Player Matchup

Tiamat
Tiamat
Butter11111
Tiamat
Level 88
God Stats
0W - 9L
1,392 SR
Queue Stats
29W - 70L
1,237 Elo+
Solo
Serqet
Serqet
Doctor_Nassty2
Serqet
Level 41
God Stats
1W - 1L
1,740 SR
Queue Stats
231W - 257L
1,369 Elo+
Solo
Chaac
Chaac
d3adjr01
Chaac
Level 34
God Stats
13W - 11L
1,039 SR
Queue Stats
261W - 220L
1,377 Elo+
Solo
Team Averages
Level 54
1,390 SR
1,328 Elo+

VS

Team Averages
Level 28
1,630 SR
1,408 Elo+
Medusa
Medusa
BabyDuck222
Medusa
Level 25
God Stats
3W - 2L
1,880 SR
Queue Stats
3W - 3L
1,586 Elo+
Party 1
Thoth
Thoth
Balance gaming3
Thoth
Level 29
God Stats
4W - 3L
1,512 SR
Queue Stats
89W - 69L
1,379 Elo+
Solo
Neith
Neith
Dhip1W3posD
Neith
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 5L
1,261 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
5 / 4 / 4
10,402
650
9,966
9,296
7,670
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 4 / 6
9,269
579
5,302
8,857
3,321
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
d3adjr01
Chaac
12
3 / 1 / 3
9,910
619
4,177
10,417
5,787
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
3 / 3 / 6
9,831
614
7,851
8,745
2,339
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 6 / 7
9,703
606
5,828
9,287
2,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
5 / 0 / 4
10,622
664
8,572
6,163
1,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
26
9
Kills
9
9
Deaths
9
13
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Medusa
3
3
6
2
W
1
6
7
0.75
L
Tiamat
5
4
4
1.75
W
5
0
4
7
L
1
4
6
1
L
Chaac
d3adjr01
Chaac
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,445
Damage
22,251
28,570
Taken
24,195
16,778
Mitigated
6,649
7,770
Healing
5,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
7,851
3,498
0
864
8,745
2,339
1,843
3,384
4,510
0
24,472
W
5,828
1,182
0
1,591
9,287
2,472
681
3,804
5,321
38,632
0
L
Tiamat
9,966
21
111
1,991
9,296
7,670
0
1,594
7,446
47,989
0
W
8,572
5,947
0
2,730
6,163
1,838
1,106
2,882
3,077
0
37,959
L
5,302
683
0
393
8,857
3,321
0
1,488
7,233
0
21,145
L
Chaac
d3adjr01
Chaac
4,177
300
0
5,275
10,417
5,787
0
2,250
7,971
0
45,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,581
Gold Earned
30,156
179
Minions Killed
164
0
Camps Cleared
0
762,976
Distance Traveled
797,976
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,831
614
42
3
0
291,247
4
W
Thoth
9,703
606
75
5
0
265,863
0
L
Tiamat
10,402
650
66
4
0
273,146
4
W
Neith
10,622
664
47
3
0
240,866
1
L
Serqet
9,269
579
34
2
0
284,932
1
L
Chaac
9,910
619
79
5
0
204,898
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role