Player Matchup

Cthulhu
Cthulhu
Darian0017
Cthulhu
Level 7
God Stats
1W - 1L
1,289 SR
Queue Stats
2W - 3L
1,228 Elo+
Solo
Baron Samedi
Baron Samedi
Redgold skull
Baron Samedi
Level 17
God Stats
25W - 24L
1,525 SR
Queue Stats
186W - 182L
1,417 Elo+
Solo
Ymir
Ymir
VultureRexx
Ymir
Level 7
God Stats
1W - 2L
1,258 SR
Queue Stats
2W - 2L
1,102 Elo+
Solo
Jing Wei
Jing Wei
YouGotsumWeed
Jing Wei
Level 22
God Stats
3W - 5L
1,321 SR
Queue Stats
9W - 8L
1,392 Elo+
Solo
Raijin
Raijin
steezybun
Raijin
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 21L
1,119 Elo+
Solo
Team Averages
Level 14
1,379 SR
1,251 Elo+

VS

Team Averages
Level 11
1,468 SR
1,319 Elo+
Cthulhu
Cthulhu
BMW FAN2054
Cthulhu
Level 6
God Stats
0W - 2L
1,329 SR
Queue Stats
0W - 2L
1,228 Elo+
Solo
Ratatoskr
Ratatoskr
EJBA
Ratatoskr
Level 7
God Stats
4W - 4L
1,500 SR
Queue Stats
9W - 10L
1,316 Elo+
Solo
Tiamat
Tiamat
R3allybr0
Tiamat
Level 14
God Stats
1W - 2L
1,704 SR
Queue Stats
232W - 241L
1,263 Elo+
Solo
Loki
Loki
Twitch_XxbossxX
Loki
Level 12
God Stats
8W - 6L
1,371 SR
Queue Stats
14W - 12L
1,382 Elo+
Solo
Ra
Ra
systemic_knot7
Ra
Level 18
God Stats
26W - 38L
1,433 SR
Queue Stats
92W - 88L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Darian0017
Cthulhu
19
1 / 8 / 9
12,840
856
2,912
14,092
5,813
Baron Samedi
Redgold skull
Baron Samedi
20
17 / 2 / 14
18,941
1,263
39,529
24,819
11,936
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
7 / 8 / 20
16,580
1,105
19,926
27,378
24,269
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jing Wei
YouGotsumWeed
Jing Wei
20
16 / 12 / 14
18,132
1,209
40,607
33,791
16,146
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Raijin
steezybun
Raijin
20
1 / 7 / 14
13,864
924
6,336
22,761
9,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Team 1 Tickets

4

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BMW FAN2054
Cthulhu
20
5 / 15 / 21
15,264
1,018
26,572
37,538
21,463
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ratatoskr
EJBA
Ratatoskr
20
8 / 5 / 5
14,820
988
14,525
19,814
13,660
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
R3allybr0
Tiamat
20
2 / 7 / 15
14,108
941
13,639
23,059
14,531
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

20
11 / 4 / 15
16,921
1,128
23,304
22,764
10,865
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
10 / 11 / 13
16,532
1,102
31,844
19,292
8,588
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
105
42
Kills
36
37
Deaths
42
71
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BMW FAN2054
Cthulhu
5
15
21
1.03
W
Cthulhu
Darian0017
Cthulhu
1
8
9
0.69
L
Ratatoskr
EJBA
Ratatoskr
8
5
5
2.1
L
Tiamat
R3allybr0
Tiamat
2
7
15
1.36
W
Baron Samedi
Redgold skull
Baron Samedi
17
2
14
12
L
11
4
15
4.63
W
7
8
20
2.13
W
Jing Wei
YouGotsumWeed
Jing Wei
16
12
14
1.92
W
Raijin
steezybun
Raijin
1
7
14
1.14
L
10
11
13
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,310
Damage
109,884
122,841
Taken
122,467
68,048
Mitigated
69,107
28,406
Healing
16,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BMW FAN2054
Cthulhu
26,572
4,219
88
4,290
37,538
21,463
0
21,345
15,433
59,514
0
W
Cthulhu
Darian0017
Cthulhu
2,912
858
0
0
14,092
5,813
0
9,839
4,253
8,902
0
L
Ratatoskr
EJBA
Ratatoskr
14,525
5,726
0
539
19,814
13,660
0
10,059
9,703
283
33,399
L
Tiamat
R3allybr0
Tiamat
13,639
5,090
267
3,347
23,059
14,531
0
10,229
12,774
36,500
0
W
Baron Samedi
Redgold skull
Baron Samedi
39,529
4,305
6,356
11,485
24,819
11,936
0
17,580
7,239
69,195
0
L
23,304
7,365
0
3,187
22,764
10,865
0
16,766
5,900
0
55,939
W
19,926
6,310
9
4,473
27,378
24,269
0
11,370
16,008
64,005
0
W
Jing Wei
YouGotsumWeed
Jing Wei
40,607
27,244
1,120
4,449
33,791
16,146
0
20,491
13,300
0
74,053
W
Raijin
steezybun
Raijin
6,336
694
0
514
22,761
9,884
0
12,933
9,828
11,577
0
L
31,844
4,386
4,142
744
19,292
8,588
0
9,924
9,294
58,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,357
Gold Earned
77,645
246
Minions Killed
269
2
Camps Cleared
11
1,116,366
Distance Traveled
1,293,116
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
15,264
1,018
79
5
0
226,928
0
W
Cthulhu
12,840
856
10
1
1
149,874
0
L
Ratatoskr
14,820
988
33
2
7
292,837
1
L
Tiamat
14,108
941
32
2
1
258,029
0
W
Baron Samedi
18,941
1,263
56
4
0
275,920
0
L
Loki
16,921
1,128
48
3
3
292,928
1
W
Ymir
16,580
1,105
114
8
0
196,939
0
W
Jing Wei
18,132
1,209
56
4
0
287,311
0
W
Raijin
13,864
924
10
1
1
206,322
0
L
Ra
16,532
1,102
77
5
0
222,394
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role