Player Matchup

Loki
Loki
AntonPainkiller
Loki
Level 5
God Stats
1W - 1L
1,751 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
DimonDistroer
Guan Yu
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 3
Sol
Sol
Lalambra
Sol
Level 15
God Stats
26W - 18L
1,390 SR
Queue Stats
108W - 107L
1,285 Elo+
Solo
Neith
Neith
MihelKotangens
Neith
Level 16
God Stats
61W - 75L
1,356 SR
Queue Stats
90W - 103L
1,345 Elo+
Solo
Zeus
Zeus
NikolayQWE
Zeus
Level 17
God Stats
16W - 16L
1,307 SR
Queue Stats
422W - 467L
1,251 Elo+
Solo
Team Averages
Level 12
1,461 SR
1,376 Elo+

VS

Team Averages
Level 14
1,502 SR
1,363 Elo+
Scylla
Scylla
Gosulcy
Scylla
Level 20
God Stats
8W - 11L
1,306 SR
Queue Stats
140W - 155L
1,289 Elo+
Party 1
Izanami
Izanami
KemSTud
Izanami
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
KrEnModel
Ymir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 27L
1,383 Elo+
Party 2
Ra
Ra
LAMAbooty
Ra
Level 8
God Stats
1W - 2L
1,706 SR
Queue Stats
12W - 12L
1,457 Elo+
Party 2
Cthulhu
Cthulhu
icymaps
Cthulhu
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 34L
1,188 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 8
5,911
455
3,809
6,531
1,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Guan Yu
10
9 / 1 / 4
6,912
532
5,731
6,548
4,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
1 / 1 / 0
6,288
484
4,470
3,917
1,050
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
4 / 2 / 5
6,744
519
4,935
6,211
1,916
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 4 / 3
6,734
518
4,339
7,186
2,187
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Gosulcy
Scylla
11
2 / 0 / 0
6,577
506
991
5,570
1,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
KemSTud
Izanami
9
5 / 6 / 1
6,766
520
4,260
8,253
1,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
10
0 / 6 / 3
6,243
480
3,979
8,597
3,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 6 / 1
5,663
436
2,449
6,387
2,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
icymaps
Cthulhu
8
0 / 0 / 0
5,010
385
955
4,245
1,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
18
Kills
8
11
Deaths
18
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
3
8
2
W
Guan Yu
9
1
4
11
L
Scylla
Gosulcy
Scylla
2
0
0
2
L
Izanami
KemSTud
Izanami
5
6
1
0.92
L
Ymir
0
6
3
0.25
L
1
6
1
0.25
W
1
1
0
1
W
4
2
5
3.25
W
2
4
3
0.88
L
Cthulhu
icymaps
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,284
Damage
12,634
30,393
Taken
33,052
11,352
Mitigated
10,493
7,019
Healing
5,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,809
1,599
0
1
6,531
1,591
584
677
5,854
0
14,543
W
Guan Yu
5,731
2,075
562
1,226
6,548
4,608
374
2,407
4,141
0
15,305
L
Scylla
Gosulcy
Scylla
991
125
0
2,245
5,570
1,374
0
1,874
3,696
33,317
0
L
Izanami
KemSTud
Izanami
4,260
2,800
0
1,160
8,253
1,981
570
300
7,828
0
16,385
L
Ymir
3,979
1,562
0
380
8,597
3,359
232
1,312
7,064
20,965
0
L
2,449
371
224
1,004
6,387
2,040
32
2,813
3,524
23,343
0
W
4,470
297
0
1,767
3,917
1,050
1,030
1,344
2,378
27,879
0
W
4,935
2,787
0
2,545
6,211
1,916
1,570
1,423
4,752
0
37,710
W
4,339
830
0
918
7,186
2,187
709
2,256
4,894
36,746
0
L
Cthulhu
icymaps
Cthulhu
955
70
0
241
4,245
1,739
130
2,510
1,735
11,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,589
Gold Earned
30,259
225
Minions Killed
195
0
Camps Cleared
0
1,141,899
Distance Traveled
1,035,492
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
5,911
455
19
1
0
280,841
0
W
Guan Yu
6,912
532
25
2
0
241,537
0
L
Scylla
6,577
506
73
6
0
193,648
0
L
Izanami
6,766
520
29
2
0
174,970
2
L
Ymir
6,243
480
31
2
0
223,690
1
L
Ra
5,663
436
41
3
0
242,065
0
W
Sol
6,288
484
51
4
0
227,069
3
W
Neith
6,744
519
59
5
0
177,934
1
W
Zeus
6,734
518
71
5
0
214,518
2
L
Cthulhu
5,010
385
21
2
0
201,119
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role