Player Matchup

Medusa
Medusa
AccursedTag3103
Medusa
Level 61
God Stats
4W - 1L
1,687 SR
Queue Stats
44W - 35L
1,547 Elo+
Solo
Hou Yi
Hou Yi
Importune
Hou Yi
Level 105
God Stats
5W - 1L
1,561 SR
Queue Stats
98W - 109L
1,481 Elo+
Solo
Agni
Agni
Kumatetsu_San
Agni
Level 53
God Stats
2W - 2L
1,279 SR
Queue Stats
52W - 52L
1,612 Elo+
Solo
Artio
Artio
SultryKitten
Artio
Level 125
God Stats
3W - 5L
1,500 SR
Queue Stats
759W - 800L
1,490 Elo+
Solo
Zeus
Zeus
YummyBubbles67
Zeus
Level 125
God Stats
4W - 1L
1,713 SR
Queue Stats
196W - 183L
1,583 Elo+
Solo
Team Averages
Level 94
1,548 SR
1,542 Elo+

VS

Team Averages
Level 102
1,529 SR
1,484 Elo+
Da Ji
Da Ji
CanChowHas
Da Ji
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
ObliTiroN
Bakasura
Level 149
God Stats
6W - 10L
1,830 SR
Queue Stats
949W - 1,039L
1,488 Elo+
Solo
Mulan
Mulan
T1CKL3T1CKL3
Mulan
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
167W - 167L
1,522 Elo+
Solo
Bacchus
Bacchus
WaganavaMegumin
Bacchus
Level 117
God Stats
0W - 3L
1,297 SR
Queue Stats
102W - 121L
1,463 Elo+
Party 1
Hachiman
Hachiman
xX-Ikaros95-Xx
Hachiman
Level 120
God Stats
3W - 6L
1,516 SR
Queue Stats
144W - 167L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 3 / 9
8,363
1,045
8,419
4,363
1,579
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hou Yi
Importune
Hou Yi
12
1 / 1 / 16
7,405
926
10,059
7,537
2,968
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
4 / 0 / 17
8,233
1,029
7,707
4,005
1,408
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

14
6 / 2 / 10
8,222
1,028
4,705
15,287
11,030
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
6 / 2 / 12
8,429
1,054
8,809
6,585
2,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
6
0 / 2 / 1
5,122
640
1,646
2,179
763
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
ObliTiroN
Bakasura
11
5 / 7 / 1
7,519
940
6,457
9,259
4,370
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
2 / 4 / 4
7,074
884
7,790
13,781
8,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
1 / 6 / 4
6,063
758
7,569
12,706
11,777
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hachiman
10
0 / 5 / 3
5,772
722
7,017
7,053
2,730
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
21
24
Kills
8
8
Deaths
24
64
Assists
13
Player
Kills
Deaths
Assists
KDA
W
7
3
9
3.83
L
Da Ji
0
2
1
0.25
W
Hou Yi
Importune
Hou Yi
1
1
16
9
W
4
0
17
12.5
L
Bakasura
ObliTiroN
Bakasura
5
7
1
0.79
W
6
2
10
5.5
L
2
4
4
1
L
1
6
4
0.5
W
6
2
12
6
L
Hachiman
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,699
Damage
30,479
37,777
Taken
44,978
19,431
Mitigated
28,184
19,658
Healing
9,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,419
4,041
810
656
4,363
1,579
1,684
1,681
2,307
0
21,334
L
Da Ji
1,646
164
0
333
2,179
763
0
756
1,423
0
1,646
W
Hou Yi
Importune
Hou Yi
10,059
3,051
1,621
2,449
7,537
2,968
1,298
1,858
5,679
0
13,883
W
7,707
906
1,421
1,026
4,005
1,408
1,285
942
2,963
17,802
0
L
Bakasura
ObliTiroN
Bakasura
6,457
4,338
955
915
9,259
4,370
0
4,070
5,189
0
7,085
W
4,705
359
2,243
7,094
15,287
11,030
279
2,013
13,073
8,054
0
L
7,790
604
306
4,049
13,781
8,544
0
6,752
7,029
0
12,625
L
7,569
401
657
2,145
12,706
11,777
0
5,349
7,357
13,906
0
W
8,809
1,314
1,024
1,314
6,585
2,446
711
1,075
5,179
17,778
0
L
Hachiman
7,017
4,128
318
318
7,053
2,730
0
4,294
2,759
0
13,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,652
Gold Earned
31,550
78
Minions Killed
31
0
Camps Cleared
0
717,154
Distance Traveled
518,904
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,363
1,045
21
3
0
150,995
2
L
Da Ji
5,122
640
0
0
0
45,534
0
W
Hou Yi
7,405
926
18
2
0
126,112
0
W
Agni
8,233
1,029
25
3
0
158,848
0
L
Bakasura
7,519
940
7
1
0
118,611
1
W
Artio
8,222
1,028
6
1
0
158,373
1
L
Mulan
7,074
884
6
1
0
121,216
1
L
Bacchus
6,063
758
8
1
0
128,744
0
W
Zeus
8,429
1,054
8
1
0
122,826
0
L
Hachiman
5,772
722
10
1
0
104,799
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role