Player Matchup

Fenrir
Fenrir
GenericFungus44
Fenrir
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
21W - 10L
1,704 Elo+
Solo
Raijin
Raijin
Max_2_Max
Raijin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,648 Elo+
Solo
Bellona
Bellona
Sv7master
Bellona
Level 16
God Stats
9W - 11L
1,547 SR
Queue Stats
42W - 39L
1,589 Elo+
Solo
Cthulhu
Cthulhu
flexgreen77
Cthulhu
Level 6
God Stats
0W - 1L
1,724 SR
Queue Stats
7W - 8L
1,690 Elo+
Solo
Cupid
Cupid
xXGoodQuestionXx
Cupid
Level 16
God Stats
3W - 5L
1,863 SR
Queue Stats
12W - 14L
1,885 Elo+
Solo
Team Averages
Level 10
1,627 SR
1,703 Elo+

VS

Team Averages
Level 17
1,526 SR
1,604 Elo+
Chaac
Chaac
BM Drandon3078
Chaac
Level 14
God Stats
3W - 3L
1,572 SR
Queue Stats
134W - 131L
1,757 Elo+
Solo
Loki
Loki
IDIDNOTMEANIT
Loki
Level 13
God Stats
2W - 3L
1,278 SR
Queue Stats
21W - 17L
1,595 Elo+
Solo
Agni
Agni
MrThizZzZle
Agni
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,496 Elo+
Solo
Ullr
Ullr
Network-Error666
Ullr
Level 29
God Stats
6W - 7L
1,731 SR
Queue Stats
118W - 121L
1,538 Elo+
Solo
Fenrir
Fenrir
bollinger_23
Fenrir
Level 26
God Stats
16W - 18L
1,550 SR
Queue Stats
209W - 206L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 1
6,517
466
3,185
6,014
2,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
Max_2_Max
Raijin
8
1 / 9 / 2
5,291
378
2,137
9,477
2,306
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Sv7master
Bellona
11
2 / 4 / 0
6,769
484
5,076
11,241
8,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
flexgreen77
Cthulhu
7
0 / 2 / 1
5,498
393
2,189
6,292
2,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
4 / 6 / 1
5,714
408
4,052
9,797
2,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 1
8,557
611
7,155
11,368
8,035
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
9 / 0 / 2
9,363
669
9,781
6,609
2,473
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
2 / 8 / 2
6,431
459
1,301
6,523
1,536
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

11
2 / 1 / 5
7,307
522
5,384
5,792
1,624
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
15
4 / 0 / 5
9,104
650
7,805
6,273
2,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
11
Kills
22
22
Deaths
11
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
5
2
1
2.75
L
4
1
1
4.5
W
9
0
2
10
L
Raijin
Max_2_Max
Raijin
1
9
2
0.22
W
2
8
2
0.38
W
2
1
5
4.5
L
Bellona
Sv7master
Bellona
2
4
0
0.5
W
Fenrir
4
0
5
6.5
L
Cthulhu
flexgreen77
Cthulhu
0
2
1
0.25
L
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,639
Damage
31,426
42,821
Taken
36,565
17,345
Mitigated
16,092
8,587
Healing
9,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,155
1,551
0
4,792
11,368
8,035
1,815
749
10,619
0
48,592
L
3,185
436
0
2,402
6,014
2,055
0
35
5,979
0
27,310
W
9,781
2,857
0
192
6,609
2,473
2,527
742
5,867
0
52,058
L
Raijin
Max_2_Max
Raijin
2,137
242
0
806
9,477
2,306
0
36
9,441
10,433
0
W
1,301
241
0
686
6,523
1,536
748
594
5,929
12,126
0
W
5,384
1,684
0
709
5,792
1,624
2,126
1,740
4,052
0
27,521
L
Bellona
Sv7master
Bellona
5,076
1,212
0
1,484
11,241
8,137
0
48
11,193
0
26,310
W
Fenrir
7,805
1,024
0
3,588
6,273
2,424
62
501
5,772
0
60,052
L
Cthulhu
flexgreen77
Cthulhu
2,189
256
0
1,154
6,292
2,520
0
445
5,847
11,609
0
L
4,052
2,477
0
2,741
9,797
2,327
0
737
9,060
0
20,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,789
Gold Earned
40,762
162
Minions Killed
381
0
Camps Cleared
0
1,041,780
Distance Traveled
1,311,956
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,557
611
109
8
0
259,223
1
L
Fenrir
6,517
466
57
4
0
227,443
1
W
Loki
9,363
669
90
6
0
290,676
2
L
Raijin
5,291
378
15
1
0
204,170
4
W
Agni
6,431
459
16
1
0
236,281
2
W
Ullr
7,307
522
48
3
0
236,147
0
L
Bellona
6,769
484
39
3
0
226,655
0
W
Fenrir
9,104
650
118
8
0
289,629
1
L
Cthulhu
5,498
393
21
2
0
168,650
2
L
Cupid
5,714
408
30
2
0
214,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role