Player Matchup

Scylla
Scylla
BlacK_NitrO805
Scylla
Level 14
God Stats
1W - 0L
1,726 SR
Queue Stats
1W - 1L
1,359 Elo+
Solo
Cerberus
Cerberus
Jam McDog
Cerberus
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
236W - 229L
1,561 Elo+
Solo
Cthulhu
Cthulhu
Rig_De_Craft
Cthulhu
Level 18
God Stats
1W - 1L
1,109 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Izanami
Izanami
empanadamagica69
Izanami
Level 29
God Stats
8W - 2L
1,681 SR
Queue Stats
223W - 183L
1,509 Elo+
Solo
Ymir
Ymir
king_madman1989
Ymir
Level 17
God Stats
2W - 0L
1,715 SR
Queue Stats
2W - 1L
1,649 Elo+
Solo
Team Averages
Level 21
1,546 SR
1,516 Elo+

VS

Team Averages
Level 16
1,479 SR
1,454 Elo+
Eset
Eset
AyayaBanana
Eset
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 55L
1,640 Elo+
Solo
Bellona
Bellona
NoMobility
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,564 Elo+
Solo
Sun Wukong
Sun Wukong
R_A_B_1986
Sun Wukong
Level 24
God Stats
3W - 7L
1,257 SR
Queue Stats
250W - 235L
1,362 Elo+
Solo
Izanami
Izanami
chair-breaker-69
Izanami
Level 11
God Stats
2W - 2L
1,641 SR
Queue Stats
7W - 12L
1,255 Elo+
Solo
Geb
Geb
dimason4ik_0
Geb
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
110W - 98L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 4 / 0
7,008
280
714
2,390
639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
Jam McDog
Cerberus
17
1 / 3 / 12
11,727
469
10,807
27,462
24,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
Rig_De_Craft
Cthulhu
18
5 / 1 / 12
11,782
471
15,894
21,317
19,654
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

20
15 / 0 / 4
16,962
678
26,327
16,947
8,022
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
0 / 3 / 0
9,933
397
7,979
16,233
15,141
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 4 / 3
12,812
512
26,698
16,011
6,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
NoMobility
Bellona
17
1 / 4 / 5
10,733
429
10,255
21,131
13,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sun Wukong
R_A_B_1986
Sun Wukong
19
1 / 2 / 1
11,787
471
10,501
20,290
16,756
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
0 / 5 / 4
9,823
393
8,430
16,730
5,619
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
3 / 6 / 1
9,156
366
8,671
18,955
15,520
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
25
21
Kills
11
11
Deaths
21
28
Assists
14
Player
Kills
Deaths
Assists
KDA
L
6
4
3
1.88
W
0
4
0
0
W
Cerberus
Jam McDog
Cerberus
1
3
12
2.33
L
Bellona
NoMobility
Bellona
1
4
5
0.88
L
Sun Wukong
R_A_B_1986
Sun Wukong
1
2
1
0.75
W
Cthulhu
Rig_De_Craft
Cthulhu
5
1
12
11
L
0
5
4
0.4
L
3
6
1
0.58
W
15
0
4
17
W
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,721
Damage
64,555
84,349
Taken
93,117
67,895
Mitigated
57,527
22,417
Healing
21,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
26,698
2,279
822
3,947
16,011
6,110
325
4,761
11,250
117,556
0
W
714
232
0
37
2,390
639
0
1,796
440
6,478
0
W
Cerberus
Jam McDog
Cerberus
10,807
460
705
8,395
27,462
24,439
665
13,458
13,654
59,495
0
L
Bellona
NoMobility
Bellona
10,255
3,345
0
5,492
21,131
13,522
87
7,978
13,153
0
84,486
L
Sun Wukong
R_A_B_1986
Sun Wukong
10,501
1,921
0
6,348
20,290
16,756
39
9,247
11,043
0
83,744
W
Cthulhu
Rig_De_Craft
Cthulhu
15,894
967
549
5,771
21,317
19,654
0
8,926
12,202
48,696
0
L
8,430
6,136
0
3,083
16,730
5,619
150
5,946
10,784
0
69,805
L
8,671
1,222
0
1,746
18,955
15,520
0
7,462
11,493
27,784
0
W
26,327
19,929
0
6,960
16,947
8,022
0
7,051
9,772
0
198,432
W
7,979
273
0
0
16,233
15,141
384
3,233
12,912
47,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,412
Gold Earned
54,311
561
Minions Killed
616
0
Camps Cleared
0
1,907,094
Distance Traveled
2,261,479
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
12,812
512
190
8
0
457,693
6
W
Scylla
7,008
280
13
1
0
88,802
1
W
Cerberus
11,727
469
115
5
0
486,793
6
L
Bellona
10,733
429
131
5
0
482,714
1
L
Sun Wukong
11,787
471
143
6
0
432,708
3
W
Cthulhu
11,782
471
74
3
0
486,836
4
L
Izanami
9,823
393
125
5
0
411,336
5
L
Geb
9,156
366
27
1
0
477,028
1
W
Izanami
16,962
678
285
11
0
482,167
2
W
Ymir
9,933
397
74
3
0
362,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role