Player Matchup

Fenrir
Fenrir
FrankenDanken
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
GingRJohnson
Ares
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,669 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ShamanChemistry
Cu Chulainn
Level 36
God Stats
2W - 1L
1,287 SR
Queue Stats
186W - 224L
1,378 Elo+
Party 1
Eset
Eset
SmollestPP
Eset
Level 67
God Stats
0W - 2L
1,693 SR
Queue Stats
10W - 6L
1,966 Elo+
Party 2
Artemis
Artemis
chitownfonsi
Artemis
Level 44
God Stats
1W - 1L
1,718 SR
Queue Stats
148W - 154L
1,398 Elo+
Solo
Team Averages
Level 38
1,540 SR
1,582 Elo+

VS

Team Averages
Level 94
1,819 SR
1,779 Elo+
King Arthur
King Arthur
CrookedStick
King Arthur
Level 150
God Stats
8W - 3L
1,550 SR
Queue Stats
674W - 177L
1,796 Elo+
Party 3
Bacchus
Bacchus
DrippingInHeat
Bacchus
Level 29
God Stats
53W - 16L
1,998 SR
Queue Stats
781W - 262L
1,812 Elo+
Party 3
Neith
Neith
FexxyBoo
Neith
Level 102
God Stats
26W - 11L
2,100 SR
Queue Stats
806W - 329L
1,795 Elo+
Party 3
Scylla
Scylla
PoppinAndBoppin
Scylla
Level 62
God Stats
27W - 8L
1,792 SR
Queue Stats
338W - 131L
1,717 Elo+
Party 3
Chernobog
Chernobog
YoungMunney7
Chernobog
Level 128
God Stats
8W - 2L
1,657 SR
Queue Stats
425W - 191L
1,775 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,731
473
713
6,462
1,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 6 / 0
4,363
436
1,967
9,165
4,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cu Chulainn
ShamanChemistry
Cu Chulainn
7
0 / 2 / 0
4,355
436
2,052
4,132
2,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 3 / 0
5,696
570
1,810
5,152
1,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
chitownfonsi
Artemis
6
0 / 6 / 0
3,982
398
3,160
6,636
1,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CrookedStick
King Arthur
12
4 / 1 / 0
6,702
670
5,346
7,008
2,880
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
2 / 0 / 11
6,332
633
5,251
6,067
4,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
FexxyBoo
Neith
9
9 / 0 / 3
6,503
650
7,531
3,960
1,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

11
4 / 0 / 1
6,267
627
1,423
1,953
571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chernobog
YoungMunney7
Chernobog
10
0 / 0 / 7
5,811
581
1,439
4,918
1,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
41
1
Kills
19
19
Deaths
1
0
Assists
22
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CrookedStick
King Arthur
4
1
0
4
W
2
0
11
7.5
W
Neith
FexxyBoo
Neith
9
0
3
10.5
L
0
2
0
0
L
0
6
0
0
W
4
0
1
4.5
L
Cu Chulainn
ShamanChemistry
Cu Chulainn
0
2
0
0
L
1
3
0
0.33
W
Chernobog
YoungMunney7
Chernobog
0
0
7
3.5
L
Artemis
chitownfonsi
Artemis
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,702
Damage
20,990
31,547
Taken
23,906
12,378
Mitigated
10,865
7,108
Healing
10,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CrookedStick
King Arthur
5,346
1,576
0
1,950
7,008
2,880
0
834
6,174
0
39,728
W
5,251
732
0
2,639
6,067
4,111
0
1,127
4,940
14,550
0
W
Neith
FexxyBoo
Neith
7,531
4,412
0
2,542
3,960
1,618
206
769
3,191
0
30,162
L
713
163
0
2,441
6,462
1,843
0
255
6,207
0
23,591
L
1,967
64
320
1,834
9,165
4,829
190
2,939
6,222
8,145
0
W
1,423
256
0
574
1,953
571
90
485
1,468
29,769
0
L
Cu Chulainn
ShamanChemistry
Cu Chulainn
2,052
768
0
1,518
4,132
2,489
0
0
4,132
0
13,089
L
1,810
39
0
317
5,152
1,496
0
1,066
4,001
22,260
0
W
Chernobog
YoungMunney7
Chernobog
1,439
916
0
3,290
4,918
1,685
168
562
4,356
0
28,996
L
Artemis
chitownfonsi
Artemis
3,160
1,131
0
678
6,636
1,721
578
2,314
4,311
0
14,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,127
Gold Earned
31,615
171
Minions Killed
291
0
Camps Cleared
0
829,981
Distance Traveled
940,930
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,702
670
84
8
0
209,770
4
W
Bacchus
6,332
633
13
1
0
207,873
5
W
Neith
6,503
650
56
6
0
145,641
0
L
Fenrir
4,731
473
51
5
0
181,389
1
L
Ares
4,363
436
11
1
0
166,206
1
W
Scylla
6,267
627
57
6
0
175,083
3
L
Cu Chulainn
4,355
436
33
3
0
121,329
0
L
Eset
5,696
570
55
6
0
187,936
0
W
Chernobog
5,811
581
81
8
0
202,563
2
L
Artemis
3,982
398
21
2
0
173,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role