Player Matchup

Cthulhu
Cthulhu
Briixxn
Cthulhu
Level 98
God Stats
9W - 10L
1,516 SR
Queue Stats
289W - 270L
1,463 Elo+
Party 3
Ravana
Ravana
Floky3858
Ravana
Level 28
God Stats
2W - 4L
1,490 SR
Queue Stats
534W - 329L
1,605 Elo+
Party 4
Cerberus
Cerberus
S4lted
Cerberus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 4
Jormungandr
Jormungandr
dsjbadsia
Jormungandr
Level 5
God Stats
2W - 3L
1,521 SR
Queue Stats
4W - 9L
1,340 Elo+
Solo
Thoth
Thoth
vAQuuA
Thoth
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
92W - 65L
1,230 Elo+
Party 3
Team Averages
Level 27
1,506 SR
1,428 Elo+

VS

Team Averages
Level 23
1,460 SR
1,412 Elo+
Artio
Artio
Dariusakalam
Artio
Level 26
God Stats
8W - 8L
1,307 SR
Queue Stats
76W - 70L
1,415 Elo+
Solo
Da Ji
Da Ji
Giannone
Da Ji
Level 19
God Stats
9W - 18L
1,500 SR
Queue Stats
310W - 356L
1,423 Elo+
Party 1
Danzaburou
Danzaburou
Gwynbleïdd
Danzaburou
Level 28
God Stats
5W - 2L
1,596 SR
Queue Stats
49W - 52L
1,532 Elo+
Party 2
Hercules
Hercules
MajiiinBoo
Hercules
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
skorg666
Sol
Level 14
God Stats
67W - 66L
1,399 SR
Queue Stats
264W - 343L
1,192 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Briixxn
Cthulhu
7
0 / 0 / 0
3,746
624
910
2,203
1,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Ravana
Floky3858
Ravana
5
0 / 0 / 1
3,485
581
1,603
2,469
619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
S4lted
Cerberus
2
0 / 2 / 0
2,749
458
436
1,697
372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
dsjbadsia
Jormungandr
5
0 / 1 / 0
3,289
548
239
2,094
921
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
vAQuuA
Thoth
5
1 / 3 / 0
3,324
554
2,573
2,481
401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 4
3,776
629
1,738
4,470
1,680
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Da Ji
Giannone
Da Ji
5
0 / 0 / 0
3,429
572
419
2,642
628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
Gwynbleïdd
Danzaburou
6
5 / 0 / 0
4,422
737
2,579
3,368
921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
MajiiinBoo
Hercules
6
0 / 0 / 0
3,609
602
816
2,595
753
7
1 / 0 / 0
3,940
657
1,084
798
181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
10
1
Kills
6
6
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Briixxn
Cthulhu
0
0
0
0
W
0
1
4
2
L
Ravana
Floky3858
Ravana
0
0
1
0.5
W
Da Ji
Giannone
Da Ji
0
0
0
0
W
Danzaburou
Gwynbleïdd
Danzaburou
5
0
0
5
W
Hercules
MajiiinBoo
Hercules
0
0
0
0
L
Cerberus
S4lted
Cerberus
0
2
0
0
L
Jormungandr
dsjbadsia
Jormungandr
0
1
0
0
W
1
0
0
1
L
Thoth
vAQuuA
Thoth
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,761
Damage
6,636
10,944
Taken
13,873
3,392
Mitigated
4,163
2,254
Healing
5,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Briixxn
Cthulhu
910
31
0
1,184
2,203
1,079
0
0
2,203
14,637
0
W
1,738
83
0
2,078
4,470
1,680
138
1,736
2,544
10,146
0
L
Ravana
Floky3858
Ravana
1,603
541
0
528
2,469
619
0
787
1,682
0
13,920
W
Da Ji
Giannone
Da Ji
419
90
0
670
2,642
628
0
53
2,589
0
12,531
W
Danzaburou
Gwynbleïdd
Danzaburou
2,579
1,634
0
2,004
3,368
921
437
943
2,285
0
17,416
W
Hercules
MajiiinBoo
Hercules
816
326
0
713
2,595
753
0
682
1,738
0
9,567
L
Cerberus
S4lted
Cerberus
436
79
0
241
1,697
372
0
341
1,356
1,243
0
L
Jormungandr
dsjbadsia
Jormungandr
239
110
0
0
2,094
921
168
844
1,250
7,836
0
W
1,084
293
0
359
798
181
1,018
239
559
12,633
0
L
Thoth
vAQuuA
Thoth
2,573
382
0
301
2,481
401
0
850
1,631
10,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,593
Gold Earned
19,176
92
Minions Killed
133
0
Camps Cleared
0
440,175
Distance Traveled
530,512
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,746
624
26
4
0
101,510
0
W
Artio
3,776
629
22
4
0
115,676
1
L
Ravana
3,485
581
28
5
0
110,142
0
W
Da Ji
3,429
572
30
5
0
117,519
0
W
Danzaburou
4,422
737
29
5
0
104,352
0
W
Hercules
3,609
602
19
3
0
100,368
2
L
Cerberus
2,749
458
2
0
0
44,998
0
L
Jormungandr
3,289
548
16
3
0
88,587
0
W
Sol
3,940
657
33
6
0
92,597
0
L
Thoth
3,324
554
20
3
0
94,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role