Player Matchup

King Arthur
King Arthur
Cerberus2102
King Arthur
Level 25
God Stats
29W - 25L
1,255 SR
Queue Stats
672W - 624L
1,424 Elo+
Solo
The Morrigan
The Morrigan
DarkSickle
The Morrigan
Level 25
God Stats
11W - 12L
1,276 SR
Queue Stats
82W - 87L
1,460 Elo+
Party 1
Artio
Artio
KirkJustice
Artio
Level 17
God Stats
5W - 1L
1,750 SR
Queue Stats
54W - 57L
1,368 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MysticArcher
Ah Muzen Cab
Level 25
God Stats
3W - 3L
1,285 SR
Queue Stats
81W - 85L
1,448 Elo+
Party 1
Fenrir
Fenrir
mechman
Fenrir
Level 26
God Stats
8W - 8L
1,263 SR
Queue Stats
34W - 42L
1,364 Elo+
Party 1
Team Averages
Level 24
1,366 SR
1,413 Elo+

VS

Team Averages
Level 16
1,482 SR
1,297 Elo+
Ao Kuang
Ao Kuang
Hashbrowwn
Ao Kuang
Level 27
God Stats
2W - 5L
1,500 SR
Queue Stats
217W - 246L
1,493 Elo+
Party 2
Poseidon
Poseidon
MONK6921
Poseidon
Level 17
God Stats
22W - 33L
1,410 SR
Queue Stats
164W - 201L
1,377 Elo+
Party 2
Neith
Neith
Stormsurge26
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,057 Elo+
Solo
Yemoja
Yemoja
UPOOK
Yemoja
Level 27
God Stats
29W - 31L
1,500 SR
Queue Stats
1,113W - 1,128L
1,400 Elo+
Solo
Osiris
Osiris
开心到车厘子
Osiris
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,157 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cerberus2102
King Arthur
8
0 / 0 / 0
4,216
602
145
1,983
845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Morrigan
DarkSickle
The Morrigan
8
1 / 0 / 1
4,640
663
536
1,818
486
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
0 / 2 / 4
4,269
610
907
4,561
1,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Muzen Cab
MysticArcher
Ah Muzen Cab
8
5 / 0 / 0
4,919
703
3,121
3,038
837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fenrir
mechman
Fenrir
6
0 / 1 / 0
3,673
525
694
3,922
1,030
Boots

Boots

+6%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Hashbrowwn
Ao Kuang
6
1 / 1 / 0
3,986
569
1,595
3,568
784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Poseidon
MONK6921
Poseidon
7
0 / 1 / 0
3,972
567
160
1,595
386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

5
0 / 2 / 0
3,278
468
1,563
2,799
534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
UPOOK
Yemoja
6
0 / 2 / 1
3,627
518
1,069
3,707
1,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

2
0 / 0 / 1
3,094
442
292
841
401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
6
Kills
1
3
Deaths
6
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Cerberus2102
King Arthur
0
0
0
0
W
The Morrigan
DarkSickle
The Morrigan
1
0
1
1.5
L
Ao Kuang
Hashbrowwn
Ao Kuang
1
1
0
1
W
0
2
4
1
L
Poseidon
MONK6921
Poseidon
0
1
0
0
W
Ah Muzen Cab
MysticArcher
Ah Muzen Cab
5
0
0
5
L
0
2
0
0
L
Yemoja
UPOOK
Yemoja
0
2
1
0.25
W
Fenrir
mechman
Fenrir
0
1
0
0
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,403
Damage
4,679
15,322
Taken
12,510
4,832
Mitigated
3,733
6,532
Healing
3,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Cerberus2102
King Arthur
145
0
0
25
1,983
845
461
263
1,720
0
15,735
W
The Morrigan
DarkSickle
The Morrigan
536
101
0
559
1,818
486
0
214
1,584
19,773
0
L
Ao Kuang
Hashbrowwn
Ao Kuang
1,595
439
0
1,704
3,568
784
0
16
3,552
15,158
0
W
907
220
0
1,749
4,561
1,634
115
1,168
3,393
6,993
0
L
Poseidon
MONK6921
Poseidon
160
0
0
0
1,595
386
0
395
1,194
16,397
0
W
Ah Muzen Cab
MysticArcher
Ah Muzen Cab
3,121
1,477
0
1,972
3,038
837
150
1,159
1,879
0
20,295
L
1,563
865
0
848
2,799
534
0
761
2,013
0
8,507
L
Yemoja
UPOOK
Yemoja
1,069
113
66
1,026
3,707
1,628
0
265
3,442
7,813
0
W
Fenrir
mechman
Fenrir
694
448
135
2,092
3,922
1,030
382
0
3,897
0
9,981
L
292
267
0
25
841
401
0
0
841
0
1,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,717
Gold Earned
17,957
161
Minions Killed
123
0
Camps Cleared
0
644,426
Distance Traveled
493,823
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
4,216
602
31
4
0
157,244
1
W
The Morrigan
4,640
663
52
7
0
128,525
2
L
Ao Kuang
3,986
569
40
6
0
126,351
1
W
Artio
4,269
610
14
2
0
137,736
0
L
Poseidon
3,972
567
39
6
0
105,157
1
W
Ah Muzen Cab
4,919
703
38
5
0
103,891
0
L
Neith
3,278
468
12
2
0
114,729
2
L
Yemoja
3,627
518
25
4
0
111,125
0
W
Fenrir
3,673
525
26
4
0
117,030
0
L
Osiris
3,094
442
7
1
0
36,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role