Player Matchup

Chaac
Chaac
JPAV007
Chaac
Level 29
God Stats
1W - 2L
1,161 SR
Queue Stats
101W - 83L
1,513 Elo+
Party 1
Cthulhu
Cthulhu
MrMust4ch3
Cthulhu
Level 20
God Stats
1W - 1L
1,302 SR
Queue Stats
45W - 39L
1,578 Elo+
Party 1
Set
Set
MushyPea
Set
Level 17
God Stats
11W - 7L
1,658 SR
Queue Stats
270W - 168L
1,716 Elo+
Solo
Ravana
Ravana
RushLF
Ravana
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Veezarа
Anhur
Level 23
God Stats
2W - 1L
1,754 SR
Queue Stats
213W - 228L
1,524 Elo+
Solo
Team Averages
Level 24
1,475 SR
1,566 Elo+

VS

Team Averages
Level 18
1,559 SR
1,630 Elo+
Tiamat
Tiamat
PauloBiobomb
Tiamat
Level 29
God Stats
9W - 19L
1,406 SR
Queue Stats
373W - 379L
1,529 Elo+
Solo
Ares
Ares
V3sse1
Ares
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
31W - 38L
1,768 Elo+
Solo
Susano
Susano
devsi
Susano
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 10L
1,670 Elo+
Solo
Anhur
Anhur
gianniskazakos
Anhur
Level 25
God Stats
4W - 6L
1,627 SR
Queue Stats
227W - 242L
1,534 Elo+
Solo
Bellona
Bellona
theblueshell6
Bellona
Level 20
God Stats
5W - 3L
1,763 SR
Queue Stats
102W - 103L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
JPAV007
Chaac
14
3 / 1 / 1
8,301
553
8,957
12,875
7,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
MrMust4ch3
Cthulhu
12
3 / 3 / 8
7,738
516
6,043
11,838
7,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
5 / 3 / 5
8,631
575
6,399
12,863
4,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ravana
RushLF
Ravana
13
1 / 2 / 5
7,563
504
6,505
7,100
2,557
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
Veezarа
Anhur
13
4 / 4 / 6
8,002
533
3,686
7,694
2,318
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
1 / 1 / 3
7,756
517
4,003
3,273
1,008
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
V3sse1
Ares
9
3 / 6 / 4
6,850
457
2,405
10,531
6,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Susano
devsi
Susano
13
2 / 3 / 3
7,764
518
6,223
10,999
4,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
2 / 2 / 1
7,576
505
5,882
6,767
2,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
12
1 / 4 / 1
7,356
490
7,095
13,323
8,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
16
Kills
9
13
Deaths
16
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chaac
JPAV007
Chaac
3
1
1
3.5
W
Cthulhu
MrMust4ch3
Cthulhu
3
3
8
2.33
W
5
3
5
2.5
L
Tiamat
1
1
3
2.5
W
Ravana
RushLF
Ravana
1
2
5
1.75
L
Ares
V3sse1
Ares
3
6
4
0.83
W
Anhur
Veezarа
Anhur
4
4
6
1.75
L
Susano
devsi
Susano
2
3
3
1.17
L
2
2
1
1.25
L
Bellona
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,590
Damage
25,608
52,370
Taken
44,893
24,659
Mitigated
23,252
18,487
Healing
12,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
JPAV007
Chaac
8,957
2,883
0
7,685
12,875
7,740
792
2,157
10,718
0
42,659
W
Cthulhu
MrMust4ch3
Cthulhu
6,043
586
136
1,939
11,838
7,309
0
3,408
8,264
25,910
0
W
6,399
3,360
0
5,143
12,863
4,735
0
962
11,875
0
64,664
L
Tiamat
4,003
762
270
1,232
3,273
1,008
512
1,573
1,700
35,523
0
W
Ravana
RushLF
Ravana
6,505
1,926
0
2,031
7,100
2,557
34
871
6,195
0
39,351
L
Ares
V3sse1
Ares
2,405
182
0
620
10,531
6,949
0
1,847
8,684
19,177
0
W
Anhur
Veezarа
Anhur
3,686
1,322
0
1,553
7,694
2,318
21
3,807
3,773
0
33,380
L
Susano
devsi
Susano
6,223
984
0
3,328
10,999
4,265
0
1,238
9,736
0
49,493
L
5,882
1,984
0
2,527
6,767
2,122
741
959
5,808
0
44,907
L
Bellona
7,095
3,323
0
4,460
13,323
8,908
0
426
12,322
0
41,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,235
Gold Earned
37,302
408
Minions Killed
385
0
Camps Cleared
0
1,456,391
Distance Traveled
1,285,968
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,301
553
103
7
0
283,759
2
W
Cthulhu
7,738
516
47
3
0
281,446
2
W
Set
8,631
575
94
6
0
300,240
8
L
Tiamat
7,756
517
88
6
0
245,270
3
W
Ravana
7,563
504
83
6
0
323,400
4
L
Ares
6,850
457
31
2
0
238,694
4
W
Anhur
8,002
533
81
5
0
267,546
3
L
Susano
7,764
518
91
6
0
323,914
5
L
Anhur
7,576
505
85
6
0
209,978
6
L
Bellona
7,356
490
90
6
0
268,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role