hun Batz
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 58L
1,467 Elo+
Solo
Ymir
Ymir
Di4blo_69696969
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ra
Ra
SinfulSaint638
Ra
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ZOMBIE KILLER9
Izanami
Level 29
God Stats
29W - 21L
1,699 SR
Queue Stats
30W - 21L
1,526 Elo+
Solo
Chernobog
Chernobog
mike92bones
Chernobog
Level 27
God Stats
11W - 17L
1,438 SR
Queue Stats
184W - 231L
1,401 Elo+
Solo
Team Averages
Level 19
1,528 SR
1,479 Elo+

VS

Team Averages
Level 9
1,407 SR
1,359 Elo+
Skadi
Skadi
Fennboy2018TSR
Skadi
Level 7
God Stats
2W - 4L
1,285 SR
Queue Stats
3W - 7L
1,170 Elo+
Solo
Osiris
Osiris
HD ZEN
Osiris
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Inferno 8978
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Yemoja
Yemoja
MehOgreGreyBush
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,189 Elo+
Solo
Set
Set
lBullet F
Set
Level 27
God Stats
11W - 23L
1,251 SR
Queue Stats
156W - 189L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CrioIsDumb
Hun Batz
16
8 / 3 / 9
10,565
621
8,181
13,543
5,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

8
0 / 9 / 2
7,083
417
702
12,176
7,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
15 / 2 / 10
10,726
631
14,393
11,639
5,651
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
7 / 1 / 3
11,028
649
12,949
8,882
3,376
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chernobog
mike92bones
Chernobog
14
15 / 1 / 9
10,730
631
13,465
8,284
3,274
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,204
188
0
0
0
Osiris
HD ZEN
Osiris
10
2 / 15 / 2
6,913
407
1,752
16,272
6,473
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cthulhu
Inferno 8978
Cthulhu
13
5 / 13 / 4
8,533
502
6,976
23,679
14,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

6
0 / 12 / 2
5,312
312
355
9,567
5,541
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
7 / 6 / 3
9,178
540
11,130
15,337
5,704
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
25
45
Kills
14
16
Deaths
46
33
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
CrioIsDumb
Hun Batz
8
3
9
4.17
W
0
9
2
0.11
L
0
0
0
0
L
Osiris
HD ZEN
Osiris
2
15
2
0.2
L
Cthulhu
Inferno 8978
Cthulhu
5
13
4
0.54
L
0
12
2
0.08
W
15
2
10
10
W
7
1
3
8.5
L
7
6
3
1.42
W
Chernobog
mike92bones
Chernobog
15
1
9
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,690
Damage
20,213
54,524
Taken
64,855
25,148
Mitigated
32,158
14,606
Healing
3,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
CrioIsDumb
Hun Batz
8,181
2,875
0
4,052
13,543
5,710
1,739
1,619
11,924
0
69,855
W
702
384
0
372
12,176
7,137
808
1,149
11,027
9,941
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Osiris
HD ZEN
Osiris
1,752
1,032
0
0
16,272
6,473
64
4,484
11,788
0
9,965
L
Cthulhu
Inferno 8978
Cthulhu
6,976
1,036
0
392
23,679
14,440
0
4,555
19,124
32,197
0
L
355
355
26
0
9,567
5,541
0
2,108
7,459
2,562
0
W
14,393
3,722
1,329
3,935
11,639
5,651
1,121
2,836
8,803
54,384
0
W
12,949
8,976
255
2,769
8,882
3,376
7,124
0
8,882
0
89,080
L
11,130
5,659
0
3,450
15,337
5,704
0
3,948
11,389
0
32,195
W
Chernobog
mike92bones
Chernobog
13,465
9,413
0
1,894
8,284
3,274
1,108
1,727
6,557
0
40,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,132
Gold Earned
33,140
437
Minions Killed
120
0
Camps Cleared
0
1,577,706
Distance Traveled
987,290
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,565
621
123
7
0
354,379
1
W
Ymir
7,083
417
6
0
0
256,133
0
L
Skadi
3,204
188
0
0
0
0
0
L
Osiris
6,913
407
16
1
0
219,064
3
L
Cthulhu
8,533
502
48
3
0
297,955
0
L
Yemoja
5,312
312
3
0
0
150,371
0
W
Ra
10,726
631
85
5
0
346,813
1
W
Izanami
11,028
649
156
9
0
271,596
2
L
Set
9,178
540
53
3
0
319,900
3
W
Chernobog
10,730
631
67
4
0
348,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role