Player Matchup

Chernobog
Chernobog
Ashalar
Chernobog
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
196W - 176L
1,588 Elo+
Party 1
Ares
Ares
Erisett
Ares
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,602 Elo+
Party 1
Bellona
Bellona
Felthril
Bellona
Level 4
God Stats
3W - 2L
1,500 SR
Queue Stats
6W - 9L
1,494 Elo+
Party 1
Mercury
Mercury
Slavoric
Mercury
Level 5
God Stats
2W - 1L
1,667 SR
Queue Stats
5W - 3L
1,601 Elo+
Solo
Janus
Janus
Zestypeanut1
Janus
Level 18
God Stats
19W - 8L
1,696 SR
Queue Stats
60W - 41L
1,594 Elo+
Solo
Team Averages
Level 10
1,573 SR
1,576 Elo+

VS

Team Averages
Level 17
1,604 SR
1,536 Elo+
Kukulkan
Kukulkan
Ferrovius
Kukulkan
Level 9
God Stats
6W - 8L
1,500 SR
Queue Stats
195W - 184L
1,502 Elo+
Solo
Nemesis
Nemesis
Xeltar
Nemesis
Level 26
God Stats
27W - 24L
1,558 SR
Queue Stats
188W - 171L
1,616 Elo+
Solo
Danzaburou
Danzaburou
godsleader98
Danzaburou
Level 14
God Stats
2W - 7L
1,541 SR
Queue Stats
106W - 91L
1,557 Elo+
Solo
Olorun
Olorun
iamgaysnuffles
Olorun
Level 11
God Stats
1W - 2L
1,464 SR
Queue Stats
12W - 13L
1,524 Elo+
Solo
Sobek
Sobek
mojojojo459
Sobek
Level 23
God Stats
2W - 1L
1,955 SR
Queue Stats
27W - 35L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Ashalar
Chernobog
9
2 / 2 / 3
5,689
569
4,485
4,491
1,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ares
Erisett
Ares
9
2 / 1 / 4
5,916
592
3,443
3,478
1,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
Felthril
Bellona
11
1 / 0 / 0
5,973
597
2,475
3,177
2,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
Slavoric
Mercury
10
3 / 2 / 1
5,884
588
3,810
6,301
1,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
2 / 1 / 3
6,277
628
4,261
4,502
1,228
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Ferrovius
Kukulkan
10
0 / 0 / 0
5,512
551
340
2,753
810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Nemesis
Xeltar
Nemesis
8
1 / 1 / 0
4,987
499
1,805
6,786
1,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
godsleader98
Danzaburou
9
5 / 3 / 0
6,210
621
4,081
6,344
1,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 2 / 1
4,958
496
1,228
4,627
1,514
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 4 / 3
4,652
465
1,790
8,024
3,283
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
10
Kills
6
6
Deaths
10
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Ashalar
Chernobog
2
2
3
1.75
W
Ares
Erisett
Ares
2
1
4
4
W
Bellona
Felthril
Bellona
1
0
0
1
L
Kukulkan
Ferrovius
Kukulkan
0
0
0
0
W
Mercury
Slavoric
Mercury
3
2
1
1.75
L
Nemesis
Xeltar
Nemesis
1
1
0
1
W
2
1
3
3.5
L
Danzaburou
godsleader98
Danzaburou
5
3
0
1.67
L
0
2
1
0.25
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,474
Damage
9,244
21,949
Taken
28,534
7,862
Mitigated
9,474
8,271
Healing
7,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Ashalar
Chernobog
4,485
2,451
0
1,385
4,491
1,122
762
1,087
3,404
0
27,538
W
Ares
Erisett
Ares
3,443
159
0
1,318
3,478
1,668
0
771
2,707
9,394
0
W
Bellona
Felthril
Bellona
2,475
569
0
2,043
3,177
2,091
0
340
2,837
0
29,832
L
Kukulkan
Ferrovius
Kukulkan
340
46
0
250
2,753
810
0
0
2,603
27,484
0
W
Mercury
Slavoric
Mercury
3,810
1,215
0
2,544
6,301
1,753
0
685
5,616
0
27,645
L
Nemesis
Xeltar
Nemesis
1,805
774
0
1,251
6,786
1,948
0
1,620
5,073
0
25,692
W
4,261
147
0
981
4,502
1,228
88
475
4,027
36,869
0
L
Danzaburou
godsleader98
Danzaburou
4,081
2,144
0
2,110
6,344
1,919
0
1,759
4,505
0
24,325
L
1,228
344
0
690
4,627
1,514
0
2,416
1,953
22,095
0
L
1,790
302
519
2,606
8,024
3,283
0
1,431
6,521
11,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,739
Gold Earned
26,319
254
Minions Killed
256
0
Camps Cleared
0
1,030,824
Distance Traveled
851,838
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
5,689
569
50
5
0
192,271
2
W
Ares
5,916
592
14
1
0
208,173
2
W
Bellona
5,973
597
62
6
0
219,633
0
L
Kukulkan
5,512
551
76
8
0
167,783
2
W
Mercury
5,884
588
62
6
0
229,099
4
L
Nemesis
4,987
499
48
5
0
186,163
0
W
Janus
6,277
628
66
7
0
181,648
2
L
Danzaburou
6,210
621
56
6
0
156,569
1
L
Olorun
4,958
496
53
5
0
149,913
2
L
Sobek
4,652
465
23
2
0
191,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role