Player Matchup

Danzaburou
Danzaburou
Gold IV
Jaxx45
Danzaburou
Gold IV
Level 156
God Stats
7W - 6L
1,389 SR
Queue Stats
92W - 96L
1,491 MMR
Party 1
Arachne
Arachne
Bronze III
Pavluwa
Arachne
Bronze III
Level 45
God Stats
1W - 0L
1,850 SR
Queue Stats
40W - 23L
1,500 MMR
Solo
Merlin
Merlin
Bronze III
VenSword
Merlin
Bronze III
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Geb
Geb
Gold V
Zehnagel
Geb
Gold V
Level 144
God Stats
27W - 17L
1,623 SR
Queue Stats
41W - 34L
1,503 MMR
Party 1
Set
Set
Platinum V
xGameDevilx
Set
Platinum V
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
226W - 222L
1,496 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 109
1,572 SR
1,498 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 91
1,617 SR
1,498 MMR
Erlang Shen
Erlang Shen
Bronze III
Amenna
Erlang Shen
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold V
Hades5
Hun Batz
Gold V
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 62L
1,496 MMR
Solo
Serqet
Serqet
Gold V
Sabandija90
Serqet
Gold V
Level 46
God Stats
9W - 8L
1,626 SR
Queue Stats
40W - 47L
1,492 MMR
Solo
Cupid
Cupid
Bronze III
SΛLVΛJΞ
Cupid
Bronze III
Level 44
God Stats
3W - 4L
1,911 SR
Queue Stats
4W - 6L
1,500 MMR
Solo
Baba Yaga
Baba Yaga
Bronze III
ViktorThePeasant
Baba Yaga
Bronze III
Level 139
God Stats
0W - 1L
1,551 SR
Queue Stats
3W - 5L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jaxx45
Danzaburou
12
1 / 0 / 0
6,823
620
4,474
5,100
1,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Pavluwa
Arachne
9
3 / 4 / 1
6,243
568
3,601
7,512
4,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
VenSword
Merlin
9
1 / 1 / 0
5,716
520
1,376
3,218
918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 0 / 1
5,433
494
1,673
4,970
2,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

13
4 / 3 / 1
7,148
650
7,398
9,471
4,680
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
TsukuyomiFenrirAh Muzen CabScylla

VS

Bans
Ao KuangHerculesAresBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Amenna
Erlang Shen
7
0 / 4 / 1
4,735
430
1,103
6,537
1,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Hades5
Hun Batz
10
5 / 3 / 0
6,262
569
6,115
8,691
2,908
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Serqet
9
1 / 0 / 1
5,529
503
1,901
5,591
1,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cupid
10
0 / 1 / 0
5,309
483
1,775
6,084
1,654
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baba Yaga
11
2 / 1 / 2
6,078
553
5,525
4,893
1,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
12
9
Kills
8
8
Deaths
9
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Amenna
Erlang Shen
0
4
1
0.13
L
Hun Batz
Hades5
Hun Batz
5
3
0
1.67
W
Danzaburou
Jaxx45
Danzaburou
1
0
0
1
W
Arachne
Pavluwa
Arachne
3
4
1
0.88
L
Serqet
1
0
1
1.5
L
Cupid
0
1
0
0
W
Merlin
VenSword
Merlin
1
1
0
1
L
Baba Yaga
2
1
2
3
W
0
0
1
0.5
W
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,522
Damage
16,419
30,271
Taken
31,796
13,941
Mitigated
10,122
9,886
Healing
9,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Amenna
Erlang Shen
1,103
736
0
1,649
6,537
1,943
0
186
6,351
0
15,092
L
Hun Batz
Hades5
Hun Batz
6,115
1,216
0
500
8,691
2,908
0
344
8,347
0
29,725
W
Danzaburou
Jaxx45
Danzaburou
4,474
2,256
0
3,687
5,100
1,631
934
0
5,100
0
45,425
W
Arachne
Pavluwa
Arachne
3,601
1,952
0
1,898
7,512
4,441
0
1,955
5,343
0
30,261
L
Serqet
1,901
87
0
2,521
5,591
1,965
0
1,015
4,576
0
12,502
L
Cupid
1,775
974
28
3,001
6,084
1,654
0
432
5,652
0
27,162
W
Merlin
VenSword
Merlin
1,376
158
0
568
3,218
918
0
1,410
1,670
23,927
0
L
Baba Yaga
5,525
234
0
1,592
4,893
1,652
0
1,072
3,821
32,813
0
W
1,673
70
0
1,275
4,970
2,271
0
906
3,924
12,837
0
W
7,398
2,306
0
2,458
9,471
4,680
268
773
8,646
0
42,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,363
Gold Earned
27,913
311
Minions Killed
266
0
Camps Cleared
0
1,032,284
Distance Traveled
1,092,888
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
4,735
430
36
3
0
223,441
0
L
Hun Batz
6,262
569
68
6
0
225,696
3
W
Danzaburou
6,823
620
99
9
0
182,095
2
W
Arachne
6,243
568
59
5
0
202,663
1
L
Serqet
5,529
503
20
2
0
236,943
6
L
Cupid
5,309
483
71
6
0
195,796
4
W
Merlin
5,716
520
60
5
0
211,643
3
L
Baba Yaga
6,078
553
71
6
0
211,012
5
W
Geb
5,433
494
11
1
0
224,602
1
W
Set
7,148
650
82
7
0
211,281
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role