Player Matchup

Cernunnos
Cernunnos
Gold I
Arathorme
Cernunnos
Gold I
Level 155
God Stats
27W - 31L
1,635 SR
Queue Stats
253W - 256L
1,578 MMR
Solo
Ares
Ares
Gold III
Asquared00
Ares
Gold III
Level 125
God Stats
3W - 2L
1,779 SR
Queue Stats
65W - 65L
1,560 MMR
Solo
Mercury
Mercury
Gold II
T3RM1NAL LANC3l
Mercury
Gold II
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 83L
1,570 MMR
Solo
Zeus
Zeus
Silver I
pccarvalho07
Zeus
Silver I
Level 87
God Stats
0W - 2L
1,604 SR
Queue Stats
26W - 22L
1,581 MMR
Solo
Mulan
Mulan
Gold IV
powie12gaming
Mulan
Gold IV
Level 121
God Stats
7W - 4L
1,801 SR
Queue Stats
160W - 163L
1,566 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 130
1,664 SR
1,571 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 127
1,489 SR
1,571 MMR
Da Ji
Da Ji
Gold II
Archanist
Da Ji
Gold II
Level 153
God Stats
6W - 7L
1,519 SR
Queue Stats
99W - 86L
1,570 MMR
Solo
Thoth
Thoth
Gold IV
EcuaSoloGG
Thoth
Gold IV
Level 82
God Stats
1W - 2L
1,239 SR
Queue Stats
23W - 16L
1,583 MMR
Solo
Cabrakan
Cabrakan
Gold II
NitoRaw
Cabrakan
Gold II
Level 122
God Stats
6W - 9L
1,447 SR
Queue Stats
1,058W - 1,049L
1,559 MMR
Solo
Apollo
Apollo
Gold III
PAULOCESAR5000
Apollo
Gold III
Level 137
God Stats
12W - 11L
1,491 SR
Queue Stats
176W - 163L
1,580 MMR
Solo
Xing Tian
Xing Tian
Gold II
SlinkyClover69
Xing Tian
Gold II
Level 143
God Stats
2W - 0L
1,747 SR
Queue Stats
161W - 162L
1,563 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Arathorme
Cernunnos
18
0 / 2 / 2
10,559
503
7,313
13,502
4,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 7 / 2
8,856
422
8,640
19,408
15,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
2 / 2 / 2
10,866
517
9,293
16,001
6,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
4 / 8 / 2
9,708
462
6,963
11,199
3,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 8 / 1
8,873
423
7,312
16,785
10,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
JanusSetAphroditeNu WaCthulhu

VS

Bans
DanzaburouCu ChulainnArachneLokiKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Archanist
Da Ji
18
14 / 2 / 3
12,780
609
14,437
13,467
6,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Thoth
19
5 / 1 / 7
12,599
600
12,219
9,831
3,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cabrakan
NitoRaw
Cabrakan
18
4 / 1 / 7
11,871
565
11,838
19,715
24,757
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
3 / 2 / 7
12,230
582
11,070
17,655
9,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Xing Tian
SlinkyClover69
Xing Tian
13
1 / 1 / 7
8,934
425
5,397
17,167
13,977
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
58
7
Kills
27
27
Deaths
7
9
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Arathorme
Cernunnos
0
2
2
0.5
W
Da Ji
Archanist
Da Ji
14
2
3
7.75
L
1
7
2
0.29
W
Thoth
5
1
7
8.5
W
Cabrakan
NitoRaw
Cabrakan
4
1
7
7.5
W
3
2
7
3.25
W
Xing Tian
SlinkyClover69
Xing Tian
1
1
7
4.5
L
2
2
2
1.5
L
4
8
2
0.63
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,521
Damage
54,961
76,895
Taken
77,835
40,058
Mitigated
57,833
22,289
Healing
26,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Arathorme
Cernunnos
7,313
2,824
0
6,575
13,502
4,867
0
2,562
10,864
0
84,700
W
Da Ji
Archanist
Da Ji
14,437
5,464
0
542
13,467
6,240
414
5,394
7,957
0
70,759
L
8,640
466
0
4,333
19,408
15,104
0
7,241
11,897
35,448
0
W
Thoth
12,219
0
0
3,853
9,831
3,535
1,057
3,184
6,418
86,702
0
W
Cabrakan
NitoRaw
Cabrakan
11,838
1,928
0
10,306
19,715
24,757
0
3,052
16,230
69,819
0
W
11,070
7,276
0
8,508
17,655
9,324
1,092
3,567
14,004
0
111,036
W
Xing Tian
SlinkyClover69
Xing Tian
5,397
752
608
2,829
17,167
13,977
479
4,485
12,545
27,658
0
L
9,293
3,552
0
6,004
16,001
6,053
1,227
5,712
10,109
0
89,792
L
6,963
721
0
1,406
11,199
3,240
0
4,150
6,801
44,465
0
L
7,312
1,207
0
3,971
16,785
10,794
0
9,214
7,553
0
49,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,862
Gold Earned
58,414
572
Minions Killed
584
0
Camps Cleared
0
1,955,182
Distance Traveled
2,028,455
19
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
10,559
503
164
8
0
343,082
3
W
Da Ji
12,780
609
102
5
0
435,935
2
L
Ares
8,856
422
34
2
0
401,242
4
W
Thoth
12,599
600
156
7
0
424,568
7
W
Cabrakan
11,871
565
138
7
0
377,586
4
W
Apollo
12,230
582
167
8
0
386,274
9
W
Xing Tian
8,934
425
21
1
0
404,092
5
L
Mercury
10,866
517
181
9
0
519,323
7
L
Zeus
9,708
462
93
4
0
363,964
4
L
Mulan
8,873
423
100
5
0
327,571
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role