Player Matchup

Cthulhu
Cthulhu
Anuiri
Cthulhu
Level 18
God Stats
12W - 8L
1,543 SR
Queue Stats
14W - 8L
1,537 Elo+
Party 2
Hades
Hades
DuckQuackers
Hades
Level 8
God Stats
4W - 1L
1,649 SR
Queue Stats
10W - 7L
1,448 Elo+
Party 2
Sun Wukong
Sun Wukong
Velycka
Sun Wukong
Level 7
God Stats
4W - 1L
1,649 SR
Queue Stats
6W - 5L
1,450 Elo+
Party 2
Danzaburou
Danzaburou
legendary147
Danzaburou
Level 18
God Stats
2W - 1L
1,329 SR
Queue Stats
13W - 11L
1,492 Elo+
Party 2
Thanatos
Thanatos
p10tr45
Thanatos
Level 27
God Stats
7W - 6L
1,504 SR
Queue Stats
10W - 7L
1,448 Elo+
Party 2
Team Averages
Level 16
1,535 SR
1,475 Elo+

VS

Team Averages
Level 10
1,537 SR
1,587 Elo+
Scylla
Scylla
Arivali
Scylla
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 47L
1,509 Elo+
Solo
Anhur
Anhur
Cyrêr
Anhur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 18L
1,682 Elo+
Party 1
Osiris
Osiris
Monk3y478
Osiris
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 24L
1,682 Elo+
Party 1
Bacchus
Bacchus
TheEmoHawk
Bacchus
Level 15
God Stats
3W - 1L
1,687 SR
Queue Stats
127W - 105L
1,585 Elo+
Solo
Thor
Thor
d2d3
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Anuiri
Cthulhu
8
3 / 0 / 5
5,724
636
2,829
4,444
1,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
6 / 0 / 0
6,282
698
3,644
3,920
1,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
Velycka
Sun Wukong
9
2 / 0 / 2
5,377
597
3,311
5,085
2,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
legendary147
Danzaburou
9
4 / 0 / 3
5,916
657
3,705
4,052
1,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
p10tr45
Thanatos
9
5 / 1 / 1
5,623
625
2,688
5,157
2,563
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Arivali
Scylla
5
0 / 3 / 0
3,971
441
1,627
2,283
695
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anhur
Cyrêr
Anhur
5
0 / 6 / 0
3,810
423
1,768
5,863
1,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Osiris
Monk3y478
Osiris
7
0 / 4 / 0
4,346
483
2,322
6,088
3,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bacchus
TheEmoHawk
Bacchus
8
1 / 2 / 0
4,339
482
3,171
4,485
2,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thor
d2d3
Thor
7
0 / 6 / 1
4,392
488
1,323
6,346
1,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
20
Kills
1
1
Deaths
21
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Anuiri
Cthulhu
3
0
5
5.5
L
Scylla
Arivali
Scylla
0
3
0
0
L
Anhur
Cyrêr
Anhur
0
6
0
0
W
6
0
0
6
L
Osiris
Monk3y478
Osiris
0
4
0
0
L
Bacchus
TheEmoHawk
Bacchus
1
2
0
0.5
W
Sun Wukong
Velycka
Sun Wukong
2
0
2
3
L
Thor
d2d3
Thor
0
6
1
0.08
W
Danzaburou
legendary147
Danzaburou
4
0
3
5.5
W
Thanatos
p10tr45
Thanatos
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,177
Damage
10,211
22,658
Taken
25,065
9,839
Mitigated
9,529
12,921
Healing
4,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Anuiri
Cthulhu
2,829
146
170
1,136
4,444
1,837
247
1,506
2,913
9,801
0
L
Scylla
Arivali
Scylla
1,627
193
0
196
2,283
695
0
1,762
521
8,919
0
L
Anhur
Cyrêr
Anhur
1,768
947
0
912
5,863
1,060
0
1,406
4,457
0
9,631
W
3,644
814
0
2,149
3,920
1,827
1,062
1,627
2,293
27,144
0
L
Osiris
Monk3y478
Osiris
2,322
1,069
0
1,065
6,088
3,375
606
129
5,710
0
14,158
L
Bacchus
TheEmoHawk
Bacchus
3,171
35
0
1,447
4,485
2,716
0
1,706
2,779
11,009
0
W
Sun Wukong
Velycka
Sun Wukong
3,311
648
0
2,312
5,085
2,600
672
0
4,860
0
17,743
L
Thor
d2d3
Thor
1,323
435
0
522
6,346
1,683
168
1,470
4,806
0
13,043
W
Danzaburou
legendary147
Danzaburou
3,705
2,435
0
2,539
4,052
1,012
1,138
1,101
2,951
0
23,317
W
Thanatos
p10tr45
Thanatos
2,688
999
0
4,615
5,157
2,563
0
564
4,571
0
27,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,922
Gold Earned
20,858
215
Minions Killed
105
0
Camps Cleared
0
782,998
Distance Traveled
718,626
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,724
636
16
2
0
173,353
4
L
Scylla
3,971
441
12
1
0
78,466
2
L
Anhur
3,810
423
18
2
0
140,040
0
W
Hades
6,282
698
62
7
0
156,876
1
L
Osiris
4,346
483
33
4
0
136,714
2
L
Bacchus
4,339
482
11
1
0
185,749
0
W
Sun Wukong
5,377
597
45
5
0
150,815
0
L
Thor
4,392
488
31
3
0
177,657
0
W
Danzaburou
5,916
657
42
5
0
129,393
1
W
Thanatos
5,623
625
50
6
0
172,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role