Player Matchup

Ganesha
Ganesha
CannabisCrusade
Ganesha
Level 159
God Stats
20W - 33L
1,510 SR
Queue Stats
1,235W - 1,261L
1,557 Elo+
Party 1
Hera
Hera
DiOGii
Hera
Level 38
God Stats
5W - 7L
1,456 SR
Queue Stats
87W - 102L
1,572 Elo+
Solo
Horus
Horus
MarceloTheFish
Horus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 4
Izanami
Izanami
SupportDemon
Izanami
Level 26
God Stats
1W - 6L
1,673 SR
Queue Stats
238W - 207L
1,636 Elo+
Party 1
Erlang Shen
Erlang Shen
TheRealFuture
Erlang Shen
Level 56
God Stats
38W - 31L
1,376 SR
Queue Stats
373W - 358L
1,346 Elo+
Party 4
Team Averages
Level 59
1,503 SR
1,522 Elo+

VS

Team Averages
Level 56
1,595 SR
1,467 Elo+
Cupid
Cupid
AitorC97
Cupid
Level 37
God Stats
2W - 5L
1,439 SR
Queue Stats
68W - 103L
1,349 Elo+
Party 3
King Arthur
King Arthur
Arglio
King Arthur
Level 27
God Stats
24W - 34L
1,388 SR
Queue Stats
34W - 49L
1,340 Elo+
Party 3
Janus
Janus
DarkVermilion82
Janus
Level 125
God Stats
77W - 83L
1,538 SR
Queue Stats
752W - 611L
1,606 Elo+
Party 2
Nemesis
Nemesis
Schnoorkle
Nemesis
Level 26
God Stats
9W - 2L
1,858 SR
Queue Stats
426W - 327L
1,614 Elo+
Party 2
Geb
Geb
telminator64
Geb
Level 67
God Stats
2W - 0L
1,752 SR
Queue Stats
46W - 61L
1,428 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 3
7,522
442
4,621
13,954
11,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hera
DiOGii
Hera
12
0 / 4 / 1
7,543
444
5,295
9,306
3,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

12
0 / 1 / 2
6,795
400
3,775
9,992
7,495
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
SupportDemon
Izanami
13
2 / 6 / 0
8,358
492
8,638
9,857
4,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
TheRealFuture
Erlang Shen
13
2 / 7 / 0
7,974
469
5,305
16,770
6,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
AitorC97
Cupid
14
0 / 1 / 4
8,097
476
2,202
8,463
3,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

King Arthur
Arglio
King Arthur
15
1 / 2 / 6
8,835
520
6,181
15,813
8,989
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
11 / 0 / 5
11,339
667
18,958
6,204
2,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
Schnoorkle
Nemesis
16
5 / 2 / 4
9,337
549
8,905
12,675
6,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
5 / 1 / 8
9,379
552
5,510
12,005
7,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
49
4
Kills
22
22
Deaths
6
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cupid
AitorC97
Cupid
0
1
4
2
W
King Arthur
Arglio
King Arthur
1
2
6
2
L
0
4
3
0.38
W
11
0
5
13.5
L
Hera
DiOGii
Hera
0
4
1
0.13
L
0
1
2
1
W
Nemesis
Schnoorkle
Nemesis
5
2
4
3.5
L
Izanami
SupportDemon
Izanami
2
6
0
0.33
L
Erlang Shen
TheRealFuture
Erlang Shen
2
7
0
0.29
W
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,634
Damage
41,756
59,879
Taken
55,160
32,786
Mitigated
28,460
11,205
Healing
19,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
AitorC97
Cupid
2,202
1,098
440
3,493
8,463
3,079
1,228
1,609
6,854
0
48,563
W
King Arthur
Arglio
King Arthur
6,181
527
0
5,717
15,813
8,989
175
1,367
14,096
0
45,046
L
4,621
581
0
3,053
13,954
11,240
0
5,811
7,989
19,827
0
W
18,958
2,969
0
2,266
6,204
2,370
1,054
2,387
3,713
94,812
0
L
Hera
DiOGii
Hera
5,295
910
0
1,200
9,306
3,043
0
5,605
3,485
40,133
0
L
3,775
1,641
423
2,299
9,992
7,495
0
1,936
8,012
0
14,826
W
Nemesis
Schnoorkle
Nemesis
8,905
4,604
0
4,901
12,675
6,422
33
1,331
11,294
0
65,285
L
Izanami
SupportDemon
Izanami
8,638
5,789
0
260
9,857
4,379
1,034
5,770
3,999
0
68,380
L
Erlang Shen
TheRealFuture
Erlang Shen
5,305
1,884
0
3,970
16,770
6,629
0
4,692
11,926
0
39,095
W
5,510
1,142
0
2,723
12,005
7,600
149
2,871
8,978
27,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,192
Gold Earned
46,987
354
Minions Killed
523
0
Camps Cleared
0
1,500,815
Distance Traveled
1,763,692
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,097
476
112
7
0
320,433
0
W
King Arthur
8,835
520
89
5
0
344,314
1
L
Ganesha
7,522
442
14
1
0
276,733
6
W
Janus
11,339
667
190
11
0
360,852
8
L
Hera
7,543
444
99
6
0
290,981
6
L
Horus
6,795
400
23
1
0
317,717
1
W
Nemesis
9,337
549
111
7
0
365,217
0
L
Izanami
8,358
492
137
8
0
282,608
1
L
Erlang Shen
7,974
469
81
5
0
332,776
1
W
Geb
9,379
552
21
1
0
372,876
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role