Player Matchup

Bellona
Bellona
Deward364
Bellona
Level 18
God Stats
21W - 34L
1,310 SR
Queue Stats
24W - 41L
1,301 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Squirmin
Ah Muzen Cab
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Will_6210
Nox
Level 26
God Stats
19W - 17L
1,731 SR
Queue Stats
326W - 358L
1,472 Elo+
Solo
Hercules
Hercules
bills1791
Hercules
Level 29
God Stats
2W - 7L
1,350 SR
Queue Stats
99W - 104L
1,460 Elo+
Solo
Fenrir
Fenrir
mechman
Fenrir
Level 25
God Stats
8W - 8L
1,221 SR
Queue Stats
34W - 42L
1,347 Elo+
Solo
Team Averages
Level 25
1,422 SR
1,416 Elo+

VS

Team Averages
Level 23
1,463 SR
1,430 Elo+
Rama
Rama
DarkSoulKIng
Rama
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,563 Elo+
Solo
Raijin
Raijin
JFelipe33
Raijin
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 21L
1,442 Elo+
Solo
Ratatoskr
Ratatoskr
KhyperGaming
Ratatoskr
Level 22
God Stats
4W - 5L
1,682 SR
Queue Stats
11W - 16L
1,425 Elo+
Solo
Tiamat
Tiamat
OneHitAsura
Tiamat
Level 16
God Stats
3W - 13L
1,344 SR
Queue Stats
11W - 20L
1,398 Elo+
Party 1
Apollo
Apollo
Zero4Senpai
Apollo
Level 40
God Stats
0W - 3L
1,287 SR
Queue Stats
97W - 144L
1,321 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Deward364
Bellona
14
5 / 4 / 3
9,197
484
8,912
14,608
11,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Muzen Cab
Squirmin
Ah Muzen Cab
16
5 / 4 / 4
9,988
526
8,236
13,811
5,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
7 / 4 / 4
9,562
503
8,581
10,391
4,253
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hercules
bills1791
Hercules
17
5 / 2 / 5
10,559
556
9,405
12,912
9,717
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
mechman
Fenrir
15
3 / 3 / 7
9,295
489
6,746
14,119
5,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 5
8,246
434
5,110
8,495
2,980
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
JFelipe33
Raijin
16
5 / 7 / 3
9,636
507
9,679
13,479
5,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
KhyperGaming
Ratatoskr
16
7 / 5 / 4
9,792
515
13,971
16,402
6,737
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Tiamat
13
4 / 4 / 4
8,463
445
8,784
11,113
6,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
11
0 / 5 / 4
7,312
385
4,665
10,485
3,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
37
25
Kills
17
17
Deaths
26
23
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
5
5
0.7
W
Bellona
Deward364
Bellona
5
4
3
1.63
L
Raijin
JFelipe33
Raijin
5
7
3
0.93
L
Ratatoskr
KhyperGaming
Ratatoskr
7
5
4
1.8
L
Tiamat
4
4
4
1.5
W
Ah Muzen Cab
Squirmin
Ah Muzen Cab
5
4
4
1.75
W
7
4
4
2.25
L
Apollo
0
5
4
0.4
W
Hercules
bills1791
Hercules
5
2
5
3.75
W
Fenrir
mechman
Fenrir
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,880
Damage
42,209
65,841
Taken
59,974
36,591
Mitigated
24,717
19,448
Healing
15,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,110
4,366
171
945
8,495
2,980
592
1,009
7,361
0
28,615
W
Bellona
Deward364
Bellona
8,912
1,785
0
445
14,608
11,324
1,596
3,197
10,849
0
40,077
L
Raijin
JFelipe33
Raijin
9,679
1,084
185
2,472
13,479
5,140
150
1,672
11,782
57,467
0
L
Ratatoskr
KhyperGaming
Ratatoskr
13,971
4,719
0
5,066
16,402
6,737
0
1,930
14,372
0
61,238
L
Tiamat
8,784
574
0
4,092
11,113
6,030
88
2,424
8,579
31,310
0
W
Ah Muzen Cab
Squirmin
Ah Muzen Cab
8,236
4,915
0
5,784
13,811
5,481
902
3,454
10,149
0
65,890
W
8,581
615
0
2,034
10,391
4,253
89
2,476
7,787
44,986
0
L
Apollo
4,665
2,419
698
2,043
10,485
3,830
524
1,546
8,764
0
27,902
W
Hercules
bills1791
Hercules
9,405
3,136
0
3,230
12,912
9,717
373
5,393
7,377
0
55,824
W
Fenrir
mechman
Fenrir
6,746
2,070
448
7,507
14,119
5,816
68
2,837
11,216
0
43,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,601
Gold Earned
43,449
456
Minions Killed
402
0
Camps Cleared
0
1,710,592
Distance Traveled
1,635,873
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,246
434
63
3
0
279,736
1
W
Bellona
9,197
484
82
4
0
387,243
0
L
Raijin
9,636
507
121
6
0
325,323
7
L
Ratatoskr
9,792
515
96
5
0
352,989
4
L
Tiamat
8,463
445
58
3
0
341,804
3
W
Ah Muzen Cab
9,988
526
99
5
0
301,011
3
W
Nox
9,562
503
81
4
0
369,812
6
L
Apollo
7,312
385
64
3
0
336,021
2
W
Hercules
10,559
556
121
6
0
305,200
2
W
Fenrir
9,295
489
73
4
0
347,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role