Player Matchup

Izanami
Izanami
Dragenfource
Izanami
Level 13
God Stats
2W - 7L
1,702 SR
Queue Stats
22W - 31L
1,363 Elo+
Solo
Fenrir
Fenrir
Gorazdnekrofil
Fenrir
Level 25
God Stats
3W - 0L
1,831 SR
Queue Stats
10W - 5L
1,513 Elo+
Party 2
Tiamat
Tiamat
Rexserwolve
Tiamat
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 10L
1,506 Elo+
Solo
Yemoja
Yemoja
Skinar10
Yemoja
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,504 Elo+
Party 2
Zeus
Zeus
Äsgärd
Zeus
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,278 Elo+
Solo
Team Averages
Level 18
1,607 SR
1,433 Elo+

VS

Team Averages
Level 20
1,432 SR
1,486 Elo+
Fenrir
Fenrir
AMSQ8Y
Fenrir
Level 12
God Stats
6W - 5L
1,581 SR
Queue Stats
45W - 42L
1,565 Elo+
Party 1
Cerberus
Cerberus
Maxinator235
Cerberus
Level 5
God Stats
9W - 11L
1,129 SR
Queue Stats
12W - 18L
1,338 Elo+
Solo
Zeus
Zeus
bo5li
Zeus
Level 64
God Stats
67W - 67L
1,514 SR
Queue Stats
498W - 564L
1,471 Elo+
Party 1
Izanami
Izanami
k567x
Izanami
Level 11
God Stats
37W - 48L
1,626 SR
Queue Stats
98W - 137L
1,555 Elo+
Party 1
Neith
Neith
profik886
Neith
Level 7
God Stats
0W - 1L
1,312 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dragenfource
Izanami
20
12 / 8 / 21
13,394
1,116
33,651
15,067
6,616
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

20
16 / 4 / 18
14,552
1,213
26,739
21,768
14,898
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tiamat
19
6 / 5 / 21
12,863
1,072
15,476
12,506
10,643
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Yemoja
Skinar10
Yemoja
20
5 / 1 / 25
12,988
1,082
10,377
12,650
16,900
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zeus
18
8 / 1 / 14
12,546
1,046
11,790
7,145
2,994
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Team 1 Tickets

159

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AMSQ8Y
Fenrir
18
5 / 11 / 7
12,498
1,042
12,760
22,099
12,699
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cerberus
Maxinator235
Cerberus
18
1 / 10 / 11
12,139
1,012
7,882
23,311
24,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
bo5li
Zeus
18
8 / 8 / 6
13,322
1,110
20,462
18,200
6,580
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
k567x
Izanami
19
4 / 8 / 11
13,207
1,101
14,128
18,627
7,435
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Neith
profik886
Neith
17
0 / 10 / 14
10,856
905
6,885
22,185
9,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
67
47
Kills
18
19
Deaths
47
99
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AMSQ8Y
Fenrir
5
11
7
0.77
W
Izanami
Dragenfource
Izanami
12
8
21
2.81
W
16
4
18
6.25
L
Cerberus
Maxinator235
Cerberus
1
10
11
0.65
W
Tiamat
6
5
21
3.3
W
Yemoja
Skinar10
Yemoja
5
1
25
17.5
L
Zeus
bo5li
Zeus
8
8
6
1.38
L
Izanami
k567x
Izanami
4
8
11
1.19
L
Neith
profik886
Neith
0
10
14
0.7
W
Zeus
8
1
14
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,033
Damage
62,117
69,136
Taken
104,422
52,051
Mitigated
60,430
10,236
Healing
6,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AMSQ8Y
Fenrir
12,760
2,919
0
1,002
22,099
12,699
0
10,342
11,757
0
31,403
W
Izanami
Dragenfource
Izanami
33,651
29,468
0
451
15,067
6,616
0
5,913
9,154
0
53,556
W
26,739
7,082
0
2,941
21,768
14,898
0
12,696
9,072
0
34,110
L
Cerberus
Maxinator235
Cerberus
7,882
908
0
2,487
23,311
24,301
0
9,004
14,307
23,336
0
W
Tiamat
15,476
1,691
0
2,753
12,506
10,643
0
3,234
9,272
36,593
0
W
Yemoja
Skinar10
Yemoja
10,377
1,710
1,931
346
12,650
16,900
0
4,157
8,493
34,325
0
L
Zeus
bo5li
Zeus
20,462
2,919
0
0
18,200
6,580
0
6,132
12,068
46,809
0
L
Izanami
k567x
Izanami
14,128
10,621
0
1,192
18,627
7,435
0
6,827
11,800
0
52,180
L
Neith
profik886
Neith
6,885
3,695
0
1,849
22,185
9,415
0
5,338
16,847
0
17,421
W
Zeus
11,790
3,078
0
1,814
7,145
2,994
0
2,344
4,801
24,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,343
Gold Earned
62,022
197
Minions Killed
247
4
Camps Cleared
14
974,914
Distance Traveled
989,265
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,498
1,042
42
4
5
215,513
0
W
Izanami
13,394
1,116
51
4
1
153,849
0
W
Fenrir
14,552
1,213
16
1
3
246,963
0
L
Cerberus
12,139
1,012
42
4
1
205,036
1
W
Tiamat
12,863
1,072
50
4
0
198,747
0
W
Yemoja
12,988
1,082
48
4
0
215,549
1
L
Zeus
13,322
1,110
47
4
0
188,078
1
L
Izanami
13,207
1,101
82
7
8
191,202
0
L
Neith
10,856
905
34
3
0
189,436
3
W
Zeus
12,546
1,046
32
3
0
159,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role