Player Matchup

Nemesis
Nemesis
Silver I
FlyingDutchMon1
Nemesis
Silver I
Level 152
God Stats
37W - 63L
1,389 SR
Queue Stats
823W - 821L
1,154 MMR
Solo
Achilles
Achilles
Silver III
Helen Cris3427
Achilles
Silver III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 54L
1,146 MMR
Solo
Chernobog
Chernobog
Silver I
MONSTER_BR_PR0
Chernobog
Silver I
Level 158
God Stats
12W - 15L
1,581 SR
Queue Stats
530W - 548L
1,147 MMR
Solo
Artio
Artio
Silver V
TwoTonTidwell
Artio
Silver V
Level 64
God Stats
0W - 3L
1,432 SR
Queue Stats
14W - 26L
1,142 MMR
Solo
Kukulkan
Kukulkan
Silver II
Washmill3598
Kukulkan
Silver II
Level 65
God Stats
2W - 4L
1,488 SR
Queue Stats
60W - 81L
1,155 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 110
1,478 SR
1,149 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 93
1,545 SR
1,291 MMR
King Arthur
King Arthur
Gold V
 
King Arthur
Gold V
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Silver I
 
Poseidon
Silver I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver I
RyanCulpepper
Mercury
Silver I
Level 56
God Stats
13W - 15L
1,481 SR
Queue Stats
158W - 150L
1,176 MMR
Party 1
Rama
Rama
Silver II
ZebbIer
Rama
Silver II
Level 69
God Stats
3W - 1L
1,734 SR
Queue Stats
52W - 48L
1,147 MMR
Solo
Ares
Ares
Silver I
lilskillz43
Ares
Silver I
Level 59
God Stats
23W - 23L
1,508 SR
Queue Stats
172W - 155L
1,132 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 0
7,264
519
3,071
6,752
2,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
10
1 / 4 / 0
6,373
455
4,515
12,354
7,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chernobog
MONSTER_BR_PR0
Chernobog
11
0 / 2 / 1
6,291
449
5,550
8,666
2,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
0 / 5 / 0
5,390
385
4,782
10,189
5,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
Washmill3598
Kukulkan
12
0 / 1 / 0
6,498
464
3,366
5,014
1,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ArachneChang'eCthulhuCu ChulainnScylla

VS

Bans
DanzaburouGuan YuBakasuraApolloTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
5 / 1 / 3
8,344
596
11,060
9,260
5,065
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Poseidon
 
Poseidon
13
2 / 1 / 5
8,084
577
4,591
5,095
1,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
14
5 / 0 / 0
8,244
589
3,039
5,102
1,934
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rama
ZebbIer
Rama
12
0 / 2 / 5
7,157
511
7,425
9,828
2,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 0 / 4
6,916
494
2,455
7,884
4,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
4
Kills
13
13
Deaths
4
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
5
1
3
6.5
W
Poseidon
 
Poseidon
2
1
5
4.5
L
3
1
0
3
L
Achilles
1
4
0
0.25
L
Chernobog
MONSTER_BR_PR0
Chernobog
0
2
1
0.25
W
Mercury
5
0
0
5
L
0
5
0
0
L
Kukulkan
Washmill3598
Kukulkan
0
1
0
0
W
Rama
ZebbIer
Rama
0
2
5
1.25
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,284
Damage
28,570
42,975
Taken
37,169
18,953
Mitigated
15,910
15,762
Healing
14,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
11,060
2,033
0
2,866
9,260
5,065
204
982
7,939
0
47,688
W
Poseidon
 
Poseidon
4,591
1,524
0
2,161
5,095
1,567
76
1,354
3,741
60,027
0
L
3,071
943
0
3,239
6,752
2,064
0
192
6,560
0
44,199
L
Achilles
4,515
1,328
0
4,155
12,354
7,000
220
570
11,784
0
29,600
L
Chernobog
MONSTER_BR_PR0
Chernobog
5,550
3,268
0
4,267
8,666
2,673
0
489
8,177
0
38,546
W
Mercury
3,039
1,639
0
370
5,102
1,934
968
383
4,669
0
55,239
L
4,782
193
202
3,208
10,189
5,487
0
3,222
6,817
12,780
0
L
Kukulkan
Washmill3598
Kukulkan
3,366
236
0
691
5,014
1,729
0
2,573
2,441
38,985
0
W
Rama
ZebbIer
Rama
7,425
6,090
0
4,856
9,828
2,985
611
2,693
7,135
0
42,030
W
2,455
31
0
3,840
7,884
4,359
204
2,736
5,148
11,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,816
Gold Earned
38,745
295
Minions Killed
392
0
Camps Cleared
0
1,239,272
Distance Traveled
1,405,537
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,344
596
91
7
0
279,403
2
W
Poseidon
8,084
577
112
8
0
286,613
3
L
Nemesis
7,264
519
92
7
0
281,736
3
L
Achilles
6,373
455
51
4
0
221,726
0
L
Chernobog
6,291
449
61
4
0
204,523
4
W
Mercury
8,244
589
92
7
0
320,757
4
L
Artio
5,390
385
16
1
0
270,645
0
L
Kukulkan
6,498
464
75
5
0
260,642
2
W
Rama
7,157
511
82
6
0
229,949
3
W
Ares
6,916
494
15
1
0
288,815
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role