Player Matchup

Yemoja
Yemoja
JoacoH
Yemoja
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,679 Elo+
Solo
Heimdallr
Heimdallr
Kanart
Heimdallr
Level 29
God Stats
14W - 6L
1,692 SR
Queue Stats
110W - 71L
1,665 Elo+
Solo
Neith
Neith
Qnay1
Neith
Level 7
God Stats
6W - 2L
1,727 SR
Queue Stats
59W - 36L
1,712 Elo+
Solo
Eset
Eset
isaquecatgamer
Eset
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 96L
1,536 Elo+
Solo
Mercury
Mercury
nesdansmurf
Mercury
Level 20
God Stats
30W - 18L
1,531 SR
Queue Stats
83W - 73L
1,550 Elo+
Solo
Team Averages
Level 18
1,590 SR
1,629 Elo+

VS

Team Averages
Level 24
1,490 SR
1,565 Elo+
Sun Wukong
Sun Wukong
DarkLF01
Sun Wukong
Level 28
God Stats
11W - 13L
1,470 SR
Queue Stats
438W - 398L
1,487 Elo+
Solo
Thoth
Thoth
Jotaslayer
Thoth
Level 25
God Stats
1W - 1L
1,681 SR
Queue Stats
74W - 51L
1,618 Elo+
Party 1
Cthulhu
Cthulhu
LostNido
Cthulhu
Level 27
God Stats
1W - 8L
1,274 SR
Queue Stats
217W - 185L
1,589 Elo+
Solo
Neith
Neith
PóicaOincOinc
Neith
Level 27
God Stats
3W - 5L
1,567 SR
Queue Stats
86W - 61L
1,602 Elo+
Party 1
Loki
Loki
VaiBrazili4m
Loki
Level 15
God Stats
2W - 2L
1,455 SR
Queue Stats
74W - 70L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
JoacoH
Yemoja
9
1 / 2 / 4
5,520
552
3,007
5,910
2,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
Kanart
Heimdallr
13
3 / 0 / 1
7,234
723
3,138
2,964
1,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
Qnay1
Neith
10
4 / 1 / 1
6,219
622
5,596
5,616
1,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
4 / 2 / 2
6,623
662
5,444
4,939
1,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mercury
nesdansmurf
Mercury
10
2 / 1 / 4
6,384
638
3,400
6,056
1,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DarkLF01
Sun Wukong
10
0 / 2 / 0
4,987
499
82
4,487
2,638
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Thoth
8
0 / 4 / 1
4,779
478
1,295
4,140
1,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes

Shoes

+6%
Movement Speed

Cthulhu
LostNido
Cthulhu
9
2 / 3 / 2
5,575
558
3,901
7,572
3,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

8
1 / 3 / 1
4,620
462
3,419
5,761
1,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
3 / 2 / 2
6,356
636
4,755
7,918
2,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
14
Kills
6
6
Deaths
14
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
DarkLF01
Sun Wukong
0
2
0
0
W
Yemoja
JoacoH
Yemoja
1
2
4
1.5
L
Thoth
0
4
1
0.13
W
Heimdallr
Kanart
Heimdallr
3
0
1
3.5
L
Cthulhu
LostNido
Cthulhu
2
3
2
1
L
1
3
1
0.5
W
Neith
Qnay1
Neith
4
1
1
4.5
L
3
2
2
2
W
4
2
2
2.5
W
Mercury
nesdansmurf
Mercury
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,585
Damage
13,452
25,485
Taken
29,878
9,394
Mitigated
10,250
8,181
Healing
6,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
DarkLF01
Sun Wukong
82
0
0
1,678
4,487
2,638
0
0
4,487
0
23,403
W
Yemoja
JoacoH
Yemoja
3,007
795
311
1,523
5,910
2,931
120
1,806
4,104
11,457
0
L
Thoth
1,295
159
0
580
4,140
1,050
124
2,371
1,637
17,083
0
W
Heimdallr
Kanart
Heimdallr
3,138
1,271
0
694
2,964
1,019
784
112
2,852
0
43,188
L
Cthulhu
LostNido
Cthulhu
3,901
43
0
844
7,572
3,109
0
1,976
5,517
21,198
0
L
3,419
1,359
0
1,543
5,761
1,429
0
1,594
4,127
0
17,886
W
Neith
Qnay1
Neith
5,596
3,334
0
3,493
5,616
1,993
0
1,239
4,377
0
37,875
L
4,755
1,630
0
2,020
7,918
2,024
0
2,149
5,659
0
30,278
W
5,444
876
152
1,225
4,939
1,458
448
580
4,359
35,070
0
W
Mercury
nesdansmurf
Mercury
3,400
1,634
0
783
6,056
1,993
0
1,459
4,597
0
37,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,980
Gold Earned
26,317
338
Minions Killed
212
0
Camps Cleared
0
935,588
Distance Traveled
1,013,638
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,987
499
52
5
0
199,337
0
W
Yemoja
5,520
552
26
3
0
189,999
3
L
Thoth
4,779
478
32
3
0
186,156
2
W
Heimdallr
7,234
723
90
9
0
155,175
1
L
Cthulhu
5,575
558
22
2
0
219,376
2
L
Neith
4,620
462
38
4
0
186,365
2
W
Neith
6,219
622
65
7
0
158,787
1
L
Loki
6,356
636
68
7
0
222,404
0
W
Eset
6,623
662
80
8
0
192,863
2
W
Mercury
6,384
638
77
8
0
238,764
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role