Player Matchup

Achilles
Achilles
GeorgeFloyddlol
Achilles
Level 40
God Stats
6W - 12L
1,168 SR
Queue Stats
367W - 464L
1,385 Elo+
Party 2
Ymir
Ymir
Quincyiscracked
Ymir
Level 16
God Stats
18W - 21L
1,353 SR
Queue Stats
76W - 111L
1,387 Elo+
Party 2
Bellona
Bellona
SmiteTryhard444
Bellona
Level 16
God Stats
6W - 8L
1,415 SR
Queue Stats
68W - 103L
1,334 Elo+
Party 2
Scylla
Scylla
Xryphh
Scylla
Level 15
God Stats
23W - 17L
1,572 SR
Queue Stats
96W - 138L
1,429 Elo+
Party 2
Cupid
Cupid
hHazza-_-
Cupid
Level 124
God Stats
6W - 4L
1,373 SR
Queue Stats
364W - 411L
1,444 Elo+
Party 2
Team Averages
Level 42
1,376 SR
1,396 Elo+

VS

Team Averages
Level 26
1,568 SR
1,421 Elo+
Mercury
Mercury
BOECMMA
Mercury
Level 23
God Stats
3W - 4L
1,815 SR
Queue Stats
39W - 46L
1,413 Elo+
Solo
Cthulhu
Cthulhu
Boooobufestu
Cthulhu
Level 23
God Stats
69W - 43L
1,538 SR
Queue Stats
222W - 204L
1,408 Elo+
Party 1
Ymir
Ymir
DerL0ser
Ymir
Level 24
God Stats
9W - 4L
1,583 SR
Queue Stats
78W - 73L
1,409 Elo+
Party 1
Ratatoskr
Ratatoskr
Eliasolof
Ratatoskr
Level 30
God Stats
5W - 12L
1,344 SR
Queue Stats
227W - 288L
1,433 Elo+
Solo
Hera
Hera
serEliwen
Hera
Level 28
God Stats
6W - 3L
1,562 SR
Queue Stats
106W - 97L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
8 / 2 / 4
9,894
550
9,243
16,396
6,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 1 / 8
8,442
469
2,363
8,447
6,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
2 / 0 / 6
8,394
466
5,985
11,483
6,242
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
Xryphh
Scylla
15
2 / 2 / 8
9,194
511
7,771
6,202
2,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cupid
hHazza-_-
Cupid
19
9 / 0 / 1
11,382
632
11,426
10,111
4,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BOECMMA
Mercury
11
0 / 5 / 2
6,933
385
2,845
9,137
2,750
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Boooobufestu
Cthulhu
12
1 / 4 / 2
7,533
419
12,483
14,621
12,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ymir
11
0 / 5 / 0
6,996
389
3,203
11,273
6,528
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ratatoskr
Eliasolof
Ratatoskr
12
1 / 6 / 2
7,575
421
5,629
10,895
3,432
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hera
15
2 / 3 / 0
9,243
514
9,075
5,909
2,013
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
23
Kills
4
5
Deaths
23
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Mercury
BOECMMA
Mercury
0
5
2
0.2
L
Cthulhu
Boooobufestu
Cthulhu
1
4
2
0.5
L
Ymir
0
5
0
0
L
Ratatoskr
Eliasolof
Ratatoskr
1
6
2
0.33
W
Achilles
8
2
4
5
W
2
1
8
6
W
2
0
6
5
W
Scylla
Xryphh
Scylla
2
2
8
3
W
Cupid
hHazza-_-
Cupid
9
0
1
9.5
L
Hera
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,788
Damage
33,235
52,639
Taken
51,835
26,692
Mitigated
27,696
16,924
Healing
6,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
BOECMMA
Mercury
2,845
791
0
0
9,137
2,750
0
424
8,713
0
27,710
L
Cthulhu
Boooobufestu
Cthulhu
12,483
1,021
125
4,428
14,621
12,973
320
2,393
12,113
38,718
0
L
Ymir
3,203
144
143
1,342
11,273
6,528
0
1,373
9,856
29,347
0
L
Ratatoskr
Eliasolof
Ratatoskr
5,629
1,298
0
368
10,895
3,432
204
1,986
8,843
0
41,528
W
Achilles
9,243
2,116
0
4,053
16,396
6,717
0
6,793
9,325
0
55,314
W
2,363
513
0
609
8,447
6,895
252
4,563
3,763
17,261
0
W
5,985
1,866
0
3,108
11,483
6,242
121
6,087
5,021
0
34,175
W
Scylla
Xryphh
Scylla
7,771
174
0
1,234
6,202
2,256
156
4,108
2,069
43,935
0
W
Cupid
hHazza-_-
Cupid
11,426
8,067
387
7,533
10,111
4,582
2,262
2,386
7,700
0
104,990
L
Hera
9,075
2,054
0
294
5,909
2,013
31
3,397
2,176
53,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,306
Gold Earned
38,280
447
Minions Killed
357
0
Camps Cleared
0
1,678,691
Distance Traveled
1,689,462
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,933
385
54
3
0
367,152
2
L
Cthulhu
7,533
419
65
4
0
357,677
4
L
Ymir
6,996
389
54
3
0
293,914
3
L
Ratatoskr
7,575
421
76
4
0
341,977
2
W
Achilles
9,894
550
89
5
0
365,148
1
W
Ymir
8,442
469
27
2
0
324,382
0
W
Bellona
8,394
466
69
4
0
365,137
1
W
Scylla
9,194
511
93
5
0
328,919
0
W
Cupid
11,382
632
169
9
0
295,105
1
L
Hera
9,243
514
108
6
0
328,742
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role