Player Matchup

Sun Wukong
Sun Wukong
bigboyjimmy
Sun Wukong
Level 20
God Stats
3W - 1L
1,588 SR
Queue Stats
19W - 19L
1,355 Elo+
Solo
Izanami
Izanami
gonchris179
Izanami
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 21L
1,303 Elo+
Solo
Nox
Nox
hatkatinthe
Nox
Level 19
God Stats
1W - 7L
1,040 SR
Queue Stats
45W - 51L
1,306 Elo+
Solo
Hun Batz
Hun Batz
papunin21
Hun Batz
Level 13
God Stats
5W - 3L
1,536 SR
Queue Stats
11W - 10L
1,386 Elo+
Solo
Neith
Neith
shapasoldat
Neith
Level 29
God Stats
20W - 15L
1,497 SR
Queue Stats
90W - 85L
1,356 Elo+
Solo
Team Averages
Level 21
1,432 SR
1,341 Elo+

VS

Team Averages
Level 22
1,401 SR
1,316 Elo+
Skadi
Skadi
BelongingBoseck
Skadi
Level 27
God Stats
18W - 27L
1,400 SR
Queue Stats
294W - 293L
1,379 Elo+
Solo
Hera
Hera
Fin0 Tree0
Hera
Level 23
God Stats
4W - 8L
1,295 SR
Queue Stats
51W - 57L
1,422 Elo+
Solo
Izanami
Izanami
Quynza
Izanami
Level 24
God Stats
5W - 8L
1,430 SR
Queue Stats
48W - 54L
1,228 Elo+
Solo
Cthulhu
Cthulhu
havocadieu
Cthulhu
Level 11
God Stats
0W - 1L
1,411 SR
Queue Stats
0W - 4L
1,214 Elo+
Solo
Nike
Nike
lordbeany1313
Nike
Level 27
God Stats
4W - 5L
1,468 SR
Queue Stats
66W - 91L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
bigboyjimmy
Sun Wukong
15
3 / 4 / 12
9,345
445
13,945
19,957
12,054
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
gonchris179
Izanami
18
7 / 6 / 10
11,163
532
9,460
12,721
4,589
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

13
6 / 6 / 8
9,186
437
8,115
9,509
3,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
papunin21
Hun Batz
18
15 / 2 / 7
11,588
552
15,930
15,233
6,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
11 / 0 / 8
11,523
549
13,562
11,012
4,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 1
8,928
425
9,548
14,121
5,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
4 / 11 / 3
9,240
440
11,969
12,983
4,624
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Quynza
Izanami
17
11 / 7 / 2
11,755
560
13,704
19,468
7,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
havocadieu
Cthulhu
11
2 / 15 / 2
8,249
393
5,902
23,032
15,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

12
1 / 6 / 3
8,666
413
4,838
17,876
8,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
29
42
Kills
18
18
Deaths
44
45
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
4
11
3
0.5
L
Izanami
Quynza
Izanami
11
7
2
1.71
W
Sun Wukong
bigboyjimmy
Sun Wukong
3
4
12
2.25
W
Izanami
gonchris179
Izanami
7
6
10
2
W
6
6
8
1.67
L
Cthulhu
havocadieu
Cthulhu
2
15
2
0.2
L
1
6
3
0.42
W
Hun Batz
papunin21
Hun Batz
15
2
7
9.25
W
11
0
8
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,012
Damage
45,961
68,432
Taken
87,480
31,545
Mitigated
41,804
22,078
Healing
11,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,548
5,094
0
2,796
14,121
5,443
3,734
472
13,649
0
53,011
L
11,969
2,227
0
22
12,983
4,624
374
2,711
10,272
45,244
0
L
Izanami
Quynza
Izanami
13,704
8,311
0
4,967
19,468
7,638
713
511
18,957
0
63,291
W
Sun Wukong
bigboyjimmy
Sun Wukong
13,945
4,035
0
2,907
19,957
12,054
0
4,834
14,923
0
47,946
W
Izanami
gonchris179
Izanami
9,460
5,547
0
3,063
12,721
4,589
1,265
2,721
9,856
0
70,019
W
8,115
613
0
0
9,509
3,473
390
5,221
4,108
23,280
0
L
Cthulhu
havocadieu
Cthulhu
5,902
611
0
267
23,032
15,757
370
2,647
20,385
16,631
0
L
4,838
866
0
3,908
17,876
8,342
964
1,774
16,102
0
33,778
W
Hun Batz
papunin21
Hun Batz
15,930
5,648
807
7,613
15,233
6,882
240
1,425
13,728
0
73,796
W
13,562
7,109
714
6,974
11,012
4,547
1,668
3,026
7,946
0
72,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,805
Gold Earned
46,838
424
Minions Killed
346
0
Camps Cleared
0
1,950,443
Distance Traveled
1,686,353
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,928
425
88
4
0
313,686
0
L
Hera
9,240
440
70
3
0
339,840
0
L
Izanami
11,755
560
97
5
0
343,033
2
W
Sun Wukong
9,345
445
66
3
0
438,066
0
W
Izanami
11,163
532
99
5
0
357,596
1
W
Nox
9,186
437
21
1
0
398,852
0
L
Cthulhu
8,249
393
33
2
0
357,786
0
L
Nike
8,666
413
58
3
0
332,008
2
W
Hun Batz
11,588
552
122
6
0
391,203
1
W
Neith
11,523
549
116
6
0
364,726
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role