Player Matchup

Athena
Athena
IAmN0b0dy7283
Athena
Level 28
God Stats
1W - 3L
1,270 SR
Queue Stats
22W - 24L
1,328 Elo+
Solo
Sol
Sol
SHuTDOwN365247
Sol
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 68L
1,294 Elo+
Solo
Cerberus
Cerberus
TsunamiDragon66
Cerberus
Level 15
God Stats
2W - 3L
1,343 SR
Queue Stats
5W - 9L
1,210 Elo+
Solo
Set
Set
Woobangah
Set
Level 18
God Stats
14W - 13L
1,487 SR
Queue Stats
68W - 67L
1,286 Elo+
Solo
Osiris
Osiris
yuudakk
Osiris
Level 18
God Stats
12W - 8L
1,670 SR
Queue Stats
888W - 951L
1,334 Elo+
Solo
Team Averages
Level 19
1,454 SR
1,290 Elo+

VS

Team Averages
Level 20
1,349 SR
1,375 Elo+
Chaac
Chaac
 
Chaac
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
ElRRivasTTV
Nemesis
Level 15
God Stats
0W - 4L
1,159 SR
Queue Stats
41W - 52L
1,187 Elo+
Solo
Bakasura
Bakasura
blackout04026
Bakasura
Level 29
God Stats
2W - 3L
1,259 SR
Queue Stats
64W - 98L
1,196 Elo+
Solo
Cthulhu
Cthulhu
grandnieto409
Cthulhu
Level 7
God Stats
0W - 1L
1,285 SR
Queue Stats
1W - 4L
1,627 Elo+
Solo
Tiamat
Tiamat
pikajules2003
Tiamat
Level 21
God Stats
2W - 2L
1,540 SR
Queue Stats
6W - 8L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 8
8,628
508
7,942
8,708
7,895
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
5 / 0 / 6
9,333
549
12,380
8,904
3,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
13
5 / 3 / 3
9,029
531
4,114
10,142
7,326
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

17
8 / 1 / 2
10,290
605
8,520
12,364
5,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Osiris
yuudakk
Osiris
15
4 / 0 / 6
9,422
554
6,068
6,711
5,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
8
0 / 3 / 1
5,863
345
3,207
7,890
5,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nemesis
ElRRivasTTV
Nemesis
9
0 / 7 / 1
6,222
366
4,550
11,107
4,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bakasura
blackout04026
Bakasura
13
3 / 4 / 0
8,093
476
5,487
11,473
6,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
12
0 / 6 / 1
6,830
402
2,387
12,031
4,434
12
3 / 10 / 0
7,992
470
5,965
11,602
4,549
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
9
29
Kills
6
6
Deaths
30
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
1
0.17
L
Nemesis
ElRRivasTTV
Nemesis
0
7
1
0.07
W
7
2
8
5.5
W
5
0
6
8
W
Cerberus
5
3
3
2.17
W
8
1
2
9
L
Bakasura
blackout04026
Bakasura
3
4
0
0.75
L
Cthulhu
0
6
1
0.08
L
3
10
0
0.3
W
Osiris
yuudakk
Osiris
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,024
Damage
21,596
46,829
Taken
54,103
29,253
Mitigated
25,081
16,093
Healing
5,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
3,207
722
0
514
7,890
5,381
0
5,836
2,054
0
16,251
L
Nemesis
ElRRivasTTV
Nemesis
4,550
2,070
0
1,202
11,107
4,137
0
5,756
5,301
0
20,119
W
7,942
3,128
0
0
8,708
7,895
733
1,407
7,076
26,891
0
W
12,380
5,537
0
5,585
8,904
3,036
4,300
448
8,316
49,821
0
W
Cerberus
4,114
986
0
2,960
10,142
7,326
805
3,264
6,878
30,088
0
W
8,520
4,899
0
4,934
12,364
5,308
384
1,572
10,737
0
80,351
L
Bakasura
blackout04026
Bakasura
5,487
4,412
0
2,098
11,473
6,580
0
4,642
6,809
0
33,793
L
Cthulhu
2,387
283
0
0
12,031
4,434
0
2,159
9,532
24,612
0
L
5,965
1,595
0
1,614
11,602
4,549
588
6,043
5,524
27,929
0
W
Osiris
yuudakk
Osiris
6,068
2,398
0
2,614
6,711
5,688
552
1,661
5,006
0
36,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,702
Gold Earned
35,000
400
Minions Killed
232
0
Camps Cleared
0
1,518,687
Distance Traveled
1,283,954
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,863
345
19
1
0
180,246
0
L
Nemesis
6,222
366
36
2
0
276,913
0
W
Athena
8,628
508
42
2
0
339,267
1
W
Sol
9,333
549
81
5
0
295,201
0
W
Cerberus
9,029
531
85
5
0
261,556
0
W
Set
10,290
605
129
8
0
316,441
0
L
Bakasura
8,093
476
87
5
0
300,737
1
L
Cthulhu
6,830
402
42
2
0
259,831
0
L
Tiamat
7,992
470
48
3
0
266,227
0
W
Osiris
9,422
554
63
4
0
306,222
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role