Player Matchup

Sol
Sol
 
Sol
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
HummptyDumpty
Fenrir
Level 18
God Stats
7W - 7L
1,726 SR
Queue Stats
89W - 159L
1,466 Elo+
Party 1
Osiris
Osiris
LovelyEmma2028
Osiris
Level 28
God Stats
3W - 4L
1,371 SR
Queue Stats
39W - 43L
1,483 Elo+
Solo
Ra
Ra
TheDeutschBlitz
Ra
Level 25
God Stats
4W - 4L
1,417 SR
Queue Stats
139W - 130L
1,628 Elo+
Solo
Janus
Janus
dmnitachi
Janus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,433 Elo+
Solo
Team Averages
Level 21
1,503 SR
1,502 Elo+

VS

Team Averages
Level 25
1,538 SR
1,523 Elo+
Thanatos
Thanatos
Iyamil025
Thanatos
Level 13
God Stats
4W - 4L
1,500 SR
Queue Stats
28W - 36L
1,568 Elo+
Solo
Athena
Athena
KIDdripp
Athena
Level 29
God Stats
7W - 9L
1,493 SR
Queue Stats
147W - 170L
1,470 Elo+
Solo
Cthulhu
Cthulhu
Tada aruto
Cthulhu
Level 26
God Stats
14W - 16L
1,580 SR
Queue Stats
16W - 20L
1,625 Elo+
Solo
Raijin
Raijin
VRatedV
Raijin
Level 28
God Stats
13W - 15L
1,526 SR
Queue Stats
414W - 382L
1,435 Elo+
Solo
Ymir
Ymir
whatshisname1
Ymir
Level 29
God Stats
195W - 178L
1,594 SR
Queue Stats
426W - 407L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
0 / 5 / 3
9,930
473
13,752
13,787
5,211
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
6 / 0 / 3
11,184
533
8,061
15,361
6,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
3 / 1 / 8
10,874
518
13,620
17,528
17,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
4 / 4 / 1
12,258
584
11,999
12,622
4,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Janus
dmnitachi
Janus
13
1 / 11 / 4
8,643
412
7,201
15,008
5,119
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Iyamil025
Thanatos
13
1 / 3 / 0
8,168
389
2,655
12,149
4,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Athena
KIDdripp
Athena
15
4 / 6 / 6
9,549
455
7,026
23,337
15,172
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
Tada aruto
Cthulhu
16
6 / 1 / 3
10,059
479
15,563
25,196
14,776
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
VRatedV
Raijin
17
3 / 3 / 2
10,705
510
12,335
12,094
5,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
7 / 2 / 8
12,070
575
11,251
20,231
20,186
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
40
14
Kills
21
21
Deaths
15
19
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
5
3
0.3
W
6
0
3
7.5
L
Thanatos
Iyamil025
Thanatos
1
3
0
0.33
L
Athena
KIDdripp
Athena
4
6
6
1.17
W
3
1
8
7
L
Cthulhu
Tada aruto
Cthulhu
6
1
3
7.5
W
4
4
1
1.13
L
Raijin
VRatedV
Raijin
3
3
2
1.33
W
Janus
dmnitachi
Janus
1
11
4
0.27
L
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,633
Damage
48,830
74,306
Taken
93,007
39,216
Mitigated
59,481
26,850
Healing
28,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,752
4,510
0
3,398
13,787
5,211
3,388
11,072
2,715
53,632
0
W
8,061
2,702
0
7,469
15,361
6,658
510
5,900
9,421
0
72,735
L
Thanatos
Iyamil025
Thanatos
2,655
474
0
8,655
12,149
4,090
0
2,044
9,936
0
45,390
L
Athena
KIDdripp
Athena
7,026
1,848
258
2,349
23,337
15,172
337
6,222
16,551
40,249
0
W
13,620
5,629
569
5,874
17,528
17,703
2,191
9,121
8,209
0
52,199
L
Cthulhu
Tada aruto
Cthulhu
15,563
1,042
966
11,027
25,196
14,776
84
11,547
12,962
51,189
0
W
11,999
1,652
1,283
5,100
12,622
4,525
810
9,425
2,884
84,956
0
L
Raijin
VRatedV
Raijin
12,335
831
0
742
12,094
5,257
1,460
4,618
7,179
87,232
0
W
Janus
dmnitachi
Janus
7,201
1,782
417
2,740
15,008
5,119
978
10,046
4,902
31,169
0
L
11,251
2,788
0
4,074
20,231
20,186
1,255
7,077
12,607
66,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,889
Gold Earned
50,551
500
Minions Killed
486
0
Camps Cleared
0
1,944,976
Distance Traveled
1,837,692
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,930
473
97
5
0
384,008
0
W
Fenrir
11,184
533
121
6
0
454,111
0
L
Thanatos
8,168
389
72
3
0
352,155
0
L
Athena
9,549
455
60
3
0
418,664
10
W
Osiris
10,874
518
74
4
0
417,947
4
L
Cthulhu
10,059
479
76
4
0
386,047
2
W
Ra
12,258
584
161
8
0
403,911
2
L
Raijin
10,705
510
157
7
0
317,498
2
W
Janus
8,643
412
47
2
0
284,999
0
L
Ymir
12,070
575
121
6
0
363,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role