Player Matchup

Cthulhu
Cthulhu
BaTs_juju83685
Cthulhu
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 74L
1,278 Elo+
Party 1
Sun Wukong
Sun Wukong
DBIcarus16
Sun Wukong
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,691 Elo+
Solo
Raijin
Raijin
Emi krac one
Raijin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,197 Elo+
Solo
Jing Wei
Jing Wei
Lipton091
Jing Wei
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 68L
1,278 Elo+
Party 1
Tsukuyomi
Tsukuyomi
doubleganger005
Tsukuyomi
Level 6
God Stats
3W - 5L
1,069 SR
Queue Stats
3W - 6L
1,217 Elo+
Solo
Team Averages
Level 6
1,414 SR
1,332 Elo+

VS

Team Averages
Level 19
1,575 SR
1,407 Elo+
Hades
Hades
Lucifernum
Hades
Level 27
God Stats
27W - 10L
1,813 SR
Queue Stats
888W - 850L
1,520 Elo+
Solo
Osiris
Osiris
OneMoreRandom_
Osiris
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
164W - 152L
1,405 Elo+
Solo
Cu Chulainn
Cu Chulainn
drksolider
Cu Chulainn
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 40L
1,389 Elo+
Solo
Tiamat
Tiamat
fain_legend91
Tiamat
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,268 Elo+
Solo
Artemis
Artemis
unit846bouncy
Artemis
Level 27
God Stats
1W - 0L
1,563 SR
Queue Stats
31W - 39L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 2
7,910
439
5,712
15,286
7,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sun Wukong
DBIcarus16
Sun Wukong
12
1 / 8 / 4
8,036
446
6,579
13,749
11,852
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Raijin
9
1 / 16 / 0
6,460
359
2,505
13,072
3,650
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
Lipton091
Jing Wei
13
3 / 5 / 3
8,282
460
5,646
10,060
3,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
doubleganger005
Tsukuyomi
13
3 / 8 / 2
8,611
478
9,020
15,413
5,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
14
13 / 4 / 8
9,670
537
15,315
12,506
6,198
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
9 / 1 / 3
9,755
542
13,721
14,669
12,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cu Chulainn
drksolider
Cu Chulainn
13
8 / 2 / 11
8,933
496
8,072
17,943
9,521
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 9 / 1
6,875
382
1,029
12,649
5,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
19
11 / 0 / 5
11,044
614
12,110
9,033
3,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
69
11
Kills
41
43
Deaths
16
11
Assists
28
Player
Kills
Deaths
Assists
KDA
L
3
6
2
0.67
L
Sun Wukong
DBIcarus16
Sun Wukong
1
8
4
0.38
L
Raijin
1
16
0
0.06
L
Jing Wei
Lipton091
Jing Wei
3
5
3
0.9
W
Hades
13
4
8
4.25
W
9
1
3
10.5
L
Tsukuyomi
doubleganger005
Tsukuyomi
3
8
2
0.5
W
Cu Chulainn
drksolider
Cu Chulainn
8
2
11
6.75
W
0
9
1
0.06
W
Artemis
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,462
Damage
50,247
67,580
Taken
66,800
32,347
Mitigated
37,555
4,664
Healing
29,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,712
1,075
39
441
15,286
7,854
52
5,326
9,960
34,528
0
L
Sun Wukong
DBIcarus16
Sun Wukong
6,579
1,757
0
398
13,749
11,852
1,259
3,406
10,343
0
23,709
L
Raijin
2,505
917
0
132
13,072
3,650
0
4,553
8,519
14,610
0
L
Jing Wei
Lipton091
Jing Wei
5,646
4,135
0
2,037
10,060
3,407
416
1,425
8,635
0
29,777
W
Hades
15,315
1,270
262
5,471
12,506
6,198
3,397
2,160
10,346
43,910
0
W
13,721
4,511
0
8,624
14,669
12,970
0
2,799
11,870
17,754
50,935
L
Tsukuyomi
doubleganger005
Tsukuyomi
9,020
1,916
0
1,617
15,413
5,584
699
4,490
10,923
0
31,344
W
Cu Chulainn
drksolider
Cu Chulainn
8,072
3,226
231
4,681
17,943
9,521
482
2,049
15,894
0
29,026
W
1,029
449
0
2,808
12,649
5,263
399
970
11,679
25,098
0
W
Artemis
12,110
7,075
0
7,536
9,033
3,603
2,596
239
8,794
0
86,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,299
Gold Earned
46,277
212
Minions Killed
387
0
Camps Cleared
0
1,486,336
Distance Traveled
1,435,368
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,910
439
69
4
0
291,517
0
L
Sun Wukong
8,036
446
29
2
0
307,878
1
L
Raijin
6,460
359
22
1
0
236,703
6
L
Jing Wei
8,282
460
41
2
0
351,701
0
W
Hades
9,670
537
64
4
0
299,658
2
W
Osiris
9,755
542
112
6
0
291,331
0
L
Tsukuyomi
8,611
478
51
3
0
298,537
2
W
Cu Chulainn
8,933
496
43
2
0
358,865
3
W
Tiamat
6,875
382
29
2
0
221,083
0
W
Artemis
11,044
614
139
8
0
264,431
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role