Player Matchup

Tyr
Tyr
H3ATS
Tyr
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
MandaloreGHOST
Sobek
Level 81
God Stats
6W - 6L
1,733 SR
Queue Stats
342W - 369L
1,464 Elo+
Party 2
Scylla
Scylla
darkfrithe
Scylla
Level 25
God Stats
17W - 10L
1,518 SR
Queue Stats
165W - 178L
1,344 Elo+
Party 2
Rama
Rama
elocmada
Rama
Level 63
God Stats
10W - 17L
1,506 SR
Queue Stats
325W - 386L
1,400 Elo+
Party 2
Pele
Pele
snorb93
Pele
Level 36
God Stats
26W - 30L
1,397 SR
Queue Stats
280W - 357L
1,386 Elo+
Party 2
Team Averages
Level 55
1,531 SR
1,419 Elo+

VS

Team Averages
Level 60
1,521 SR
1,571 Elo+
Bellona
Bellona
BettyPhuckzer
Bellona
Level 55
God Stats
48W - 34L
1,570 SR
Queue Stats
542W - 523L
1,506 Elo+
Party 1
Nox
Nox
Brisardboy
Nox
Level 97
God Stats
7W - 2L
1,668 SR
Queue Stats
123W - 125L
1,463 Elo+
Solo
Ares
Ares
Chasist
Ares
Level 97
God Stats
3W - 1L
1,364 SR
Queue Stats
154W - 134L
1,529 Elo+
Party 1
Heimdallr
Heimdallr
HeleneWischer
Heimdallr
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
MissFortuneQuQ
Ganesha
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
230W - 117L
1,856 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
H3ATS
Tyr
12
0 / 3 / 0
6,887
405
4,423
12,611
6,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 5 / 0
7,162
421
4,158
15,997
9,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
darkfrithe
Scylla
13
0 / 5 / 3
7,257
427
3,228
6,037
2,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Rama
11
0 / 7 / 0
6,506
383
3,387
10,948
3,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pele
snorb93
Pele
11
1 / 5 / 0
7,139
420
5,916
11,597
3,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
14
5 / 1 / 9
9,249
544
5,985
11,579
7,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
7 / 1 / 4
9,360
551
6,758
6,687
2,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ares
Chasist
Ares
15
4 / 2 / 3
8,898
523
3,339
8,801
4,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
HeleneWischer
Heimdallr
17
8 / 0 / 4
10,436
614
16,808
9,825
3,840
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

16
1 / 0 / 6
9,154
538
10,214
10,481
11,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
51
3
Kills
25
25
Deaths
4
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bellona
5
1
9
9.5
W
7
1
4
9
W
Ares
Chasist
Ares
4
2
3
2.75
L
Tyr
H3ATS
Tyr
0
3
0
0
W
Heimdallr
HeleneWischer
Heimdallr
8
0
4
10
L
2
5
0
0.4
W
1
0
6
4
L
Scylla
darkfrithe
Scylla
0
5
3
0.3
L
Rama
0
7
0
0
L
Pele
snorb93
Pele
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,112
Damage
43,104
57,190
Taken
47,373
24,815
Mitigated
29,662
14,132
Healing
17,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
5,985
2,004
0
3,938
11,579
7,674
633
2,401
9,153
0
36,318
W
6,758
1,142
0
1,302
6,687
2,856
2,183
979
5,708
47,638
0
W
Ares
Chasist
Ares
3,339
96
0
939
8,801
4,094
757
1,195
7,606
58,732
0
L
Tyr
H3ATS
Tyr
4,423
795
0
4,346
12,611
6,521
0
7,751
4,454
0
32,473
W
Heimdallr
HeleneWischer
Heimdallr
16,808
9,015
0
6,021
9,825
3,840
1,684
2,644
7,181
0
78,559
L
4,158
510
0
4,067
15,997
9,277
0
3,775
12,222
20,651
0
W
10,214
1,138
0
4,921
10,481
11,198
732
167
9,939
45,825
0
L
Scylla
darkfrithe
Scylla
3,228
782
0
392
6,037
2,052
0
2,231
3,806
32,937
0
L
Rama
3,387
2,747
0
2,201
10,948
3,465
0
1,221
9,727
0
32,717
L
Pele
snorb93
Pele
5,916
1,121
0
3,126
11,597
3,500
0
4,851
6,670
0
42,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,951
Gold Earned
47,097
292
Minions Killed
454
0
Camps Cleared
0
1,631,543
Distance Traveled
1,627,818
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,249
544
64
4
0
340,662
2
W
Nox
9,360
551
96
6
0
326,706
6
W
Ares
8,898
523
106
6
0
344,880
11
L
Tyr
6,887
405
67
4
0
288,063
3
W
Heimdallr
10,436
614
115
7
0
318,171
1
L
Sobek
7,162
421
25
1
0
391,144
2
W
Ganesha
9,154
538
73
4
0
297,399
2
L
Scylla
7,257
427
64
4
0
307,309
4
L
Rama
6,506
383
63
4
0
313,270
1
L
Pele
7,139
420
73
4
0
331,757
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role