Player Matchup

Sylvanus
Sylvanus
Aldàron
Sylvanus
Level 17
God Stats
4W - 3L
1,692 SR
Queue Stats
80W - 77L
1,541 Elo+
Solo
Merlin
Merlin
Alestium
Merlin
Level 17
God Stats
4W - 1L
1,909 SR
Queue Stats
23W - 24L
1,417 Elo+
Solo
Mercury
Mercury
FAUSTINO123
Mercury
Level 21
God Stats
4W - 2L
1,632 SR
Queue Stats
11W - 10L
1,587 Elo+
Solo
Neith
Neith
IoIOverLordIoI
Neith
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,614 Elo+
Party 3
Jormungandr
Jormungandr
Smail9029
Jormungandr
Level 4
God Stats
1W - 2L
1,686 SR
Queue Stats
1W - 3L
1,614 Elo+
Party 3
Team Averages
Level 13
1,684 SR
1,554 Elo+

VS

Team Averages
Level 14
1,648 SR
1,569 Elo+
Sol
Sol
JeZee129
Sol
Level 20
God Stats
3W - 5L
1,500 SR
Queue Stats
329W - 352L
1,573 Elo+
Party 1
Guan Yu
Guan Yu
MatizMB
Guan Yu
Level 5
God Stats
2W - 1L
1,706 SR
Queue Stats
6W - 6L
1,496 Elo+
Party 2
Hachiman
Hachiman
Olci0
Hachiman
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 26L
1,678 Elo+
Party 2
Thanatos
Thanatos
najxam
Thanatos
Level 20
God Stats
3W - 2L
1,529 SR
Queue Stats
33W - 33L
1,524 Elo+
Solo
Sobek
Sobek
stpollanen
Sobek
Level 21
God Stats
8W - 7L
2,003 SR
Queue Stats
161W - 170L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Aldàron
Sylvanus
11
1 / 4 / 1
6,631
474
6,816
12,018
8,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Merlin
Alestium
Merlin
6
1 / 2 / 0
5,117
366
2,809
3,159
831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mercury
FAUSTINO123
Mercury
11
3 / 5 / 1
6,851
489
4,886
10,134
3,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 7 / 1
6,012
429
3,067
9,712
2,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
Smail9029
Jormungandr
10
1 / 6 / 1
6,334
452
4,970
11,788
7,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 10
8,498
607
11,167
6,472
1,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Guan Yu
MatizMB
Guan Yu
14
9 / 2 / 2
8,244
589
5,113
7,890
6,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hachiman
Olci0
Hachiman
12
1 / 1 / 5
6,927
495
4,690
8,181
2,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
najxam
Thanatos
14
8 / 2 / 9
8,930
638
7,692
9,852
3,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sobek
11
2 / 1 / 7
7,096
507
5,073
9,543
6,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
57
6
Kills
24
24
Deaths
6
4
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Aldàron
Sylvanus
1
4
1
0.38
L
Merlin
Alestium
Merlin
1
2
0
0.5
L
Mercury
FAUSTINO123
Mercury
3
5
1
0.7
L
0
7
1
0.07
W
4
0
10
9
W
Guan Yu
MatizMB
Guan Yu
9
2
2
5
W
Hachiman
Olci0
Hachiman
1
1
5
3.5
L
Jormungandr
Smail9029
Jormungandr
1
6
1
0.25
W
Thanatos
najxam
Thanatos
8
2
9
6.25
W
Sobek
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,548
Damage
33,735
46,811
Taken
41,938
23,266
Mitigated
20,792
5,962
Healing
20,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Aldàron
Sylvanus
6,816
2,356
658
1,756
12,018
8,611
75
5,281
6,712
21,288
0
L
Merlin
Alestium
Merlin
2,809
264
0
530
3,159
831
50
1,859
1,300
11,325
0
L
Mercury
FAUSTINO123
Mercury
4,886
2,184
0
280
10,134
3,151
0
2,483
7,626
0
41,311
L
3,067
1,225
0
2,273
9,712
2,828
495
3,777
5,885
0
29,636
W
11,167
3,360
0
3,295
6,472
1,982
2,697
2,824
3,300
46,593
0
W
Guan Yu
MatizMB
Guan Yu
5,113
923
486
2,012
7,890
6,731
177
2,061
5,679
0
30,239
W
Hachiman
Olci0
Hachiman
4,690
4,045
0
3,863
8,181
2,356
831
2,287
5,802
0
30,581
L
Jormungandr
Smail9029
Jormungandr
4,970
1,549
0
465
11,788
7,845
339
2,840
8,798
35,016
0
W
Thanatos
najxam
Thanatos
7,692
2,337
0
8,756
9,852
3,669
220
2,929
6,821
0
49,459
W
Sobek
5,073
868
0
2,086
9,543
6,054
102
3,749
5,741
9,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,945
Gold Earned
39,695
264
Minions Killed
323
0
Camps Cleared
0
1,044,711
Distance Traveled
1,390,046
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,631
474
26
2
0
202,862
1
L
Merlin
5,117
366
37
3
0
138,628
0
L
Mercury
6,851
489
77
6
0
257,844
1
L
Neith
6,012
429
60
4
0
231,957
5
W
Sol
8,498
607
93
7
0
272,398
1
W
Guan Yu
8,244
589
66
5
0
300,117
1
W
Hachiman
6,927
495
55
4
0
238,789
2
L
Jormungandr
6,334
452
64
5
0
213,420
5
W
Thanatos
8,930
638
105
8
0
283,732
1
W
Sobek
7,096
507
4
0
0
295,010
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role