Player Matchup

Cupid
Cupid
ChaacsOnTheBeach
Cupid
Level 24
God Stats
38W - 27L
1,624 SR
Queue Stats
105W - 101L
1,447 Elo+
Solo
Chaac
Chaac
FudjiCocktail
Chaac
Level 29
God Stats
4W - 5L
1,577 SR
Queue Stats
100W - 94L
1,566 Elo+
Solo
Tiamat
Tiamat
LeRenarde
Tiamat
Level 28
God Stats
12W - 18L
1,499 SR
Queue Stats
37W - 34L
1,509 Elo+
Solo
Chernobog
Chernobog
PhantumApoC
Chernobog
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,812 Elo+
Solo
Cthulhu
Cthulhu
urmom47
Cthulhu
Level 15
God Stats
13W - 8L
1,594 SR
Queue Stats
333W - 347L
1,457 Elo+
Solo
Team Averages
Level 24
1,559 SR
1,558 Elo+

VS

Team Averages
Level 25
1,586 SR
1,556 Elo+
Hun Batz
Hun Batz
AGted
Hun Batz
Level 28
God Stats
2W - 0L
1,812 SR
Queue Stats
530W - 504L
1,492 Elo+
Solo
Ymir
Ymir
Iarry
Ymir
Level 26
God Stats
18W - 18L
1,582 SR
Queue Stats
162W - 152L
1,668 Elo+
Solo
Anubis
Anubis
SnakyBi
Anubis
Level 27
God Stats
26W - 24L
1,544 SR
Queue Stats
50W - 51L
1,638 Elo+
Solo
Neith
Neith
bills1791
Neith
Level 29
God Stats
27W - 27L
1,457 SR
Queue Stats
99W - 104L
1,474 Elo+
Solo
Sun Wukong
Sun Wukong
strippedbanan
Sun Wukong
Level 15
God Stats
7W - 7L
1,533 SR
Queue Stats
27W - 25L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 2
7,283
486
5,490
10,517
3,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
0 / 1 / 0
7,523
502
5,781
10,383
7,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tiamat
LeRenarde
Tiamat
11
1 / 6 / 1
6,911
461
7,140
9,559
5,624
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chernobog
PhantumApoC
Chernobog
13
3 / 4 / 1
7,679
512
6,746
12,410
4,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
urmom47
Cthulhu
11
1 / 4 / 3
7,252
483
6,032
10,473
4,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AGted
Hun Batz
12
3 / 2 / 5
7,475
498
5,791
9,333
3,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ymir
Iarry
Ymir
13
6 / 1 / 4
8,199
547
7,128
12,095
9,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
SnakyBi
Anubis
16
10 / 0 / 3
9,240
616
10,750
10,609
5,098
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
bills1791
Neith
12
0 / 5 / 6
7,354
490
6,132
7,445
2,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
strippedbanan
Sun Wukong
13
0 / 2 / 4
8,167
544
7,783
9,981
6,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
8
Kills
19
19
Deaths
10
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AGted
Hun Batz
3
2
5
2.75
L
3
4
2
1
L
0
1
0
0
W
Ymir
Iarry
Ymir
6
1
4
8
L
Tiamat
LeRenarde
Tiamat
1
6
1
0.25
L
Chernobog
PhantumApoC
Chernobog
3
4
1
0.88
W
Anubis
SnakyBi
Anubis
10
0
3
11.5
W
Neith
bills1791
Neith
0
5
6
0.6
W
Sun Wukong
strippedbanan
Sun Wukong
0
2
4
1
L
Cthulhu
urmom47
Cthulhu
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,189
Damage
37,584
53,342
Taken
49,463
25,661
Mitigated
26,195
15,740
Healing
15,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AGted
Hun Batz
5,791
2,125
0
1,000
9,333
3,023
84
740
8,543
0
38,033
L
5,490
2,601
26
4,431
10,517
3,241
329
5,110
5,407
0
34,699
L
5,781
767
0
4,941
10,383
7,947
0
0
9,858
0
42,389
W
Ymir
Iarry
Ymir
7,128
619
0
3,746
12,095
9,142
210
3,846
8,249
33,606
0
L
Tiamat
LeRenarde
Tiamat
7,140
1,232
282
1,752
9,559
5,624
272
5,546
3,988
38,008
0
L
Chernobog
PhantumApoC
Chernobog
6,746
3,458
0
3,358
12,410
4,174
0
2,722
9,638
0
45,192
W
Anubis
SnakyBi
Anubis
10,750
482
0
6,549
10,609
5,098
1,035
5,578
5,031
58,482
0
W
Neith
bills1791
Neith
6,132
3,202
366
1,398
7,445
2,293
2,373
2,448
4,997
0
35,953
W
Sun Wukong
strippedbanan
Sun Wukong
7,783
1,299
123
2,539
9,981
6,639
712
560
8,946
0
48,104
L
Cthulhu
urmom47
Cthulhu
6,032
541
172
778
10,473
4,675
152
4,500
5,973
30,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,648
Gold Earned
40,435
369
Minions Killed
374
0
Camps Cleared
0
1,355,076
Distance Traveled
1,328,877
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,475
498
58
4
0
311,380
1
L
Cupid
7,283
486
71
5
0
238,337
3
L
Chaac
7,523
502
102
7
0
292,665
7
W
Ymir
8,199
547
45
3
0
271,834
5
L
Tiamat
6,911
461
61
4
0
238,128
4
L
Chernobog
7,679
512
94
6
0
277,450
2
W
Anubis
9,240
616
100
7
0
266,774
3
W
Neith
7,354
490
59
4
0
213,728
0
W
Sun Wukong
8,167
544
112
7
0
265,161
4
L
Cthulhu
7,252
483
41
3
0
308,496
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role