Player Matchup

Khepri
Khepri
Boontykoos
Khepri
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,503 Elo+
Solo
Pele
Pele
SK_Azreal
Pele
Level 6
God Stats
19W - 16L
1,500 SR
Queue Stats
131W - 141L
1,426 Elo+
Party 1
Loki
Loki
SK_Cory
Loki
Level 21
God Stats
8W - 5L
1,710 SR
Queue Stats
179W - 202L
1,512 Elo+
Party 1
Neith
Neith
autoselecthater
Neith
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
57W - 62L
1,534 Elo+
Solo
Geb
Geb
ixydaniel
Geb
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,553 Elo+
Solo
Team Averages
Level 15
1,542 SR
1,506 Elo+

VS

Team Averages
Level 28
1,575 SR
1,528 Elo+
Janus
Janus
ArchangelGarrus
Janus
Level 27
God Stats
15W - 20L
1,549 SR
Queue Stats
31W - 45L
1,486 Elo+
Party 2
Geb
Geb
B1g K1nG 4L3x
Geb
Level 28
God Stats
62W - 44L
1,606 SR
Queue Stats
144W - 148L
1,560 Elo+
Party 2
Izanami
Izanami
Orome23
Izanami
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 70L
1,551 Elo+
Solo
Amaterasu
Amaterasu
Seranwrap0402033
Amaterasu
Level 29
God Stats
15W - 17L
1,494 SR
Queue Stats
336W - 343L
1,489 Elo+
Solo
Nemesis
Nemesis
vrmjeanti
Nemesis
Level 28
God Stats
10W - 4L
1,725 SR
Queue Stats
82W - 89L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Boontykoos
Khepri
12
0 / 17 / 4
7,936
361
598
17,295
5,626
Pele
7
0 / 7 / 1
6,732
306
1,546
10,309
2,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Loki
SK_Cory
Loki
12
2 / 9 / 0
8,690
395
6,071
17,030
6,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
4 / 3 / 2
11,669
530
15,811
16,168
6,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 7 / 1
8,542
388
6,324
25,196
11,030
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 0 / 10
11,950
543
14,553
4,522
1,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 1 / 18
12,140
552
10,271
18,904
24,747
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Orome23
Izanami
18
10 / 1 / 7
12,886
586
12,848
14,326
5,966
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Amaterasu
18
6 / 3 / 6
12,732
579
11,938
20,594
15,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nemesis
vrmjeanti
Nemesis
19
13 / 2 / 13
13,735
624
14,125
14,530
7,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
96
7
Kills
42
43
Deaths
7
8
Assists
54
Player
Kills
Deaths
Assists
KDA
W
10
0
10
15
W
3
1
18
12
L
Khepri
Boontykoos
Khepri
0
17
4
0.12
W
Izanami
Orome23
Izanami
10
1
7
13.5
L
Pele
0
7
1
0.07
L
Loki
SK_Cory
Loki
2
9
0
0.22
W
Amaterasu
6
3
6
3
L
4
3
2
1.67
L
1
7
1
0.21
W
Nemesis
vrmjeanti
Nemesis
13
2
13
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,350
Damage
63,735
85,998
Taken
72,876
31,475
Mitigated
55,780
16,498
Healing
28,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,553
490
0
476
4,522
1,378
2,318
443
4,079
61,157
0
W
10,271
1,970
260
2,980
18,904
24,747
1,228
1,919
16,985
35,937
0
L
Khepri
Boontykoos
Khepri
598
313
0
0
17,295
5,626
0
7,195
9,802
8,937
0
W
Izanami
Orome23
Izanami
12,848
9,289
0
7,979
14,326
5,966
8,349
1,303
13,023
0
92,257
L
Pele
1,546
283
0
2,785
10,309
2,481
0
2,788
7,395
0
18,500
L
Loki
SK_Cory
Loki
6,071
2,149
0
2,509
17,030
6,031
322
5,358
11,412
0
35,683
W
Amaterasu
11,938
6,338
0
11,303
20,594
15,906
1,564
1,678
18,916
0
83,721
L
15,811
8,706
0
4,841
16,168
6,307
0
3,510
12,568
0
101,492
L
6,324
903
0
6,363
25,196
11,030
0
5,159
19,997
27,787
0
W
Nemesis
vrmjeanti
Nemesis
14,125
7,852
0
5,676
14,530
7,783
3,855
1,579
12,951
0
84,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,569
Gold Earned
63,443
319
Minions Killed
538
0
Camps Cleared
0
1,758,965
Distance Traveled
2,126,381
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,950
543
102
5
0
453,753
0
W
Geb
12,140
552
31
1
0
426,809
2
L
Khepri
7,936
361
15
1
0
306,801
0
W
Izanami
12,886
586
151
7
0
340,888
4
L
Pele
6,732
306
37
2
0
260,178
0
L
Loki
8,690
395
57
3
0
363,674
1
W
Amaterasu
12,732
579
130
6
0
454,840
1
L
Neith
11,669
530
168
8
0
377,904
1
L
Geb
8,542
388
42
2
0
450,408
0
W
Nemesis
13,735
624
124
6
0
450,091
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role