Player Matchup

Izanami
Izanami
KAROR
Izanami
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,753 Elo+
Solo
Thor
Thor
Mysshi
Thor
Level 4
God Stats
4W - 1L
1,793 SR
Queue Stats
17W - 12L
1,509 Elo+
Party 3
Chang'e
Chang'e
NoGaurdians
Chang'e
Level 14
God Stats
1W - 1L
1,375 SR
Queue Stats
28W - 22L
1,532 Elo+
Solo
Ares
Ares
TYmemory
Ares
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 18L
1,509 Elo+
Party 3
Sun Wukong
Sun Wukong
rlawogkrnt
Sun Wukong
Level 24
God Stats
2W - 2L
1,177 SR
Queue Stats
25W - 16L
1,492 Elo+
Solo
Team Averages
Level 10
1,469 SR
1,559 Elo+

VS

Team Averages
Level 13
1,510 SR
1,321 Elo+
Arachne
Arachne
Dominika17
Arachne
Level 18
God Stats
2W - 17L
1,418 SR
Queue Stats
41W - 116L
1,091 Elo+
Party 2
Bellona
Bellona
ForesterPL
Bellona
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
339W - 538L
1,248 Elo+
Party 2
Aphrodite
Aphrodite
Sytrysia
Aphrodite
Level 29
God Stats
8W - 23L
1,399 SR
Queue Stats
350W - 550L
1,248 Elo+
Party 2
Yemoja
Yemoja
yollsuo
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 23L
1,510 Elo+
Party 1
Neith
Neith
花开了终究会落
Neith
Level 6
God Stats
1W - 1L
1,735 SR
Queue Stats
5W - 4L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KAROR
Izanami
10
3 / 10 / 5
7,875
394
3,245
11,996
3,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thor
Mysshi
Thor
15
7 / 4 / 8
9,944
497
9,836
13,452
5,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
NoGaurdians
Chang'e
19
20 / 0 / 9
12,673
634
18,912
10,309
4,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
14
3 / 3 / 11
9,397
470
6,075
10,979
7,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
rlawogkrnt
Sun Wukong
18
14 / 0 / 12
11,754
588
16,279
14,103
15,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Dominika17
Arachne
12
3 / 16 / 2
8,002
400
9,607
20,341
6,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bellona
ForesterPL
Bellona
13
0 / 12 / 0
7,756
388
4,394
17,045
10,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Sytrysia
Aphrodite
13
2 / 11 / 2
8,126
406
2,856
14,838
5,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Yemoja
yollsuo
Yemoja
13
5 / 6 / 5
9,161
458
5,352
12,265
10,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
4 / 6 / 6
8,190
410
10,515
14,494
5,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
29
47
Kills
14
17
Deaths
51
45
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Arachne
Dominika17
Arachne
3
16
2
0.25
L
Bellona
ForesterPL
Bellona
0
12
0
0
W
Izanami
KAROR
Izanami
3
10
5
0.55
W
Thor
Mysshi
Thor
7
4
8
2.75
W
Chang'e
NoGaurdians
Chang'e
20
0
9
24.5
L
Aphrodite
Sytrysia
Aphrodite
2
11
2
0.27
W
Ares
3
3
11
2.83
W
Sun Wukong
rlawogkrnt
Sun Wukong
14
0
12
20
L
Yemoja
yollsuo
Yemoja
5
6
5
1.25
L
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,347
Damage
32,724
60,839
Taken
78,983
36,846
Mitigated
38,564
20,017
Healing
15,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Dominika17
Arachne
9,607
6,499
0
1,467
20,341
6,950
996
10,186
9,613
0
32,084
L
Bellona
ForesterPL
Bellona
4,394
1,609
0
420
17,045
10,522
1,759
1,422
15,291
0
27,973
W
Izanami
KAROR
Izanami
3,245
2,211
0
1,567
11,996
3,500
1,838
1,219
10,777
0
15,508
W
Thor
Mysshi
Thor
9,836
1,878
0
2,153
13,452
5,742
676
1,469
11,983
0
50,307
W
Chang'e
NoGaurdians
Chang'e
18,912
2,092
844
6,962
10,309
4,684
904
1,094
9,215
94,789
0
L
Aphrodite
Sytrysia
Aphrodite
2,856
496
1,987
3,888
14,838
5,396
1,728
4,994
9,486
45,157
0
W
Ares
6,075
653
0
1,642
10,979
7,721
686
2,660
8,319
25,427
0
W
Sun Wukong
rlawogkrnt
Sun Wukong
16,279
4,826
0
6,849
14,103
15,199
1,582
1,766
12,337
0
74,843
L
Yemoja
yollsuo
Yemoja
5,352
1,349
1,957
2,133
12,265
10,554
499
4,479
7,593
24,186
0
L
10,515
5,596
0
3,241
14,494
5,142
486
3,002
11,312
0
47,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,643
Gold Earned
41,235
452
Minions Killed
299
0
Camps Cleared
0
1,916,118
Distance Traveled
1,661,937
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,002
400
52
3
0
318,836
8
L
Bellona
7,756
388
42
2
0
346,306
1
W
Izanami
7,875
394
24
1
0
362,318
6
W
Thor
9,944
497
94
5
0
371,802
1
W
Chang'e
12,673
634
149
7
0
413,955
4
L
Aphrodite
8,126
406
84
4
0
339,346
0
W
Ares
9,397
470
45
2
0
380,353
2
W
Sun Wukong
11,754
588
140
7
0
387,690
2
L
Yemoja
9,161
458
44
2
0
330,186
0
L
Neith
8,190
410
77
4
0
327,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role