Player Matchup

Neith
Neith
Neegler
Neith
Level 109
God Stats
1W - 1L
1,893 SR
Queue Stats
10W - 16L
1,540 Elo+
Solo
Tiamat
Tiamat
alexis18938
Tiamat
Level 43
God Stats
4W - 4L
1,459 SR
Queue Stats
222W - 230L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
iaguete03
Nu Wa
Level 110
God Stats
17W - 13L
1,458 SR
Queue Stats
302W - 238L
1,620 Elo+
Party 2
Team Averages
Level 87
1,603 SR
1,553 Elo+

VS

Team Averages
Level 119
1,652 SR
1,558 Elo+
Tiamat
Tiamat
BittererBark663
Tiamat
Level 108
God Stats
1W - 3L
1,347 SR
Queue Stats
25W - 42L
1,408 Elo+
Solo
Khepri
Khepri
SamuelLCatson15
Khepri
Level 128
God Stats
3W - 0L
1,839 SR
Queue Stats
97W - 87L
1,663 Elo+
Party 1
Heimdallr
Heimdallr
xVOLTFUZIONx
Heimdallr
Level 122
God Stats
3W - 5L
1,769 SR
Queue Stats
108W - 87L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Neegler
Neith
11
1 / 3 / 3
8,639
617
6,954
8,196
2,685
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
13
1 / 5 / 3
8,830
631
6,086
11,590
6,575
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nu Wa
iaguete03
Nu Wa
11
4 / 3 / 2
9,329
666
10,816
9,379
2,904
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 5
10,125
723
7,876
10,057
7,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 0 / 8
9,645
689
5,226
9,853
10,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
xVOLTFUZIONx
Heimdallr
14
3 / 3 / 6
10,164
726
12,309
9,905
4,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
6
Kills
11
11
Deaths
6
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
5
3
5
2.5
L
Neith
Neegler
Neith
1
3
3
0.83
W
3
0
8
7
L
Tiamat
1
5
3
0.5
L
Nu Wa
iaguete03
Nu Wa
4
3
2
1.67
W
Heimdallr
xVOLTFUZIONx
Heimdallr
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,856
Damage
25,411
29,165
Taken
29,815
12,164
Mitigated
22,549
6,848
Healing
6,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,876
1,036
0
2,158
10,057
7,451
546
4,795
5,262
40,668
0
L
Neith
Neegler
Neith
6,954
1,959
0
1,714
8,196
2,685
118
3,110
4,790
0
27,805
W
5,226
126
855
2,043
9,853
10,501
61
5,353
4,500
20,199
0
L
Tiamat
6,086
818
757
3,513
11,590
6,575
288
5,548
5,554
32,871
0
L
Nu Wa
iaguete03
Nu Wa
10,816
2,923
0
864
9,379
2,904
246
3,328
5,676
41,373
0
W
Heimdallr
xVOLTFUZIONx
Heimdallr
12,309
3,506
318
977
9,905
4,597
1,819
6,850
3,055
0
59,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,798
Gold Earned
29,934
155
Minions Killed
201
0
Camps Cleared
0
810,497
Distance Traveled
752,989
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,125
723
75
5
0
253,985
5
L
Neith
8,639
617
36
3
0
318,344
3
W
Khepri
9,645
689
16
1
0
263,671
2
L
Tiamat
8,830
631
73
5
0
280,476
0
L
Nu Wa
9,329
666
46
3
0
211,677
3
W
Heimdallr
10,164
726
110
8
0
235,333
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role