Player Matchup

Ra
Ra
DoNotIgNoraMe
Ra
Level 24
God Stats
1W - 0L
1,526 SR
Queue Stats
2W - 2L
1,299 Elo+
Party 1
Neith
Neith
Furïi
Neith
Level 25
God Stats
16W - 10L
1,457 SR
Queue Stats
58W - 38L
1,472 Elo+
Party 2
Cu Chulainn
Cu Chulainn
IceCombuster
Cu Chulainn
Level 111
God Stats
2W - 0L
1,819 SR
Queue Stats
3W - 2L
1,393 Elo+
Party 1
Yemoja
Yemoja
barbutabaga
Yemoja
Level 47
God Stats
21W - 18L
1,185 SR
Queue Stats
459W - 525L
1,354 Elo+
Solo
Fenrir
Fenrir
judoalex77
Fenrir
Level 120
God Stats
7W - 5L
1,774 SR
Queue Stats
272W - 257L
1,561 Elo+
Party 2
Team Averages
Level 65
1,552 SR
1,416 Elo+

VS

Team Averages
Level 42
1,477 SR
1,379 Elo+
Olorun
Olorun
DarkStarkAU
Olorun
Level 21
God Stats
0W - 1L
1,283 SR
Queue Stats
10W - 24L
1,346 Elo+
Party 3
Osiris
Osiris
Ghost_Beast07-_-
Osiris
Level 41
God Stats
1W - 2L
1,500 SR
Queue Stats
140W - 195L
1,295 Elo+
Party 4
Nemesis
Nemesis
TimmyWer
Nemesis
Level 29
God Stats
0W - 5L
1,500 SR
Queue Stats
128W - 190L
1,273 Elo+
Party 4
Artemis
Artemis
kiIua
Artemis
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
pablidermix
Tiamat
Level 71
God Stats
6W - 10L
1,601 SR
Queue Stats
158W - 156L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 7
7,168
551
3,296
6,198
2,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Furïi
Neith
11
0 / 4 / 1
5,955
458
4,714
10,218
3,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
IceCombuster
Cu Chulainn
13
4 / 1 / 0
7,889
607
5,766
4,223
3,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Yemoja
11
1 / 2 / 1
6,901
531
4,297
7,617
4,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
judoalex77
Fenrir
16
8 / 1 / 0
8,895
684
8,364
10,066
4,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
3 / 4 / 0
7,586
584
5,271
9,348
3,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 3 / 1
6,341
488
2,050
7,720
6,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
TimmyWer
Nemesis
11
2 / 3 / 0
6,284
483
1,641
6,060
3,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
kiIua
Artemis
12
1 / 2 / 4
6,489
499
4,974
8,387
2,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
12
4 / 1 / 3
7,180
552
9,482
6,603
4,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
18
13
Kills
10
10
Deaths
13
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Olorun
3
4
0
0.75
W
0
2
7
1.75
W
Neith
Furïi
Neith
0
4
1
0.13
L
0
3
1
0.17
W
Cu Chulainn
IceCombuster
Cu Chulainn
4
1
0
4
L
Nemesis
TimmyWer
Nemesis
2
3
0
0.67
W
Yemoja
1
2
1
0.75
W
Fenrir
judoalex77
Fenrir
8
1
0
8
L
Artemis
kiIua
Artemis
1
2
4
1.5
L
Tiamat
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,437
Damage
23,418
38,322
Taken
38,118
17,555
Mitigated
20,790
16,653
Healing
10,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
5,271
1,175
251
2,772
9,348
3,823
444
1,264
8,084
49,971
0
W
3,296
645
1,379
3,270
6,198
2,159
451
3,683
2,135
37,218
0
W
Neith
Furïi
Neith
4,714
3,247
0
3,045
10,218
3,178
608
3,455
6,447
0
31,350
L
2,050
607
0
1,590
7,720
6,121
0
887
6,745
0
43,635
W
Cu Chulainn
IceCombuster
Cu Chulainn
5,766
1,108
0
520
4,223
3,395
543
249
3,970
0
35,410
L
Nemesis
TimmyWer
Nemesis
1,641
338
0
1,242
6,060
3,351
959
547
5,227
0
22,292
W
Yemoja
4,297
727
1,529
2,985
7,617
4,612
514
2,532
4,809
27,329
0
W
Fenrir
judoalex77
Fenrir
8,364
2,249
0
3,925
10,066
4,211
0
3,514
6,208
0
53,737
L
Artemis
kiIua
Artemis
4,974
1,659
0
2,476
8,387
2,676
0
3,557
4,830
0
29,806
L
Tiamat
9,482
1,156
0
2,456
6,603
4,819
63
1,338
5,240
35,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,808
Gold Earned
33,880
363
Minions Killed
335
0
Camps Cleared
0
1,225,261
Distance Traveled
1,240,292
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,586
584
100
8
0
209,766
3
W
Ra
7,168
551
68
5
0
247,075
2
W
Neith
5,955
458
62
5
0
236,052
0
L
Osiris
6,341
488
76
6
0
255,933
0
W
Cu Chulainn
7,889
607
86
7
0
248,783
5
L
Nemesis
6,284
483
47
4
0
267,063
1
W
Yemoja
6,901
531
36
3
0
226,667
4
W
Fenrir
8,895
684
111
9
0
266,684
1
L
Artemis
6,489
499
53
4
0
230,806
3
L
Tiamat
7,180
552
59
5
0
276,724
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role