Player Matchup

Cernunnos
Cernunnos
DedeRejus
Cernunnos
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
257W - 232L
1,612 Elo+
Party 2
Nemesis
Nemesis
LaurisFK
Nemesis
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
neouae
Set
Level 67
God Stats
3W - 5L
1,343 SR
Queue Stats
264W - 288L
1,524 Elo+
Solo
Ullr
Ullr
octacxnt
Ullr
Level 89
God Stats
30W - 5L
2,128 SR
Queue Stats
161W - 29L
1,997 Elo+
Party 3
Anhur
Anhur
ВасилийАниме
Anhur
Level 18
God Stats
25W - 10L
1,851 SR
Queue Stats
75W - 19L
1,977 Elo+
Party 3
Team Averages
Level 48
1,664 SR
1,722 Elo+

VS

Team Averages
Level 86
1,461 SR
1,301 Elo+
Mulan
Mulan
BigBoiSmallDad
Mulan
Level 49
God Stats
16W - 22L
1,077 SR
Queue Stats
133W - 207L
1,256 Elo+
Party 1
Ra
Ra
DEATHxENIGMA
Ra
Level 129
God Stats
3W - 3L
1,726 SR
Queue Stats
125W - 181L
1,309 Elo+
Party 1
Izanami
Izanami
DoubtfulPandaGuy
Izanami
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 48L
1,398 Elo+
Party 1
Fenrir
Fenrir
MAKOAGOD
Fenrir
Level 100
God Stats
2W - 3L
1,726 SR
Queue Stats
28W - 58L
1,246 Elo+
Party 1
Kuzenbo
Kuzenbo
NTYS
Kuzenbo
Level 69
God Stats
0W - 2L
1,274 SR
Queue Stats
51W - 92L
1,297 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DedeRejus
Cernunnos
17
4 / 0 / 4
10,378
577
6,891
8,052
2,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nemesis
LaurisFK
Nemesis
13
2 / 3 / 6
8,608
478
6,292
11,839
6,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Set
neouae
Set
16
5 / 6 / 6
10,356
575
13,370
17,083
7,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ullr
17
5 / 1 / 5
10,565
587
13,153
10,098
3,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
13 / 2 / 6
12,177
677
19,239
15,366
6,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 9 / 3
7,495
416
4,164
14,346
11,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
4 / 3 / 4
9,334
519
9,987
14,648
8,447
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 4 / 3
8,155
453
3,131
10,831
2,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
MAKOAGOD
Fenrir
14
7 / 8 / 1
8,811
490
8,083
18,109
7,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
NTYS
Kuzenbo
14
0 / 5 / 5
8,327
463
6,102
15,553
19,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
28
29
Kills
12
12
Deaths
29
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
9
3
0.28
L
4
3
4
2
W
Cernunnos
DedeRejus
Cernunnos
4
0
4
6
L
0
4
3
0.38
W
Nemesis
LaurisFK
Nemesis
2
3
6
1.67
L
Fenrir
MAKOAGOD
Fenrir
7
8
1
0.94
L
Kuzenbo
NTYS
Kuzenbo
0
5
5
0.5
W
Set
neouae
Set
5
6
6
1.33
W
Ullr
5
1
5
7.5
W
13
2
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,945
Damage
31,467
62,438
Taken
73,487
25,852
Mitigated
49,052
29,817
Healing
18,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,164
169
0
1,050
14,346
11,490
0
0
14,346
0
30,412
L
9,987
1,241
1,635
7,515
14,648
8,447
0
0
14,648
58,441
0
W
Cernunnos
DedeRejus
Cernunnos
6,891
3,254
0
6,574
8,052
2,696
480
563
7,489
0
86,113
L
3,131
1,997
0
3,469
10,831
2,915
0
0
10,831
0
47,053
W
Nemesis
LaurisFK
Nemesis
6,292
2,798
0
4,024
11,839
6,008
661
2,623
9,191
0
44,714
L
Fenrir
MAKOAGOD
Fenrir
8,083
3,075
0
2,146
18,109
7,028
0
0
18,109
0
41,274
L
Kuzenbo
NTYS
Kuzenbo
6,102
2,186
0
2,508
15,553
19,172
0
0
15,553
34,133
0
W
Set
neouae
Set
13,370
5,671
0
5,745
17,083
7,324
160
4,881
12,127
0
68,611
W
Ullr
13,153
7,494
0
4,244
10,098
3,784
870
4,611
5,487
0
69,300
W
19,239
11,179
0
9,230
15,366
6,040
2,096
3,411
11,755
0
71,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,084
Gold Earned
42,122
569
Minions Killed
381
0
Camps Cleared
0
1,672,258
Distance Traveled
1,648,290
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,495
416
55
3
0
270,378
3
L
Ra
9,334
519
99
6
0
340,559
1
W
Cernunnos
10,378
577
126
7
0
349,215
3
L
Izanami
8,155
453
112
6
0
316,908
3
W
Nemesis
8,608
478
74
4
0
340,234
8
L
Fenrir
8,811
490
65
4
0
355,962
3
L
Kuzenbo
8,327
463
50
3
0
364,483
5
W
Set
10,356
575
121
7
0
328,880
4
W
Ullr
10,565
587
128
7
0
327,419
4
W
Anhur
12,177
677
120
7
0
326,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role