Player Matchup

Osiris
Osiris
Gneven
Osiris
Level 15
God Stats
9W - 18L
1,336 SR
Queue Stats
291W - 289L
1,601 Elo+
Solo
Ares
Ares
LEGEND_OKAN27
Ares
Level 18
God Stats
26W - 36L
1,371 SR
Queue Stats
270W - 276L
1,488 Elo+
Party 1
Arachne
Arachne
M4zte
Arachne
Level 29
God Stats
8W - 7L
1,570 SR
Queue Stats
100W - 85L
1,583 Elo+
Solo
Hachiman
Hachiman
SUNGJINMORI
Hachiman
Level 14
God Stats
1W - 3L
1,604 SR
Queue Stats
282W - 260L
1,562 Elo+
Party 1
Ra
Ra
SUNJINW00
Ra
Level 14
God Stats
14W - 9L
1,775 SR
Queue Stats
416W - 345L
1,562 Elo+
Party 1
Team Averages
Level 18
1,531 SR
1,559 Elo+

VS

Team Averages
Level 12
1,537 SR
1,585 Elo+
Fenrir
Fenrir
NuCriTiKa
Fenrir
Level 18
God Stats
2W - 2L
1,287 SR
Queue Stats
48W - 34L
1,549 Elo+
Solo
Guan Yu
Guan Yu
Paralonus
Guan Yu
Level 3
God Stats
2W - 0L
1,741 SR
Queue Stats
2W - 0L
1,634 Elo+
Solo
Cthulhu
Cthulhu
Verrsolo
Cthulhu
Level 5
God Stats
2W - 2L
1,729 SR
Queue Stats
15W - 11L
1,598 Elo+
Solo
Scylla
Scylla
Wingchuun
Scylla
Level 16
God Stats
5W - 3L
1,500 SR
Queue Stats
124W - 119L
1,601 Elo+
Solo
Artemis
Artemis
lezapder
Artemis
Level 16
God Stats
2W - 3L
1,428 SR
Queue Stats
16W - 16L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Gneven
Osiris
18
11 / 7 / 2
13,895
556
24,166
23,359
17,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
2 / 9 / 3
9,682
387
6,711
23,200
15,863
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
M4zte
Arachne
18
7 / 9 / 6
12,401
496
11,553
26,705
10,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
SUNGJINMORI
Hachiman
15
2 / 11 / 6
9,688
388
8,370
19,085
7,449
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
1 / 13 / 4
10,754
430
10,211
19,295
6,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
NuCriTiKa
Fenrir
18
8 / 6 / 22
13,081
523
18,249
22,134
9,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
Paralonus
Guan Yu
5
0 / 2 / 0
7,170
287
831
2,148
910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
Verrsolo
Cthulhu
18
5 / 5 / 19
12,292
492
17,717
22,898
20,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
Wingchuun
Scylla
20
22 / 3 / 14
14,981
599
23,106
15,965
6,298
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
lezapder
Artemis
20
14 / 7 / 10
13,263
531
22,901
21,462
9,032
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
114
23
Kills
49
49
Deaths
23
21
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Osiris
Gneven
Osiris
11
7
2
1.71
L
2
9
3
0.39
L
Arachne
M4zte
Arachne
7
9
6
1.11
W
Fenrir
NuCriTiKa
Fenrir
8
6
22
3.17
W
Guan Yu
Paralonus
Guan Yu
0
2
0
0
L
Hachiman
SUNGJINMORI
Hachiman
2
11
6
0.45
L
1
13
4
0.23
W
Cthulhu
Verrsolo
Cthulhu
5
5
19
2.9
W
Scylla
Wingchuun
Scylla
22
3
14
9.67
W
Artemis
lezapder
Artemis
14
7
10
2.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,011
Damage
82,804
111,644
Taken
84,607
57,800
Mitigated
45,832
29,658
Healing
22,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Gneven
Osiris
24,166
9,790
0
6,935
23,359
17,015
588
8,708
14,420
0
75,395
L
6,711
828
0
3,971
23,200
15,863
173
9,342
13,720
30,466
0
L
Arachne
M4zte
Arachne
11,553
8,096
0
12,655
26,705
10,702
243
8,384
18,108
0
80,968
W
Fenrir
NuCriTiKa
Fenrir
18,249
6,055
0
5,188
22,134
9,528
0
2,932
19,010
0
68,357
W
Guan Yu
Paralonus
Guan Yu
831
415
0
432
2,148
910
0
0
2,148
0
4,332
L
Hachiman
SUNGJINMORI
Hachiman
8,370
4,116
0
2,716
19,085
7,449
551
5,673
13,321
0
50,161
L
10,211
1,104
445
2,936
19,295
6,771
674
7,960
11,181
75,280
0
W
Cthulhu
Verrsolo
Cthulhu
17,717
1,382
409
5,666
22,898
20,064
22
4,270
18,483
65,975
0
W
Scylla
Wingchuun
Scylla
23,106
2,494
0
2,917
15,965
6,298
506
4,698
11,011
92,745
0
W
Artemis
lezapder
Artemis
22,901
10,327
0
7,589
21,462
9,032
494
4,369
17,033
0
87,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,420
Gold Earned
60,787
451
Minions Killed
436
0
Camps Cleared
0
2,088,146
Distance Traveled
1,906,214
15
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
13,895
556
104
4
0
387,231
0
L
Ares
9,682
387
40
2
0
443,068
2
L
Arachne
12,401
496
102
4
0
410,040
11
W
Fenrir
13,081
523
81
3
0
503,684
4
W
Guan Yu
7,170
287
9
0
0
64,814
0
L
Hachiman
9,688
388
76
3
0
436,197
1
L
Ra
10,754
430
129
5
0
411,610
1
W
Cthulhu
12,292
492
85
3
0
473,101
8
W
Scylla
14,981
599
151
6
0
475,877
8
W
Artemis
13,263
531
110
4
0
388,738
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role