Player Matchup

Thor
Thor
AaR0nQu1R0g4
Thor
Level 1
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Neith
Neith
Pray_Arisu
Neith
Level 18
God Stats
10W - 4L
1,500 SR
Queue Stats
88W - 83L
1,494 Elo+
Solo
Ra
Ra
Roaringtigerss
Ra
Level 12
God Stats
4W - 2L
1,174 SR
Queue Stats
56W - 53L
1,217 Elo+
Solo
Yemoja
Yemoja
Stutter Step791
Yemoja
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,307 Elo+
Solo
Fenrir
Fenrir
WXX_ANUBIS_XXW
Fenrir
Level 7
God Stats
1W - 0L
1,490 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 12
1,433 SR
1,404 Elo+

VS

Team Averages
Level 11
1,436 SR
1,467 Elo+
Ra
Ra
Malkhika23
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Naburusx
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Nemesis
Nemesis
SM_Sway23
Nemesis
Level 28
God Stats
3W - 5L
1,181 SR
Queue Stats
91W - 114L
1,335 Elo+
Solo
Cupid
Cupid
SinfulSaint638
Cupid
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
olify10
Osiris
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 9 / 6
7,274
428
1,310
9,407
2,433
Neith
15
9 / 2 / 1
9,986
587
7,112
5,593
2,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
16 / 3 / 5
10,450
615
11,889
8,544
2,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 2 / 4
9,796
576
6,652
10,927
10,713
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
4 / 7 / 8
7,909
465
3,813
8,116
2,456

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 15 / 3
6,209
365
1,197
11,207
3,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kukulkan
Naburusx
Kukulkan
9
0 / 7 / 4
5,988
352
2,760
7,408
2,435
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Nemesis
SM_Sway23
Nemesis
14
9 / 5 / 3
9,928
584
8,948
12,968
7,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 3 / 3
7,220
425
4,677
7,054
3,232
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Boots

Boots

+6%
Movement Speed

Osiris
olify10
Osiris
7
4 / 10 / 5
6,323
372
2,761
9,893
5,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
34
35
Kills
16
23
Deaths
40
24
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
9
6
0.56
L
1
15
3
0.17
L
Kukulkan
Naburusx
Kukulkan
0
7
4
0.29
W
Neith
9
2
1
4.75
W
16
3
5
6.17
L
Nemesis
SM_Sway23
Nemesis
9
5
3
2.1
L
2
3
3
1.17
W
4
2
4
3
W
4
7
8
1.14
L
Osiris
olify10
Osiris
4
10
5
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,776
Damage
20,343
42,587
Taken
48,530
20,767
Mitigated
22,328
5,534
Healing
2,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,310
529
0
0
9,407
2,433
256
262
7,954
0
9,094
L
1,197
567
0
0
11,207
3,205
34
1,823
9,384
25,664
0
L
Kukulkan
Naburusx
Kukulkan
2,760
612
0
84
7,408
2,435
0
3,738
3,670
17,622
0
W
Neith
7,112
2,094
0
1,381
5,593
2,275
5,211
186
5,407
0
52,587
W
11,889
2,300
989
2,553
8,544
2,890
3,617
1,513
6,906
59,771
0
L
Nemesis
SM_Sway23
Nemesis
8,948
3,550
0
783
12,968
7,628
0
4,877
8,091
0
27,913
L
4,677
2,885
337
790
7,054
3,232
344
3,626
3,428
0
33,025
W
6,652
2,502
458
0
10,927
10,713
846
946
9,981
35,516
0
W
3,813
790
0
153
8,116
2,456
98
1,050
7,016
0
7,684
L
Osiris
olify10
Osiris
2,761
1,690
0
250
9,893
5,828
0
4,477
5,416
0
8,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,415
Gold Earned
35,668
271
Minions Killed
144
0
Camps Cleared
0
1,326,780
Distance Traveled
1,106,387
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,274
428
9
1
0
281,170
0
L
Ra
6,209
365
25
1
0
248,444
2
L
Kukulkan
5,988
352
16
1
0
184,600
4
W
Neith
9,986
587
94
6
0
257,227
1
W
Ra
10,450
615
108
6
0
252,198
1
L
Nemesis
9,928
584
30
2
0
280,547
3
L
Cupid
7,220
425
64
4
0
213,040
1
W
Yemoja
9,796
576
55
3
0
246,804
0
W
Fenrir
7,909
465
5
0
0
289,381
1
L
Osiris
6,323
372
9
1
0
179,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role