Player Matchup

Tiamat
Tiamat
Destined1595
Tiamat
Level 129
God Stats
4W - 6L
1,500 SR
Queue Stats
193W - 197L
1,500 Elo+
Solo
Danzaburou
Danzaburou
TcHeTcHeNe26TKT
Danzaburou
Level 113
God Stats
26W - 29L
1,566 SR
Queue Stats
78W - 75L
1,524 Elo+
Solo
Odin
Odin
UAGAaron79
Odin
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 11L
1,415 Elo+
Solo
Team Averages
Level 103
1,522 SR
1,480 Elo+

VS

Team Averages
Level 75
1,401 SR
1,480 Elo+
Jormungandr
Jormungandr
DivineXPotato69
Jormungandr
Level 40
God Stats
16W - 15L
1,529 SR
Queue Stats
40W - 46L
1,563 Elo+
Party 1
Set
Set
Redprince199
Set
Level 77
God Stats
6W - 7L
1,413 SR
Queue Stats
170W - 202L
1,429 Elo+
Party 1
Merlin
Merlin
monkeydude11149
Merlin
Level 109
God Stats
1W - 1L
1,260 SR
Queue Stats
29W - 33L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
1 / 5 / 7
10,495
617
14,234
15,151
9,461
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
TcHeTcHeNe26TKT
Danzaburou
15
6 / 6 / 2
11,447
673
11,632
15,082
5,488
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 3 / 7
10,877
640
7,435
14,963
12,922
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DivineXPotato69
Jormungandr
14
2 / 3 / 12
10,794
635
12,302
16,421
19,965
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
10 / 3 / 4
12,609
742
13,823
12,926
5,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 5 / 10
10,922
642
11,413
11,408
4,631
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
40
11
Kills
14
14
Deaths
11
16
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
5
7
0.9
W
Jormungandr
DivineXPotato69
Jormungandr
2
3
12
2.67
W
10
3
4
4
L
Danzaburou
TcHeTcHeNe26TKT
Danzaburou
6
6
2
1.17
L
4
3
7
2.5
W
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,301
Damage
37,538
45,196
Taken
40,755
27,871
Mitigated
30,535
11,278
Healing
6,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
14,234
653
1,050
5,322
15,151
9,461
336
7,690
7,461
40,948
0
W
Jormungandr
DivineXPotato69
Jormungandr
12,302
2,221
318
930
16,421
19,965
373
4,661
11,357
37,417
0
W
13,823
7,593
876
3,439
12,926
5,939
2,748
5,324
7,502
0
35,796
L
Danzaburou
TcHeTcHeNe26TKT
Danzaburou
11,632
5,593
831
3,639
15,082
5,488
1,310
8,026
7,056
0
51,209
L
7,435
1,221
0
436
14,963
12,922
44
8,031
6,932
0
25,432
W
11,413
498
0
1,404
11,408
4,631
0
4,285
7,048
57,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,819
Gold Earned
34,325
174
Minions Killed
200
0
Camps Cleared
0
864,483
Distance Traveled
833,374
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,495
617
49
3
0
283,321
3
W
Jormungandr
10,794
635
61
4
0
258,513
0
W
Set
12,609
742
43
3
0
326,131
1
L
Danzaburou
11,447
673
77
5
0
271,546
1
L
Odin
10,877
640
48
3
0
309,616
3
W
Merlin
10,922
642
96
6
0
248,730
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role