Player Matchup

Kali
Kali
BlackSlayfer
Kali
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,276 Elo+
Solo
Ares
Ares
FerdoFanatic
Ares
Level 8
God Stats
1W - 3L
1,629 SR
Queue Stats
1W - 3L
1,131 Elo+
Party 1
Janus
Janus
SpongySalsa
Janus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,131 Elo+
Party 1
Cthulhu
Cthulhu
VileCrust
Cthulhu
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 5L
1,142 Elo+
Solo
Hachiman
Hachiman
winetu
Hachiman
Level 27
God Stats
58W - 81L
1,251 SR
Queue Stats
171W - 200L
1,380 Elo+
Solo
Team Averages
Level 11
1,476 SR
1,212 Elo+

VS

Team Averages
Level 24
1,569 SR
1,422 Elo+
Izanami
Izanami
Stokaiserrr
Izanami
Level 24
God Stats
3W - 1L
1,706 SR
Queue Stats
126W - 130L
1,405 Elo+
Party 2
Hel
Hel
XenoDado
Hel
Level 34
God Stats
19W - 11L
1,692 SR
Queue Stats
385W - 361L
1,336 Elo+
Party 2
Arachne
Arachne
ZmijaSoZmi
Arachne
Level 27
God Stats
4W - 2L
1,423 SR
Queue Stats
18W - 17L
1,473 Elo+
Solo
Ra
Ra
isacio12
Ra
Level 7
God Stats
1W - 2L
1,307 SR
Queue Stats
33W - 38L
1,401 Elo+
Solo
Nu Wa
Nu Wa
nitrodragon45
Nu Wa
Level 28
God Stats
7W - 4L
1,717 SR
Queue Stats
43W - 26L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 9 / 0
4,539
413
2,483
8,951
2,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
1 / 8 / 2
5,512
501
3,443
9,645
6,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

7
0 / 5 / 3
4,514
410
2,468
5,510
1,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
VileCrust
Cthulhu
6
0 / 5 / 3
4,503
409
3,847
7,112
3,467
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
winetu
Hachiman
8
1 / 1 / 1
5,106
464
2,409
4,565
1,146
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Stokaiserrr
Izanami
10
3 / 1 / 9
5,992
545
3,514
7,266
2,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
5 / 1 / 7
6,065
551
5,703
5,008
1,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
ZmijaSoZmi
Arachne
10
7 / 0 / 6
6,866
624
5,410
7,429
2,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 0 / 9
7,598
691
3,543
3,880
1,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
10 / 1 / 7
7,008
637
9,798
6,131
1,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
66
3
Kills
28
28
Deaths
3
9
Assists
38
Player
Kills
Deaths
Assists
KDA
L
1
9
0
0.11
L
1
8
2
0.25
L
0
5
3
0.3
W
Izanami
Stokaiserrr
Izanami
3
1
9
7.5
L
Cthulhu
VileCrust
Cthulhu
0
5
3
0.3
W
5
1
7
8.5
W
Arachne
ZmijaSoZmi
Arachne
7
0
6
10
W
3
0
9
7.5
W
10
1
7
13.5
L
Hachiman
winetu
Hachiman
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,650
Damage
27,968
35,783
Taken
29,714
15,744
Mitigated
9,524
3,603
Healing
16,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,483
941
0
655
8,951
2,509
0
5,166
3,785
0
10,302
L
3,443
40
0
783
9,645
6,868
0
5,445
4,200
9,558
0
L
2,468
279
0
0
5,510
1,754
186
3,939
1,571
14,516
0
W
Izanami
Stokaiserrr
Izanami
3,514
2,238
0
2,203
7,266
2,302
1,510
2,515
4,626
0
26,770
L
Cthulhu
VileCrust
Cthulhu
3,847
414
0
565
7,112
3,467
0
3,143
3,969
11,718
0
W
5,703
537
4,016
3,034
5,008
1,604
395
2,206
2,727
21,156
0
W
Arachne
ZmijaSoZmi
Arachne
5,410
3,585
0
3,948
7,429
2,363
1,035
1,245
6,109
0
24,025
W
3,543
272
233
1,306
3,880
1,353
1,957
1,053
2,827
47,522
0
W
9,798
3,960
0
2,142
6,131
1,902
1,221
2,464
3,667
27,409
0
L
Hachiman
winetu
Hachiman
2,409
446
0
1,600
4,565
1,146
0
1,351
3,214
0
18,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,174
Gold Earned
33,529
93
Minions Killed
275
0
Camps Cleared
0
978,890
Distance Traveled
976,822
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
4,539
413
8
1
0
228,454
1
L
Ares
5,512
501
9
1
0
188,250
0
L
Janus
4,514
410
15
1
0
188,982
0
W
Izanami
5,992
545
52
5
0
177,817
0
L
Cthulhu
4,503
409
24
2
0
195,039
2
W
Hel
6,065
551
27
2
0
208,688
0
W
Arachne
6,866
624
54
5
0
216,624
4
W
Ra
7,598
691
104
9
0
192,162
0
W
Nu Wa
7,008
637
38
3
0
181,531
0
L
Hachiman
5,106
464
37
3
0
178,165
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role